Fijoe
Smash Journeyman
- Joined
- Nov 18, 2009
- Messages
- 339
Yes, thank you MewtwoWe should add this:
Having both Dant's and PW's codes on is the bestCode:STGCUSTOMX.PAC (CUST) 43555354
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Yes, thank you MewtwoWe should add this:
Having both Dant's and PW's codes on is the bestCode:STGCUSTOMX.PAC (CUST) 43555354
Only Modeldata[1] was visible and the other modeldata's weren't there.What kind of glitching did you notice? O.o
So can you actually use that? If, say, I run out of space on WWR for new stages (hit the 26 limit); can I use this for "custom stage" and have space for another 26?We should add this:
Having both Dant's and PW's codes on is the bestCode:STGCUSTOMX.PAC (CUST) 43555354
Mmm... 26x9=234...So can you actually use that? If, say, I run out of space on WWR for new stages (hit the 26 limit); can I use this for "custom stage" and have space for another 26?
AT THE BEGINNING ONCE:
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
-----------------------------------
LLLL = The number of lines of stage data, +1. If you have 9 lines of stage data, input 10, which is A in hex, so "000A"
------------------------------------
FOR EACH ORIGINAL STAGE YOU HAVE REPLACEMENTS FOR:
SSSSSSSS BBRR0000
-----------------------------
SSSSSSSS = Stage ASCII Data(Take from the chart below)
BB = number of replacement stages with button activators (Max 26 _A-_Z)
RR = Number of Randomly Selected Textures (Max 26 _A-_Z)
---------------------------------
FOR EACH BUTTON ACTIVATED STAGE
JJJJ00II 00000000
JJJJ = Button Activator from list below. All players controllers affect the activator.
II = Filename #- _A = 00, _B = 01, etc. Remember, 10 in hex is 0A
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
SSSSSSSS BBRR0000
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
SSSSSSSS BBRR0000
JJJJ00II 00000000
JJJJ00II 00000000
JJJJ00II 00000000
46000010 00000000
44000000 005A7D00
66200006 00000000
46494e41 03030000
00000003 00000000
00010001 00000000
00020003 00000000
00000DED FADEDEAD
E0000000 80008000
Well first of all you're LLLL should be 0005, not 0006. You have 1 SSSSSSSS line and 3 JJJJ lines, +1 so that's 5. Also you misunderstand II...it says which .PAC will load for the button pressed. 00 for _A, 01 for _B, etc.So if i only have one stage im' reaplacing stuff for I put 0002 for LLLL.
Also do I need the .rel files for this or whatever they were called? If so how do I find them?
So does this look right? For Final Destination, with 3 textures loaded with holding nothing loading 3 holding left loads 1 and holding right loads 2
Code:46000010 00000000 44000000 005A7D00 66200006 00000000 46494e41 03030000 00000003 00000000 00010001 00000000 00020003 00000000 00000DED FADEDEAD E0000000 80008000
File Patch Code v3.5.1: [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A42C 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
Hanenbow is Wifi Training Room (No Sandbag)
C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0025
40820008 3B600037
60000000 00000000
Alternate Stage Loader v1.1 [Dantarion, Almas]
C23FA360 00000024
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200D4 3C602F53
60635447 80E10044
7C033800 408200C0
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
816B0000 806B0000
892B0004 880B0005
2C030DED 41820090
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFD8
2C090000 41820030
396B0008 A0EB0000
3C60815E 60638420
A0630002 7C071800
4182000C 3929FFFF
4BFFFFD8 886B0003
48000024 2C000000
4182003C 3C60815E
606325D0 80630000
7D2303D6 7D2049D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200007 00000000
46494E41 02000000
00010000 00000000
00020001 00000000
4F4E4C49 05000000
00010000 00000000
00020001 00000000
00040002 00000000
00080003 00000000
00000DED FADEDEAD
E0000000 80008000
46000010 00000000
44000000 005A7D00
6620000[U]9[/U] 00000000
[COLOR="Red"]46494E41[/COLOR] 02000000
[COLOR="orange"]0001[/COLOR]00[B]00[/B] 00000000
[COLOR="orange"]0002[/COLOR]00[B]01[/B] 00000000
[COLOR="Cyan"]4F4E4C49[/COLOR] 05000000
[COLOR="Orange"]0001[/COLOR]00[B]00[/B] 00000000
[COLOR="orange"]0002[/COLOR]00[B]01[/B] 00000000
[COLOR="orange"]0004[/COLOR]00[B]02[/B] 00000000
[COLOR="orange"]0008[/COLOR]00[B]03[/B] 00000000
00000DED FADEDEAD
E0000000 80008000
46000010 00000000
* 44000000 005A7D00
* 6620004b 00000000
* 42415454 08000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 00080003 00000000
* 00200004 00000000
* 00400005 00000000
* 04000006 00000000
* 08000007 00000000
* 46494e41 06000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 00080003 00000000
* 00200004 00000000
* 00400005 00000000
* 56494c4c 02000000
* 00010000 00000000
* 00020001 00000000
* 53544152 01000000
* 00010000 00000000
* 444f4c50 02000000
* 00010000 00000000
* 00020001 00000000
* 4f525048 01000000
* 00010000 00000000
* 48414c42 01000000
* 00010000 00000000
* 44585243 01000000
* 00010000 00000000
* 44585a45 01000000
* 00010000 00000000
* 454d424c 03000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 43524159 04000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 00080003 00000000
* 4458434f 02000000
* 00010000 00000000
* 00020001 00000000
* 4d414e53 04000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 00080003 00000000
* 50495241 02000000
* 00010000 00000000
* 00020001 00000000
* 4a554e47 01000000
* 00010000 00000000
* 4f4c4449 03000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 44585348 02000000
* 00010000 00000000
* 00020001 00000000
* 44584741 01000000
* 00010000 00000000
* 4b415254 04000000
* 00010000 00000000
* 00020001 00000000
* 00040002 00000000
* 00080003 00000000
* 44585053 02000000
* 00010000 00000000
* 00020001 00000000
* 50414c55 02000000
* 00010000 00000000
* 00020001 00000000
* 00000DED FADEDEAD
* E0000000 80008000
Read the OP..?Um I dont wanna sound stupid but...How do you use this
Wow...you're way beyond help. Just forget about using this code, you will never figure it out.Oh i think I now Know So in the LLLL i Put if i Have 2 Battlefield textures i Putt in the LLLL BATT and in the
8 S i put the numbers in the Chart but now
If i Have multiple stages i have to copy the code again
I'll give you a tutorial...Uhh Wow really that bad
man thant sucks i mean... I suck ahaaha
but Realy a Tutorial please
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620LLLL 00000000
DATADATA DATADATA
00000DED FADEDEAD
E0000000 80008000
STGBATTLEFIELD.PAC (BATT)
42415454
STGCHARAROLL.PAC (CHAR)
43484152
STGCONFIGTEST.PAC (CONF)
434f4e46
STGCRAYON.PAC (CRAY)
43524159
STGDOLPIC.PAC (DOLP)
444f4c50
STGDONKEY.PAC (DONK)
444f4e4b
STGDXBIGBLUE.PAC (DXBI)
44584249
STGDXCORNERIA.PAC (DXCO)
4458434f
STGDXGARDEN.PAC (DXGA)
44584741
STGDXGREENS.PAC (DXGR)
44584752
STGDXONETT.PAC (DXON)
44584f4e
STGDXONETT_en.PAC (DXON)
44584f4e
STGDXPSTADIUM_en.PAC (DXPS)
44585053
STGDXRCRUISE.PAC (DXRC)
44585243
STGDXSHRINE.PAC (DXSH)
44585348
STGDXYORSTER.PAC (DXYO)
4458594f
STGDXZEBES.PAC (DXZE)
44585a45
STGEARTH.PAC (EART)
45415254
STGEDIT_0.PAC (EDIT)
45444954
STGEDIT_1.PAC (EDIT)
45444954
STGEDIT_2.PAC (EDIT)
45444954
STGEMBLEM.PAC (EMBL)
454d424c
STGEMBLEM_00.PAC (EMBL)
454d424c
STGEMBLEM_01.PAC (EMBL)
454d424c
STGEMBLEM_02.PAC (EMBL)
454d424c
STGFAMICOM.PAC (FAMI)
46414d49
STGFINAL.PAC (FINA)
46494e41
STGFZERO.PAC (FZER)
465a4552
STGGREENHILL.PAC (GREE)
47524545
STGGW.PAC (GW.P)
47572e50
STGGW_en.PAC (GW_e)
47575f65
STGHALBERD.PAC (HALB)
48414c42
STGHEAL.PAC (HEAL)
4845414c
STGHOMERUN.PAC (HOME)
484f4d45
STGHOMERUN_en.PAC (HOME)
484f4d45
STGICE.PAC (ICE.)
4943452e
STGJUNGLE.PAC (JUNG)
4a554e47
STGKART.PAC (KART)
4b415254
STGMADEIN_en.PAC (MADE)
4d414445
STGMANSION.PAC (MANS)
4d414e53
STGMARIOPAST_00.PAC (MARI)
4d415249
STGMARIOPAST_01.PAC (MARI)
4d415249
STGMETALGEAR_00.PAC (META)
4d455441
STGMETALGEAR_01.PAC (META)
4d455441
STGMETALGEAR_02.PAC (META)
4d455441
STGNEWPORK_en.PAC (NEWP)
4e455750
STGNORFAIR.PAC (NORF)
4e4f5246
STGOLDIN.PAC (OLDI)
4f4c4449
STGONLINETRAINING.PAC (ONLI)
4f4e4c49
STGORPHEON.PAC (ORPH)
4f525048
STGPALUTENA.PAC (PALU)
50414c55
STGPICTCHAT_en.PAC (PICT)
50494354
STGPIRATES.PAC (PIRA)
50495241
STGPLANKTON.PAC (PLAN)
504c414e
STGRESULT_en.PAC (RESU)
52455355
STGSTADIUM_en.PAC (STAD)
53544144
STGSTARFOX_ASTEROID.PAC (STAR)
53544152
STGSTARFOX_BATTLESHIP.PAC (STAR)
53544152
STGSTARFOX_CORNERIA.PAC (STAR)
53544152
STGSTARFOX_GDIFF.PAC (STAR)
53544152
STGSTARFOX_SPACE.PAC (STAR)
53544152
STGTARGETLV1.PAC (TARG)
54415247
STGTARGETLV2.PAC (TARG)
54415247
STGTARGETLv3.PAC (TARG)
54415247
STGTARGETLv4.PAC (TARG)
54415247
STGTARGETLv5.PAC (TARG)
54415247
STGTENGAN_1.PAC (TENG)
54454e47
STGTENGAN_2.PAC (TENG)
54454e47
STGTENGAN_3.PAC (TENG)
54454e47
STGVILLAGE_00_en.PAC (VILL)
56494c4c
STGVILLAGE_01_en.PAC (VILL)
56494c4c
STGVILLAGE_02_en.PAC (VILL)
56494c4c
STGVILLAGE_03_en.PAC (VILL)
56494c4c
STGVILLAGE_04_en.PAC (VILL)
56494c4c
* 46000010 00000000
* 44000000 005A7D00
* 66200005 00000000
* 4943452e 04040000
* 09000000 00000000
* 05000001 00000000
* 01100002 00000000
* 1000001A 00000000
* 00000DED FADEDEAD
* E0000000 80008000
Did that, but still it doesn't work.Your byte count is off, it should be 0006
Alternate Stage Loader Data v1.1 ([COLOR=Orange]151[/COLOR] Lines)
* 46000010 00000000
* 44000000 005A7D00
* 6620[COLOR=SandyBrown]0098[/COLOR] 00000000
* [COLOR=Yellow]42415454[/COLOR] [COLOR=Red]01[/COLOR][COLOR=Blue]00[/COLOR]0000
* [COLOR=DarkGreen]0140[/COLOR]00[COLOR=PaleGreen]01[/COLOR] 00000000
* 43484152 01000000
* 01400001 00000000
* 434f4e46 01000000
* 01400001 00000000
* 43524159 01000000
* 01400001 00000000
* 444f4c50 01000000
* 01400001 00000000
* 444f4e4b 01000000
* 01400001 00000000
* 44584249 01000000
* 01400001 00000000
* 4458434f 01000000
* 01400001 00000000
* 44584741 01000000
* 01400001 00000000
* 44584752 01000000
* 01400001 00000000
* 44584f4e 01000000
* 01400001 00000000
* 44584f4e 01000000
* 01400001 00000000
* 44585053 01000000
* 01400001 00000000
* 44585243 01000000
* 01400001 00000000
* 44585348 01000000
* 01400001 00000000
* 4458594f 01000000
* 01400001 00000000
* 44585a45 01000000
* 01400001 00000000
* 45415254 01000000
* 01400001 00000000
* 45444954 01000000
* 01400001 00000000
* 45444954 01000000
* 01400001 00000000
* 45444954 01000000
* 01400001 00000000
* 454d424c 01000000
* 01400001 00000000
* 454d424c 01000000
* 01400001 00000000
* 454d424c 01000000
* 01400001 00000000
* 454d424c 01000000
* 01400001 00000000
* 46414d49 01000000
* 01400001 00000000
* 46494e41 01000000
* 01400001 00000000
* 465a4552 01000000
* 01400001 00000000
* 47524545 01000000
* 01400001 00000000
* 47572e50 01000000
* 01400001 00000000
* 47575f65 01000000
* 01400001 00000000
* 48414c42 01000000
* 01400001 00000000
* 4845414c 01000000
* 01400001 00000000
* 484f4d45 01000000
* 01400001 00000000
* 484f4d45 01000000
* 01400001 00000000
* 4943452e 01000000
* 01400001 00000000
* 4a554e47 01000000
* 01400001 00000000
* 4b415254 01000000
* 01400001 00000000
* 4d414445 01000000
* 01400001 00000000
* 4d414e53 01000000
* 01400001 00000000
* 4d415249 01000000
* 01400001 00000000
* 4d415249 01000000
* 01400001 00000000
* 4d455441 01000000
* 01400001 00000000
* 4d455441 01000000
* 01400001 00000000
* 4d455441 01000000
* 01400001 00000000
* 4e455750 01000000
* 01400001 00000000
* 4e4f5246 01000000
* 01400001 00000000
* 4f4c4449 01000000
* 01400001 00000000
* 4f4e4c49 01000000
* 01400001 00000000
* 4f525048 01000000
* 01400001 00000000
* 50414c55 01000000
* 01400001 00000000
* 50494354 01000000
* 01400001 00000000
* 50495241 01000000
* 01400001 00000000
* 504c414e 01000000
* 01400001 00000000
* 52455355 01000000
* 01400001 00000000
* 53544144 01000000
* 01400001 00000000
* 53544152 01000000
* 01400001 00000000
* 53544152 01000000
* 01400001 00000000
* 53544152 01000000
* 01400001 00000000
* 53544152 01000000
* 01400001 00000000
* 53544152 01000000
* 01400001 00000000
* 54415247 01000000
* 01400001 00000000
* 54415247 01000000
* 01400001 00000000
* 54415247 01000000
* 01400001 00000000
* 54415247 01000000
* 01400001 00000000
* 54415247 01000000
* 01400001 00000000
* 54454e47 01000000
* 01400001 00000000
* 54454e47 01000000
* 01400001 00000000
* 54454e47 01000000
* 01400001 00000000
* 56494c4c 01000000
* 01400001 00000000
* 56494c4c 01000000
* 01400001 00000000
* 56494c4c 01000000
* 01400001 00000000
* 56494c4c 01000000
* 01400001 00000000
* 56494c4c 01000000
* 01400001 00000000
STGCUSTOMX.PAC (CUST)
43555354
You mean if I don't have all 9 STGCUSTOMX.pac files or If I don't have all STGCUSTOMX_a.pac files?If you don't have all the proper slots filled for them, the game will crash.
The second one. You'd need A, B, and C. And maybe even STGCUSTOM. (My experience with setting up Alt Stage Loader CUSTOMs has been fraught with crashes, but I finally got it to work by providing every file I can think of.)You mean if I don't have all 9 STGCUSTOMX.pac files or If I don't have all STGCUSTOMX_a.pac files?
Unfortunately, I don't think you can fix that. The Alt Stage Loader no doubt doesn't support stages loaded during gameplay.ah...Thanks for the info.
STGEMBLEM_00_a, STGEMBLEM_01_a, STGEMBLEM_02_a
These just dont work for me right. STGEMBLEM_00_a loads then it changes to STGEMBLEM_01 and doesn't load the custom file. then it changes to the original STGEMBLEM_02, then it's supposed to change to STGEMBLEM_00_a bu it ust loads the default stage.
This part:When using this code, sometimes the normal, unhacked stage shows up instead. How do I fix this? Its set to randomly select a stage texture.
EDIT: Where in the code do I edit how many textures it randomly chooses?
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
6620000F 00000000
42415454 02000000
01200000 00000000
01400001 00000000
46494e41 01000000
01200000 00000000
4B415254 01000000
01200000 00000000
4458434F 01000000
01200000 00000000
43555354 01000000
01200000 00000000
4E455750 02000000
01200000 00000000
01400001 00000000
00000DED FADEDEAD
E0000000 80008000
Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200011 00000000
42415454 00080000
46494e41 00011000
4e4f5246 00020000
4f525048 00040000
43524159 00060000
48414c42 00020000
53544144 00040000
454d424c 00060000
56494c4c 00060000
50494354 00020000
44584752 00060000
44585a45 00040000
44585053 00020000
4458594f 00020000
52455355 00050000
00000DED FADEDEAD
E0000000 80008000