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PK fire guide

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
Pillar=stops projectile and creates the 2nd part of PK fire, the Fire pillar.
Cross= both projectiles continue going (so they are still dangerous)+ PK fire is still a bolt.
Breaks= PK fire distroys the projectile and continues going in bolt form
Cancel= both of the projectiles end


Mario,Luigi, Dr. Mario, Peach, and Yoshi
Fireballs, pills, veggies, and eggs=pillar

Yoshi's Ground Pound Stars= Pillar

Bowser's fire breath= cross

Mewtwo
shadow ball level one to level 3=pillar
shadow ball level four to five= breaks
Disable=cross

Pichu and Pikachu
Thunder Jolt ball=pillar
thunder Jolt wave=pillar
thunder bolt= cross
thunder shield=cross
quick attack and speed flying=pillar

Zelda and Shiek
Din's fire= cross+pillar
Needles=cancel

Ice Climbers
Ice shot=pillar
Ice wind=cross

The Links
Bow=pillar
Fire bow=cancel
Boomerang=pillar
Big bomb=stops the bomb to then be able to be picked up, cross
little bomb=breaks

Kirby
Final blade beam=cross
hammer=pillar
star shot=cross

Fox and Falco
gun fire= cancel

C. Falcon and Ganondorf
Punch= pillar
F. kick=pillar
Warlock kick= cross
Rush attacks=cross

Samus
Charge shot 1 to 3= pillar
charge shot 4 to 5= breaks
heavy weaponry=pillar for all

Game and watch
Chef's food= pillar
chef's pan= break+ pillar
Oil of Fire= pillar
Oil of Thunder= Cross
Oil of Light= cancel or cross if done by air

DK punch weekest= Pillar
DK Punch Strongest= Cross

Marth/ Roy B charge attack weekest= Pillar
Marth/ Roy B Charge Attack strongest= Cross

JP pound= Cross
JP Rollout Strongest= Stoped with % to Puff, but no pillar= breaks

Ness vs Ness
Fire=pilar
Flash= cross
Thunder bolt=break
Thunder Rush start=cross
thunder Rush middle to end= pillar
Magnet=absorbs the bolt for 2% to 8%
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
I think pk fire outprioritizes all of falcon's special moves except for his up b. I always like to use pk fire to stop running opponents.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
cool guide.

how about the flames of the pilar? will they stop, like, needles?
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
The boards say I have to spread more Rep around before I can give it to you guys again. So I'll give it back to you guys when I'm done giving it to others (I only come to this site about once a day).
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
i give out lots of rep, usually to Ness people or the guys who post in my "Brawl Character Movesets" thread.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
I don't give out that much Rep. most of the people who I give it to have given it to me 1st, + I'm not here that much and when I am its at night.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
why is that good? I had a Good Rep. Oh and I'll check PK Fire's Pillar and maybe post it Monday (it should be easier to do to getting the bolt to hit was hard for some things).
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
thanks for the tip, but it still will be easier to hit then the bolt was :) Oh and I'll check to see if the moves i'll be using will effect the pillar at different times of its life span.
 

_clinton

Smash Master
Joined
Dec 5, 2006
Messages
3,189
I updated the guide to have some of moves for the people I left out (they did what I though they would do), as well as checking yoshi's stars (ground Pound).

Fire's Pillar is is more Damage related then What moves out do it, What I know is that Pillar can at least take 25% before ending (the last hit that hits it cans both of the moves btw).
Pillar lasts for 2 sec. or so. and that lowers the % of damage it can take (Shiek's fully powered Needles did not end it).

So Mario's Fire balls do a small amount of % to it and it can still live, and M2's fully powered Shadowball ends it (but the shadow ball ends to)

Kirby and Bowser have moves that pass through the flames (final cutter does damage to the flame and passes through hitting Ness)

Ice Climber partner is a moron (DI= none) however because of this info Ice shot can be a lot safer to use then just letting it burn.

So to end this update
Pillar has a %
time lowers the %
feeding the pillar with attacks lowers %
Pillar lasts for about 2 sec.
if a move does 8% and the Pillar has 2% left on its life span both moves end
Moves that go though a path, do % to the flame and cut through it
Fire can only loss power
 
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