ReRaze
'Nee Sama
- Joined
- Oct 22, 2014
- Messages
- 768
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- ReRaze
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- 0705-3321-7681
Ok so after doing a bit of labbing I can safely say that nair is an extremely viable kill setup into any smash attack (most reliably: usmash).
For those who don't know what this is, you can see a great example of what it looks like in this video (from the annals) at 7:15. http://youtu.be/8vxbqhLTioQ Look how early that killed
I'm not calling it a kill confirm because this is not a true combo but after testing on several different characters, people and CPUs it definitely works consistently due to how little time your opponent has to react.
There are different ways to do this, firstly I'll go over the ways to cancel your nair. You can't simply do a SH nair. You have two ways.
-Wait a split second after short hopping before using nair
-SH Fastfalling your nair (it still has to autocancel).
Occasionally your opponent may fall out without the need for you to fast fall or anything but doing so allows you to act faster out of nair.
Both of these are equally consistent but the first option is somewhat easier. With the second option, you are more likely to stuff up the fast fall either doing it too early or too late but if you master it, it provides a slightly quicker setup (i.e nair obviously comes out faster).
Now there are also different ways to 'move' your nair, I'll list them from most reliable/consistent to least.
Reliability being how often it works and consistency being how much of the cast it works on.
-Retreating nair (facing opponent).
-Advancing then retreating nair (facing opponent).
-Retreating then advancing nair (facing opponent) (especially useful for zss).
-Stationary nair (facing opponent)
-Advancing nair (Facing opponent). This only works with first option of cancelling nair and you sometimes have to reverse your usmash
-Retreating nair (facing away from opponent) This only works with second option of cancelling nair and you often have to reverse your usmash.
You will know if you are close to getting it right if your nair is cancelling after only doing 3-4%, the last hit will come out just before hitting the ground so it won't hit opponent.
Some times one of the above option will work better for a specific character e.g no.3 for ZSS or no.1 for Link, just try it out for all characters, I'm only listing relative consistency in general.
Edit: After many tries I got it to true combo, It is character dependant though. You will know if you are doing it right if your opponent is knockbacked slightly higher.
For those who don't know what this is, you can see a great example of what it looks like in this video (from the annals) at 7:15. http://youtu.be/8vxbqhLTioQ Look how early that killed
I'm not calling it a kill confirm because this is not a true combo but after testing on several different characters, people and CPUs it definitely works consistently due to how little time your opponent has to react.
There are different ways to do this, firstly I'll go over the ways to cancel your nair. You can't simply do a SH nair. You have two ways.
-Wait a split second after short hopping before using nair
-SH Fastfalling your nair (it still has to autocancel).
Occasionally your opponent may fall out without the need for you to fast fall or anything but doing so allows you to act faster out of nair.
Both of these are equally consistent but the first option is somewhat easier. With the second option, you are more likely to stuff up the fast fall either doing it too early or too late but if you master it, it provides a slightly quicker setup (i.e nair obviously comes out faster).
Now there are also different ways to 'move' your nair, I'll list them from most reliable/consistent to least.
Reliability being how often it works and consistency being how much of the cast it works on.
-Retreating nair (facing opponent).
-Advancing then retreating nair (facing opponent).
-Retreating then advancing nair (facing opponent) (especially useful for zss).
-Stationary nair (facing opponent)
-Advancing nair (Facing opponent). This only works with first option of cancelling nair and you sometimes have to reverse your usmash
-Retreating nair (facing away from opponent) This only works with second option of cancelling nair and you often have to reverse your usmash.
You will know if you are close to getting it right if your nair is cancelling after only doing 3-4%, the last hit will come out just before hitting the ground so it won't hit opponent.
Some times one of the above option will work better for a specific character e.g no.3 for ZSS or no.1 for Link, just try it out for all characters, I'm only listing relative consistency in general.
Edit: After many tries I got it to true combo, It is character dependant though. You will know if you are doing it right if your opponent is knockbacked slightly higher.
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