Veril
Frame Savant
I'm not 100% positive as to how tumble affects your ability to do an aerial, but to really confirm I'll need to use frame advance. I'm putting off all my frame advance testing until I've got the non-frame advance stuff out of the way, and that might take a while.
@StandardToaster: You're a punk for getting me to start finding out the % chance on turnip pulls. Godd*** your shameless exploitation of my obsessiveness. You know how many turnips I've thrown to get sufficient data? 697! And its still not enough, because all the pulls are discrete random events.
Errrr... did you want the % for ALL turnips or is it ok if I bunch all normal turnips together and compare the chance of a normal turnip vs. "Wink"/"Dot"/"Stitch"/"Mr. Saturn"/"Beamsword"/Bobomb
Mr. Saturn seems to be more common than the other two items btw. The % for a Mr. Saturn pull so far is ~0.5%, whereas the beamsword and bobomb are so rare I can't even extrapolate a % with any degree of accuracy yet.
I'll call it quits once I've got a data set of 1500 turnip pulls.
Gotta remember to add things I find useful to the OP, like...
[COLLAPSE="Magus CG data"]
@StandardToaster: You're a punk for getting me to start finding out the % chance on turnip pulls. Godd*** your shameless exploitation of my obsessiveness. You know how many turnips I've thrown to get sufficient data? 697! And its still not enough, because all the pulls are discrete random events.
Errrr... did you want the % for ALL turnips or is it ok if I bunch all normal turnips together and compare the chance of a normal turnip vs. "Wink"/"Dot"/"Stitch"/"Mr. Saturn"/"Beamsword"/Bobomb
Mr. Saturn seems to be more common than the other two items btw. The % for a Mr. Saturn pull so far is ~0.5%, whereas the beamsword and bobomb are so rare I can't even extrapolate a % with any degree of accuracy yet.
I'll call it quits once I've got a data set of 1500 turnip pulls.
Gotta remember to add things I find useful to the OP, like...
[COLLAPSE="Magus CG data"]
[/COLLAPSE]Made a text file with everything using AR awhile back along with some other stuff I do when CGing.
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Falco (15%-108%)
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***U-Throw D-Smash***
Away: 0%-31% (Must Walk)
Behind: 0%-10%
*** No DI ***
End: (Pivot=109%-111%), (Non-Pivot=108%)
*** Up-Towards DI ***
End: (JC Grab=117%-118%), (Dash Grab=109%-111%)
(U-Tilt, Turnaround U-Tilt [Up&Towards DI] Ends @ 95%), (U-Smash KOs @ 118%-150% on FD)
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Fox (21%-96%)
--------------------
***U-Throw D-Smash***
Away: 0%-26% (Must Walk)
Behind: 0%-12% (11-12 is Picky)
*** No DI ***
End: (Pivot=104%-106%), (Non-Pivot=96%)
*** Up-Towards DI ***
End: (JC Grab=108%-109%), (Dash Grab=102%)
(U-Tilt, Turnaround U-Tilt [Up&Towards DI] Ends @ 97%), (U-Smash KOs @ 112%-145% on FD)
-------------------------------
Captain Falcon (1%-77%)
-------------------------------
(Use Standing Turn-around grab for behind DI from 0%-9%)
***U-Throw D-Smash***
Away: N/A
Behind: 0%-7%
*** No DI ***
End: (Pivot=78%-79%), (Non-Pivot=69%, Turn Around Grab=77%)
*** Up-Towards DI ***
End: (JC Grab=83%-84%), (Dash Grab=78%-79%)