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You should've fought back turned your wii off.
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I don't mean CGs as in like Falco's Dthrow CGs. I mean "X" character grabs Ness, pummels until he ground breaks, then proceeds to walk and regrab him. Ness basically goes nowhere. Rinse and repeat. A bunch of characters can do it to him and I have never seen it mentioned before and it works at any percentage and obviously racks up a lot of damage and refreshes the opposing characters moves quite easily.I don't think Fox or Pit have CG's on Ness. I know Pit can grab, f-throw or d-throw, I can't remember and then grab again. But I believe that's only because people don't expect it. I know Meta Knight has a grab release on Ness, but it's nothing major. I've seen it used and the Meta Knight still lost to the Ness. If you can guess who these two players were, I'll give you a cookie. Both were at SiN.
As for Falco, yeah, he's got an annoying CG, but same deal as Meta Knight. It's good for racking up damage, but Ness can also rack up a lot of damage just as quick. His CG I believe doesn't do a whole lot. It only does about 30-40% I think.
A lot of characters can do this to Wario but does that really affect him? No. Characters that can be CG'd can end up 50:50. I just checked the Ice Climbers boards to see what their say was on Ness vs IC's. They say it's 50:50 and we all know that the IC's can infinite every character in Brawl excluding themselves unless solo. If you want use to make a separate ratio for chain grabs/releases and infinites, I suppose we can do that.I don't mean CGs as in like Falco's Dthrow CGs. I mean "X" character grabs Ness, pummels until he ground breaks, then proceeds to walk and regrab him. Ness basically goes nowhere. Rinse and repeat. A bunch of characters can do it to him and I have never seen it mentioned before and it works at any percentage and obviously racks up a lot of damage and refreshes the opposing characters moves quite easily.
They don't but to assume someone like Marth is 60:40 with Ness when Marth can infinite him on a whim seems a bit much in Ness' favor. I'd probably see it as that if he didn't have one but with the ratio you guys have it doesn't seem like you're taking that into consideration.
I say the falco matchup is even, peach is even, lucas is slight advantage us, DK is even... but basically everything else i'm fine with overall.Uffe said:I thought I'd go ahead and take a whack at this list. This is the way I see it.
Major advantages: 70-30
Advantages: 60-40
Bowser
Fox
Jigglypuff
Slight advantages: 55-45
Captain Falcon
Diddy
Ike
Link
Olimar
Samus
Yoshi
Zero Suit Samus
Even: 50-50
Kirby
Lucario
Lucas
Luigi
Pikachu
Sonic
Zelda
Slight disadvantage: 45-55
Donkey Kong
Falco
Ice Climbers
Mario
Peach
Pit
R.O.B.
Toon Link
Disadvantage: 40-60
King DeDeDe
Marth
Metaknight
Sheik
Snake
Wario
Major disadvantage: 30-70
You're not getting where I'm coming from. CGs are what make the ICs as good as they are. For one thing Ness isn't Wario and you can't outright compare them like that.. I don't think two ratios are necessary, I just think it would be better if you made one ratio that actually represents what can and probably will happen in a matchup's worse/best circumstances.A lot of characters can do this to Wario but does that really affect him? No. Characters that can be CG'd can end up 50:50. I just checked the Ice Climbers boards to see what their say was on Ness vs IC's. They say it's 50:50 and we all know that the IC's can infinite every character in Brawl excluding themselves unless solo. If you want use to make a separate ratio for chain grabs/releases and infinites, I suppose we can do that.
I'm pretty sure DSF didn't do this same CG I'm talking about. He probably did the running one which doesn't result in a lot of damage. With this cg adding an additional 20 or so percentage per grab and that can end in a Dsmash at the end of the stage, coupled with MKs ability to space well against Ness, as well as gimp him I'd think it would be a bit worse than 60:40.When DSF fought FOW's Ness with his Meta Knight, he knew that he could grab release FOW, but with good spacing, FOW ended up winning. There was a part during that match where FOW did get grab released and pummeled, but again, FOW still ended up winning and this match up is already 60:40.
Wario has the tools to deal with most of them though, thats why his matchups are as they are. Again, Ness isn't comparable to him like that and iirc ZSS doesn't infinte him anyway.So this brings me back to Wario, a character with a lot of characters who can grab release him. His match ups aren't that bad. We all know ZSS has a grab release on Wario, but it's a 50:50 match up anyway.
I define matchup ratio from now on to be the chance of each character in the matchup winning when both players know and use all techniques to their advantage and are at a stage that doesn't favor one character over another... any other suggestions or edits?
EDIT: .... I thought there was someone missing. ganon in major advantage us.
@ avericeX: whyd you put ZSS so good against us?
55-45 is more beleivable.Advantages: 60-40
Bowser
Personal experience mostly...One of the guys I travel to tourneys with seconds ZSS and I've found the matchup to be absolutely impossible. I thought it was obviously possible that maybe just the knowledge of my play-style gave him the edge. I Played a different ZSS main in a tourney recently who I had never played before so he wouldn't have any knowledge of how to play against me. He played slightly different but similar to our friend and ***** me. Everything I tried to do was shut down completely. Maybe I'm just really, really, really bad at the matchup.@ avericeX: whyd you put ZSS so good against us?
Yup.Actually the match up discussion with Ness vs Bowser was said to be 55:45, Ness' favor.
I never beat lain; though I have played him in tourney twice. Even after playing his D3 with Ness I'm not convinced it's D3's advantage (lain is an incredible player).@ AvariceX: If you think the match up ratio is different, feel free to explain why. I'd like to see what you have to say about it. And you beat Lain? As for ZSS, I do recall the treating to forward B. That annoys me to no end. I remember fighting Quik2288's ZSS and he did the same thing against me. I can't recall if I beat his ZSS, it's been a long time. Your best option against that is probably PK Thunder at a distance.
Yeah, no doubt about Lain. For ZSS, I can see where you're going with the match up, though. Her forward B is dangerous and it is fairly difficult for Ness to approach that. If you do figure a way around it, though, then what is the ZSS going to do? Her attacks alone are pretty quick, though. Those rack up really fast. I believe her jabs are one frame but I could be wrong.I never beat lain; though I have played him in tourney twice. Even after playing his D3 with Ness I'm not convinced it's D3's advantage (lain is an incredible player).
As for ZSS, my main problem is I probably just need to learn to play against her in general. She was one of the characters I considered maining for a long time and I used to secondary her yet I still feel like I don't understand her very well.
You aren't wrong, ZSS jab is 1 frame (along with Squirtle and Pika; fastest jabs in the game). Her uair is amazing against Ness too...it's so fast and our dair is...not.Yeah, no doubt about Lain. For ZSS, I can see where you're going with the match up, though. Her forward B is dangerous and it is fairly difficult for Ness to approach that. If you do figure a way around it, though, then what is the ZSS going to do? Her attacks alone are pretty quick, though. Those rack up really fast. I believe her jabs are one frame but I could be wrong.
That's the dumbest question I've ever heard XD.Well, it depends, was lain under the influence or not?
It might be slightly less dumb than you think... lain often goes to the CoB, but i don't know if he is among the group of people who would do such things.AvericeX said:That's the dumbest question I've ever heard XD.