KayJay
Smash Ace
The secret is: Don't tryhard our combo game, because the chances of getting punished while trying to followup are too high. Ness & Lucas have big air-mobility while they airdodge unlike other characters.How is the Lucas matchup in our favour? Genuinely interested. A lot of the reasons Ness is a bad MU for us are the same reasons Lucas is a bad MU IMO. Between his reflector, psi magnet, being small, PK Fire clanking with our full charge shot, disjoints on his psi moves and now his much better grab game, I don't see the MU being in our favour at all.
Instead just punish all of their approaches, they are slow and have small hitboxes. You can Jump out of PK Fire at almost any percent, Perfect framed U-Airs come out so fast and beats out every aerial approach from the motherboys.
Ness has a hard time grabbing Samus if we play safe, and that's his only easy kill 'setup' and we can gimp him on reaction pretty effective with homing missile into FF N-Air and similar methods.
Lucas has the same problems like Ness. His approach game is slow and we outrange him with our Z-Air & other hitboxes. If your spacing with Samus is flawless and you master SH N-Air FF autocancel, Foxtrot turnaround D-Tilt, the Motherboys are at a disadvantage. Just don't try to combo them, Punish their landings with D-Tilt or grab. They are floaty, abuse that, perfect shield their Landing attacks then D-Tilt them (master the turnaround D-Tilt if needed), I do this like 10 times in the row until they escape to the ledge. I will make a video about how good D-Tilt is for catching landings.
I don't see Cloud as a bad Match-Up. N-Air him into offstage once he has no Limit-Break and he's pretty dead. (perfect spaced down angled F-Tilt to the ledge, U-Tilt to the ledge, and the best option: SH Charge shot right before you land so the CS flys under the bottom of the stage and kills his recovery no matter how hard he trys, or you can jump offstage and shot the CS into the directon where he wants to recover, if he doesn't walltech he's dead.)I've played a good Cloud or two (only on FG so far though) and yeah this matchup is not looking good for us. He's fast, his disjoints simply beat our moves and he doesn't have much end lag on many moves/has some fast moves so you can't get a punish in even if you shield. His jab 1 comes out on frame 4, his nair comes out on frame 5. Yeesh. Utilt is frame 6 and fast enough to juggle us at low percents and we get pwned by his limit breaks due to Samus' floatiness. I have beaten Clouds, some bad ones, and one which was halfway decent. But yeah...against anyone that knows him well...good luck.
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