Sycorax
Smash Ace
Wow, Peach's chaingrabs were so much easier to figure out than Marth's. I bet Kadano is so jealous ;P
I know these tables don't agree with Magus's old tables. I don't know what to say about that :/
Against Fox
When your port is closer to port 1
%|Away|No|Behind
0%|dsmash|regrab|dsmash
1%-2%|RTC|"|"
3%-6%|dsmash|"|"
7%-13%|walk dsmash|"|"
14%-16%|"|"|dash attack
17%-19%|regrab|"|dash attack
20%-98%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
99%-105%|"|pivot regrab|"
106%-117%|"|finisher|"
118%-122%|"|finisher|finisher
>122%|finisher|finisher|finisher
Notes:
RTC=reaction tech chase. Wavedash to their landing position and dash attack tech away, regrab tech in place, regrab or dash attack tech through you.
Ftilt Tech Trap works on DI behind from 15% to 30%. See next table's notes for details.
When your port is closer to port 4
%|Away|No|Behind
0%-9%|RTC|regrab|dsmash
10%-14%|walk 2f dsmash|"|"
15%|FTT, RTC|"|FTT, dsmash
16%|"|"|FTT, dash attack
17%|FTT, regrab|"|"
18%-21%|"|"|FTT, regrab
22%-106%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
107%|"|pivot regrab|"
108%-126%|"|finisher|"
>126%|finisher|finisher|finisher
Notes:
FTT=ftilt tech trap. You ftilt them right before they land it makes them miss the tech. It won't work below 15% before grab uthrow, i.e. knocks down at 23%. Ftilt will still connect at higher percents than listed but not get the hitbox you want for good followups.
Against Falco
When your port is closer to port 1
%|Away|No|Behind
0%-6%|dsmash|regrab|dsmash
7%-8%|"|"|dsmash, dash attack
9%-10%|"|"|dash attack
11%|regrab, dsmash|"|"
12%-15%|regrab, walk dsmash|"|"
16%-106%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
107%-109%|"|pivot regrab|"
110%-130%|"|finisher|"
131%-133%|finisher|"|"
>133%|finisher|finisher|finisher
Notes:
Idk how long walk dsmash works, but it works well into the percents where you'd just start regrabbing :/
When your port is closer to port 4
%|Away|No|Behind
0%-3%|dsmash|regrab|dsmash
4%-6%|walk dsmash|"|"
7%-10%|"|"|dsmash, dash attack
11%-14%|regrab, walk dsmash|"|"
15%-116%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
117%-124%|"|pivot regrab|"
125%-138%|"|finisher|"
139%-143%|finisher|"|"
>143%|finisher|finisher|finisher
Against Falcon
When your port is closer to port 1
%|Away|No|Behind
0-2%|RTC|regrab|dash attack
3-4%|regrab|"|"
5%-83%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
84%-86%|"|pivot regrab|"
87%-100%|"|finisher|"
101%-109%|"|"|finisher
>109%|finisher|finisher|finisher
When your port is closer to port 4
%|Away|No|Behind
0-2%|RTC|regrab|dash attack
3-4%|regrab|"|"
5%-73%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
74%-76%|"|pivot regrab|"
77%-90%|"|finisher|"
91%-105%|"|"|finisher
>105%|finisher|finisher|finisher
Uthrow Usmash
Falco: Uthrow usmash will kill at 117% after uthrow with no DI (This means 109% before the uthrow if the uthrow is not stale). Usmash kills at 124% after uthrow with good DI.
Fox: Usmash kills after uthrow at 117% with no DI. 123% with good DI.
Final Notes:
I know these tables don't agree with Magus's old tables. I don't know what to say about that :/
Against Fox
When your port is closer to port 1
%|Away|No|Behind
0%|dsmash|regrab|dsmash
1%-2%|RTC|"|"
3%-6%|dsmash|"|"
7%-13%|walk dsmash|"|"
14%-16%|"|"|dash attack
17%-19%|regrab|"|dash attack
20%-98%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
99%-105%|"|pivot regrab|"
106%-117%|"|finisher|"
118%-122%|"|finisher|finisher
>122%|finisher|finisher|finisher
RTC=reaction tech chase. Wavedash to their landing position and dash attack tech away, regrab tech in place, regrab or dash attack tech through you.
Ftilt Tech Trap works on DI behind from 15% to 30%. See next table's notes for details.
When your port is closer to port 4
%|Away|No|Behind
0%-9%|RTC|regrab|dsmash
10%-14%|walk 2f dsmash|"|"
15%|FTT, RTC|"|FTT, dsmash
16%|"|"|FTT, dash attack
17%|FTT, regrab|"|"
18%-21%|"|"|FTT, regrab
22%-106%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
107%|"|pivot regrab|"
108%-126%|"|finisher|"
>126%|finisher|finisher|finisher
FTT=ftilt tech trap. You ftilt them right before they land it makes them miss the tech. It won't work below 15% before grab uthrow, i.e. knocks down at 23%. Ftilt will still connect at higher percents than listed but not get the hitbox you want for good followups.
Against Falco
When your port is closer to port 1
%|Away|No|Behind
0%-6%|dsmash|regrab|dsmash
7%-8%|"|"|dsmash, dash attack
9%-10%|"|"|dash attack
11%|regrab, dsmash|"|"
12%-15%|regrab, walk dsmash|"|"
16%-106%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
107%-109%|"|pivot regrab|"
110%-130%|"|finisher|"
131%-133%|finisher|"|"
>133%|finisher|finisher|finisher
Idk how long walk dsmash works, but it works well into the percents where you'd just start regrabbing :/
When your port is closer to port 4
%|Away|No|Behind
0%-3%|dsmash|regrab|dsmash
4%-6%|walk dsmash|"|"
7%-10%|"|"|dsmash, dash attack
11%-14%|regrab, walk dsmash|"|"
15%-116%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
117%-124%|"|pivot regrab|"
125%-138%|"|finisher|"
139%-143%|finisher|"|"
>143%|finisher|finisher|finisher
Against Falcon
When your port is closer to port 1
%|Away|No|Behind
0-2%|RTC|regrab|dash attack
3-4%|regrab|"|"
5%-83%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
84%-86%|"|pivot regrab|"
87%-100%|"|finisher|"
101%-109%|"|"|finisher
>109%|finisher|finisher|finisher
When your port is closer to port 4
%|Away|No|Behind
0-2%|RTC|regrab|dash attack
3-4%|regrab|"|"
5%-73%|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$$
74%-76%|"|pivot regrab|"
77%-90%|"|finisher|"
91%-105%|"|"|finisher
>105%|finisher|finisher|finisher
Uthrow Usmash
Falco: Uthrow usmash will kill at 117% after uthrow with no DI (This means 109% before the uthrow if the uthrow is not stale). Usmash kills at 124% after uthrow with good DI.
Fox: Usmash kills after uthrow at 117% with no DI. 123% with good DI.
Final Notes:
- Away and behind DI were done using values of (-1,0) and (1,0).
- Because debug doesn't stale moves, I can't tell what will happen when moves stale. The tradeoff is that the opponent doesn't fly as high and thus the chaingrab might be longer, but they also receive less hitstun so they may be able to shine/jump out earlier. If you pummel more, you're throw will be much less stale and numbers will be closer to these tables.
- Pivot regrab starts working pretty early on no DI.
- The dash attacks done against DI behind will likely cause them to miss techs because tech traps. A lot of times you can get dash attack->dsmash/grab before they land.
Last edited: