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BAir damage is not changed.
Landing lag start changed from 11f to 6f
First two hitboxes:
- Angle changed from 365 to 366 (aerial targets)
- SDI multiplier changed from 1.0 to 0.5 (both targets)
- New value set after hitbox definitions (unk-853CD75E(0x1))
yeah.
Yes, great video example! That's exactly what the change is aiming to stop from a design point-of-view.
I was just talking to my housemate about how happy you would be with this buff.This buff makes me quite happy, Bair becoming a more viable move is great. I can't test it right now, no console, but is it possible to do similar things that fox does with his fair with bair now? As in hit the first two tail slaps then land. If so then that would be very cool
Bair into Dsmash? Sounds like an amazing tail combo to me! And I bet Mario does have a way to get past retreting bair but it still sounds like a solid option, especially if it allows me to use more tail attacks.I was just talking to my housemate about how happy you would be with this buff.
Yes it's possible, it's actually something that was possible before but relatively hard or situational. First AND second hit of bair now cancels on stage landing and combos into dsmash. Previously only the second hit would reliably combo into dsmash.
This makes bair>dsmash a reliable bread and butter combo for Yoshi's neutral provided the enemy isn't fast enough to punish your whiffs or outranges it. I wouldn't use it against Ness or Sheik spacing with fair but it wins the neutral against someone like Rosalina or Luigi.
Here's a fun game, next time you get a Mario matchup try to ONLY use retreating bair. Mario appears to have absolutely no way to get past it...
He really doesn't. Sprint speed and roll speed are both too slow to catch up with retreating aerial Yoshi while his aerials all get out prioritised by bair.Bair into Dsmash? Sounds like an amazing tail combo to me! And I bet Mario does have a way to get past retreting bair but it still sounds like a solid option, especially if it allows me to use more tail attacks.
looks like it's time to wag my tail excessively! it's what I always wanted to do anyway!He really doesn't. Sprint speed and roll speed are both too slow to catch up with retreating aerial Yoshi while his aerials all get out prioritised by bair.
It's hilarious.
Changed fighter_param_vl_yoshi.bin[0]sub[04B][4] from 20 to 19
Changed fighter_param_vl_yoshi.bin[0]sub[04C][4] from 24 to 23
Changed fighter_param_vl_yoshi.bin[0]sub[04D][4] from 24 to 23
there was a universal reduction of 1 frame on rolls and spotdodges invincibility, the patch topic already discovered this.So the rest of the files are up on Dantarion's website.
Stars from Down B appear to be unchanged (though taking it at face value says otherwise; I suspect some of the arguments are mislabeled, since I noticed a lot of characters have their BKB and KBG switched with a certain command).
However, I did find this:
Those subaction IDs correspond to spot dodge, forward roll and back roll, respectively. Shortened invincibility?
Isnt ness like invincibleDo hitbox size changes show in data at all?
I ask because dair previously could be used against Ness' recovery(after hitting himself) and take priority/gimp Ness out of it. Today however I played a Ness and found that to not be the case any more.
Were changes made to Ness? Our hitbox? His hitbox? Or perhaps the hurtboxes? What would cause this change in priority?
It was my goto before... Now I have to respect Ness' recovery.
No. Absolutely not. Previously dair definitely interrupted him during this. Now it does not.Isnt ness like invincible
I normally just tech it. But ness' hitboxs did get bigger. idk whichh ones thoNo. Absolutely not. Previously dair definitely interrupted him during this. Now it does not.
I know this as I'm a jump off stage + dair Yoshi as opposed to a jump off stage and fair Yoshi. I didn't ever respect his recovery before. However today I had a rude surprise.
I went digging through the Ness boards looking for anything to confirm I'm not crazy. This Ness at least seems to confirm that pkt2 was changed at least once in a prior patch.Maybe he used a different angle?
I screwed up a nesses recovery with down air. Doesnt work online but It works offline. I love offline though. I play like 10x betterI went digging throuit works offline for some reason.h the Ness boards looking for anything to confirm I'm not crazy. This Ness at least seems to confirm that pkt2 was changed at least once in a prior patch.
It could have come in before this patch and it's just something I've not noticed. Ness' meta has moved towards jump>fair onto stage and avoiding using pkt2 offstage as much as possible compared to earlier gameplay. So it could simply be that I never ran into the situation until now.
Still though.. I'm bummed about the matchup changing. It was funny.
You're saying that offline Pkt2 can still be interrupted by dair?I screwed up a nesses recovery with down air. Doesnt work online but It works offline. I love offline though. I play like 10x better