Discuss all information pertaining to Pokémon Trainer in this thread.
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Only in the sense that you are vulnerable when you switch, which could be modified. I think it'd be lame for people to just be running around as only Charizard for example and never using the other two. Then Pokemon Trainer just becomes an excuse to have three characters for the price of one.Nah, the stamina and forced switching really cripple him.
The stamina needs to go at the least.
All the Pokemon are goodStamina also causes your attacks lose damage and knockback when the PKMN is tired.
I see where you're coming from...if they made PKMN change less vulnerable, it'd work.
All the PKMN need to be good too for the team thing to work.
How was it awful?I would honestly prefer to cut PT over Lucario and Jigglypuff. I think his execution in Brawl was awful, and the idea at its core was incredibly flawed.
Was actually pleasently surprised with this character. I was pretty against pkmn trainer when he was revealed on the dojo and it wasn't till two years after Brawl was released that I began to main him.PT was an amazing idea with downright abysmal execution. Seriously, incredibly disappointing character.
I still say he's probably gonna make it back, but for gods sake, get rid of the Stamina BS and allow switching to make yourself less blatantly open. That's all I require at the very least.
I understand now. I guess the purist in me was thinking "if I can win with stamina then its fine" but you explained it well and it would only benefit me as a Pkmn Trainer main.Whats wrong with the character? The stamina mechanic completely destroys the character competitively.
The idea of PT is too be able to take on any opponent as a team. You have a big bruiser like charizard, a nimble character like squirtle, and an inbetween like ivysaur, right? The stamina system just totally throws that out the window. Lets say you start with a pokemon that has a good MU against your opponent. There is absolutely nothing stopping them from abusing the stamina system and running away to the point wear the current pokemon is so tuckered out its near useless. You are either forced to switch out and eat whatever attack the opponent has coming or stick it out with your current weakened pokemon.
It also doesn't help that the whole group dynamic is pretty bad considering squirtle is almost always a superior choice to the other 2. Charizards ok, but ivysaur was done really horribly. He's more of a nuisance then anything.
Isn't forced switching upon death enough? Unless you 3 stock your opponent everytime your gonna have to switch. Meaning you have to cycle threw all your pokemon atleast once.
Remove the stamina system, let each pokemon thrive at something, and make sure they're equally balanced. Sounds like a hard task, but thats the only way this character could be balanced while still keeping the team theme.
Foolish pride is not for me. And yea I see what you are saying. Giving Razor Leaf more speed and slightly more knock back would be great for distancing as well.Oh wow~ Thats really understanding of ya~ First part to learning your main is excepting there weaknesses~
I don't main PT or use him competitively but heres what I know.
Ivysaur is a good character in theory but is hampered by her mobility, recovery, and weight/size/fallspeed combination.
Her moves are downright amazing! She has good killpower, pretty dang good range, and amazing damage wracking potential. So on paper, she's godlike. But mobility plays a big part in this game, and ivysaur has neither good air or ground mobility making it easier for opponents to get in on her, and harder for her to approach. Razor leaf is too slow and clunky to outcamp or force an approach for the most part. Her shape/size/weight combination is pretty bad too. It makes her very easy to chaingrab and combo like a heavy weight, but without the weight of a heavy weight.
And of course, yea her recovery pretty bad.
She'd be pretty decent if she just got that lil boost in mobility.
Giving the Pokemon a proper D-Special and moving switching to the taunt button would also be nice.
Can't tell if you like the idea or if you're shaking your head in shame...
He was definitely the most unexpected character to get in Brawl along side Snake and ROB. It really makes sense to the MAIN CHARACTER of the Pokemon series playable, especially when we get not 1, but 3 extra playable Pokemon.He was by far my favorite inclusion (excluding Sonic) in Brawl. So I hope he stays for good!
Hopefully this will clear things upCan't tell if you like the idea or if you're shaking your head in shame...
He was definitely the most unexpected character to get in Brawl along side Snake and ROB. It really makes sense to the MAIN CHARACTER of the Pokemon series playable, especially when we get not 1, but 3 extra playable Pokemon.
Back in Pre-Brawl, all I cared about was the Pokemon newcomers, didn't even care who. Definitely a big surprise when Red was revealed.
Maybe make the switch operate as button commands when they die. Like, for example, once you get KO'd, up on the control pad is :squirtlebrawl:, left on the control pad is :ivysaurbrawl:, and right on the control pad is harizardbrawl:. As for when you aren't KO'd, you could change between them with the same commands, or maybe with the select button.Giving the Pokemon a proper D-Special and moving switching to the taunt button would also be nice.
Charizard alone is enough reason not to make Red change. lolPeople don't want the Pokémon to switch because they make a good trifecta, and they're much more iconic than any of the other trios.
But it mean bulk. It's harder too Knock a heavyweight off due to their massive bulk. And they majority cannot jump high and well. Venusaur's anonymity would be TERRIBLE for Super Smash Bros.Three other things I wanted to talk about: First of all, the taunting to change Pokemon is a baller idea. I love it. Second, I don't understand why people think having a character that switches between three Pokemon with good weight would be bad. Other than their weight, they would be outrageously different. Remember that heavy does not mean slow.
Huh? Snake is difficult to KO because of his weight. DK can jump high and has high aerial mobility. Also, Venusaur is known very well. Better than Ivysaur. Plus, even if he wasn't well known, there are still characters that were put into Smash without being extremely popular. For example, Captain Falcon, Marth, Ike, Roy, Ness, and Lucas.But it mean bulk. It's harder too Knock a heavyweight off due to their massive bulk. And they majority cannot jump high and well. Venusaur's anonymity would be TERRIBLE for Super Smash Bros.
Can't really blame Brawl for that, as it's mostly due to software limitation as most Wii games in general have longer loading times than the Gamecube. Still it's something that can always be improved on and will most likely always be a problem.What's needed for both PKM Trainer and Zelda is for the Swap/Transform to be at Melee's speed than Brawl's load time malarky.