Lozjam
Smash Champion
- Joined
- Jan 26, 2014
- Messages
- 2,840
Why hello, it sure has been a long time since I posted here.
I have been around, and I'm still playing Smash to this day. I have gotten back with my universities competitive smash scene. I notice we have an underlying issue though. We are always extremely low on set ups. Whenever custom moves are used, it takes an extremely long time to set up. It is even often times confusing.
Enter the Nintendo Switch.
The Nintendo Switch itself lends itself perfectly for competitive play for Smash 4.
The Nintendo Switch as a console, allows for many possibilities that were otherwise hindered by traditional set ups of the Wii U. First of which, is that, TV's are not necessary for high level play. Now, of course, in your big tournaments that are going to be streamed, TVs will be used for everything, and they obviously have no shortage. However, for smaller scale tournaments, many TO's may not even need to worry about TV's. The Switch provides a 60fps, HD screen right for use with the kickstand. Many players will just need to bring their Switch, and they will be easily be able to take their controller. And go. Matches will be quick and easy to set up, and no one will actually have to worry about their console getting ruined during a tournament, since everyone will have their own console.
Even disregarding that, and for tournaments that will only use TV's. The Switch still provides many conveniences and mechanics that the Wii U could not provide. Whenever a match is starting, traditionally, players need to stop and make a player tag, change the controls, change their setup, ect. Now, this is no longer the case. People will be able to just bring their console, that has their custom control setup, their name already on it, and just slip it into the Nintendo Switch dock. This may seem like it may not take much time, but that extra minute saved from not having to deal with any preferences will stack up, especially in larger tournaments. It could even be possible that this can save a whole half hour within large scale tournaments. Also, the Nintendo Switch will make friendlies and training extremely easy between matches. We will no longer have to worry about having TV's set for friendlies and training as well. Players can simply use their Nintendo Switch. We have seen this to some extent with Smash 3DS, however that is a far inferior version of the game, with not a very good controller and other performance issues.
One other huge benefit for TO's as well, is that they no longer need to worry about unlocking characters in every single console, and they do not need to make sure that every single console has bought all of the DLC characters. With the Nintendo Switch, players only need to bring their version of the game with the Switch. They can have whatever characters they feel like unlocked, and they won't even have to have to buy the DLC characters. This provides many opportunities for set ups, even if somebody is financially strained.
Speaking of characters however, let's talk about something that frankly, failed with Smash 4. Custom moves. Custom moves in the competitive Smash scene are very poorly utilized, partly because of balance, but more importantly because of inconvenience. With the Wii U version of the game, there was not an efficient way of unlocking custom moves, and the sheer dumb luck of it makes it nearly impossible to have all custom moves unlocked. Not only that, but setting the custom moves to the character also wastes a lot of time. The 3DS trick of supplying custom moves to the Wii U version of the game also equally is inconvenient. However, with Nintendo Switch, custom moves will be a lot easier to maintain. Players need only the custom move sets they want on their characters. This is already set up before each and every match, making custom moves very quick and efficient, with no set up on the TO's part. With the Nintendo Switch, perhaps the community can reconsider its place in the competitive scene, especially if there are tweaks to the balance of custom moves.
Overall, I think the Nintendo Switch is looking very good for the competitive scene of Smash 4. A Smash 4 port/remaster is almost certainly coming to the switch, especially since Emily Roger's had sources it was happening(she has gotten everything right about the Swith so far). I do think there could potentially be problems though.
First, is whether we can use GameCube controllers, or whether the community is ready to move on the Switch Pro Controllers.
The Switch may be a big investment for competitive players, and it may be hard to decide whether to have Wii U, or Switch tournaments.
Finally, is whether or not the community will accept the switch as their main Smash machine.
However, what do you guys think? Do you guys see the potential that the Switch has for Smash 4? Would you guys consider getting the Switch for this purpose?
I have been around, and I'm still playing Smash to this day. I have gotten back with my universities competitive smash scene. I notice we have an underlying issue though. We are always extremely low on set ups. Whenever custom moves are used, it takes an extremely long time to set up. It is even often times confusing.
Enter the Nintendo Switch.
The Nintendo Switch itself lends itself perfectly for competitive play for Smash 4.
The Nintendo Switch as a console, allows for many possibilities that were otherwise hindered by traditional set ups of the Wii U. First of which, is that, TV's are not necessary for high level play. Now, of course, in your big tournaments that are going to be streamed, TVs will be used for everything, and they obviously have no shortage. However, for smaller scale tournaments, many TO's may not even need to worry about TV's. The Switch provides a 60fps, HD screen right for use with the kickstand. Many players will just need to bring their Switch, and they will be easily be able to take their controller. And go. Matches will be quick and easy to set up, and no one will actually have to worry about their console getting ruined during a tournament, since everyone will have their own console.
Even disregarding that, and for tournaments that will only use TV's. The Switch still provides many conveniences and mechanics that the Wii U could not provide. Whenever a match is starting, traditionally, players need to stop and make a player tag, change the controls, change their setup, ect. Now, this is no longer the case. People will be able to just bring their console, that has their custom control setup, their name already on it, and just slip it into the Nintendo Switch dock. This may seem like it may not take much time, but that extra minute saved from not having to deal with any preferences will stack up, especially in larger tournaments. It could even be possible that this can save a whole half hour within large scale tournaments. Also, the Nintendo Switch will make friendlies and training extremely easy between matches. We will no longer have to worry about having TV's set for friendlies and training as well. Players can simply use their Nintendo Switch. We have seen this to some extent with Smash 3DS, however that is a far inferior version of the game, with not a very good controller and other performance issues.
One other huge benefit for TO's as well, is that they no longer need to worry about unlocking characters in every single console, and they do not need to make sure that every single console has bought all of the DLC characters. With the Nintendo Switch, players only need to bring their version of the game with the Switch. They can have whatever characters they feel like unlocked, and they won't even have to have to buy the DLC characters. This provides many opportunities for set ups, even if somebody is financially strained.
Speaking of characters however, let's talk about something that frankly, failed with Smash 4. Custom moves. Custom moves in the competitive Smash scene are very poorly utilized, partly because of balance, but more importantly because of inconvenience. With the Wii U version of the game, there was not an efficient way of unlocking custom moves, and the sheer dumb luck of it makes it nearly impossible to have all custom moves unlocked. Not only that, but setting the custom moves to the character also wastes a lot of time. The 3DS trick of supplying custom moves to the Wii U version of the game also equally is inconvenient. However, with Nintendo Switch, custom moves will be a lot easier to maintain. Players need only the custom move sets they want on their characters. This is already set up before each and every match, making custom moves very quick and efficient, with no set up on the TO's part. With the Nintendo Switch, perhaps the community can reconsider its place in the competitive scene, especially if there are tweaks to the balance of custom moves.
Overall, I think the Nintendo Switch is looking very good for the competitive scene of Smash 4. A Smash 4 port/remaster is almost certainly coming to the switch, especially since Emily Roger's had sources it was happening(she has gotten everything right about the Swith so far). I do think there could potentially be problems though.
First, is whether we can use GameCube controllers, or whether the community is ready to move on the Switch Pro Controllers.
The Switch may be a big investment for competitive players, and it may be hard to decide whether to have Wii U, or Switch tournaments.
Finally, is whether or not the community will accept the switch as their main Smash machine.
However, what do you guys think? Do you guys see the potential that the Switch has for Smash 4? Would you guys consider getting the Switch for this purpose?