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Patch 1.1.1 Update - Shulk buffed somewhat

erico9001

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Global Changes:
  • Shield damage on tech get up attack decreased across the cast 10 → 8
  • Shield stun mechanics altered: formula assumed: [(damage / 1.8)+3] instead of (damage/2.56) [?]
  • Invincibility on back roll and air dodges reduced by 1 [?]
  • I say that the shield strength has been reduced
  • 1-3: Perfect Shield (window reduced)
    4-11: Locked into shield (8 frames minimum) (window raised)
    12-18: Shield drop lag (7 frames)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-​

Confirmed Shulk changes:

1) Dash Vision (D-Special 2) (buffed)
  • Hitbox angle altered 35° → 32°
  • Growth increased 84/94 → 89/99

2) No Up B Glitch Patched (buff)
(We made a difference!)

Probably Real Changes:

1) Monado Shield's shield strength unchanged (buff)
While every other character has weakened shields, it appears like monado shield has just as strong of a shield as it did before. For instance, we can still take a bowser butt slam, a yoshi bomb, and a thrown mr. saturn to our shield without it breaking. We do not yet have specific numbers to compare, however.

Food for thought: If every character has their shields nerfed except Monado Shield Shulk, is Monado Shield's shield buffed?

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Tested:
All moves have the same hitbox sizes, damages, and knockbacks, except for dash vision.
Monado Buster and Hyper Buster have the same damage dealt multiplier
Monado Jump has the same damage taken multiplier
 
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erico9001

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Also, it seems Shulk has indirectly been buffed with Buster. Buster is safer, and Bair -> Buster MALLC -> F-Smash can be true as either a shield break or being hit, if the MALLC is perfectly timed.
 

Miley

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Buster Shulk is pretty ridiculous.

Even without MALLC, almost any move to deteriorate their shield and follow with f- or d-smash and can pop their shield.

If you're playing aggressive, this would be a reason to use Buster even at KO percents. Also great defensively since Shulk will be harder to punish.

I think outside of the initial speed at the start, that this may possibly be best being up whenever it's not under a cooldown timer.
 

Xenoblade Hero

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Interesting to see that Shulk's customs weren't touched negatively when most of the cast were affected. These small changes and nerfs to characters that Shulk has problems with matchup wise could help improve Shulk's gameplay considerably.
 
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This thread will live. Thank you for having the initiative to make the patch thread erico9001 erico9001 :D

Even though we had one but it's okay. Lol
 

DarkCrown

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The Shield changes are AMAZING news for Shulk! Asside from the heightened benefits provided in buster, this makes Shulk a generaly healthier character to use.

While the impact is not gamechanging, it is significant enough as it allows us to be more audacious when applying pressure to grounded oponents.

Spacing is more rewarding than it already was, even if only slightly and shield breaking via smart buster strings is a more realistic threat.


Conclusion : While this isn't likely to jump :4shulk: 10 spots in the tier list, its deffinitely something to be happy about and a change in the right dirrection for our Monado boy and by extension, the game itself.

:4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk::4shulk:
 

Knive

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K m8, thats gr8, i r8 8/8
 

Masonomace

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Personally I'm more intrigued by Monado Shield's resilient bubble shield frame data. Monado Buster of course gets praise & much exploration to have, but again, Monado Shield feels the same as far as shield stun goes.
 

Knive

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For me as a shulk main, shield and buster are my defensive options, smash is for reads and speed is for combos.
 

Masonomace

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Neat updating facts tested in Training Mode (Hold L). I used Pac-Man for his Frame 1 Pac-Jump trampoline to see the absolute scenario. I also used Little Mac because he's ranked #3 - 5 highest traction value, sharing the same traction value with Wario & Zero Suit Samus. Little Mac possesses a Frame 3 Up special oos & Frame 9 Jolt Haymaker for punishing better from afar. Shulk was the attacker using Monado arts.

Buster art changes I've noticed:
  • When you use an uncharged Vanilla Dsmash or Buster Dsmash, hitting with the first hit's usual vanilla Blade 14% or Buster Blade 19.6% in Training Mode prevents the opponent from dropping shield. This means that you get a guaranteed second front hit of Dsmash which is either the vanilla Blade 10% / Buster Blade 14%, or the vanilla Beam 8% / Buster Beam 11.2%. This is awesome btw, but the bad news is that the uncharged Blade first hit of Dsmash with the Speed Shield & Smash arts don't force the opponent's shield to be locked long enough, so they require more charging or need to be full charged.
  • If you just half charge Buster Dsmash & someone perfect shields the first hit, they still can't drop shield unless they use a fast frame option oos to interrupt. . .oh wait, they can't.:awesome: Not even Pac-Man's Frame 1 Pac-Jump trampoline can stop this!
  • Hyper Buster uncharged Dsmash first hit on perfect shield block forces the opponent to keep shield up, not dropping it & it almost breaks their shield. Crazy! Hyper Buster using the two-hit guarantee way ALMOST breaks a full bubble shield, so they either have to take the third front hit or they get shield poked. If you charged Dsmash at all. . .it's a shield break guarantee. A little over half charging to fully charging Hyper Buster Fsmash locks them into an undroppable shield & it breaks! Scary!

Pac-Man stuff:

  • Pac-Man perfect shielding the first hit of an uncharged Blade Buster Dsmash & then perfect shield dropping to jump cancel Pac-Jump cannot punish Shulk. Pac-Man gets hit by the third hit. Wow, Incredible!
  • Pac-Man perfect shielding the first hit of an uncharged Buster Fsmash & then perfect shield dropping to jump cancel Pac-Jump can punish Shulk before the second hit comes out
Little Mac stuff:
  • A spaced Blade & Beam Dtilt are safe against Little Mac's options oos. Spaced Blade Dtilt allows Shulk to perfect shield Jolt Haymaker.
  • A very unsafe & up close Blade Dtilt is not safe. Little Mac can drop shield & use oos Rising Uppercut to punish.
  • A very unsafe & up close Blade Ftilt is safe against Little Mac jabbing out of shield. Little Mac cannot punish with shield drop Rising Uppercut for the Blade Ftilt either because the shield knockback dealt to Little Mac pushes him away too far. However, Little can punish an up close Blade Ftilt with either shield drop Dsmash or shield drop Jolt Haymaker.
  • A spaced Blade Ftilt is safe on block against Little Mac's Jolt Haymaker after shield drop.
  • A Beam Ftilt being relatively spaced is safe on block against Little Mac's Jolt Haymaker after shield drop.
  • A very-well spaced Blade Utilt in front of Shulk is safe on block against Little Mac's Jolt Haymaker after shield drop. Otherwise, if it's poorly spaced, you can't be safe on block vs Little Mac at all.
  • Dash Attack isn't safe on block against Little Mac no matter how much you space with the very ending of the attack.
  • Uncharged Fsmash with maximum spacing hitting with the very end of the first hit & then the Beam sourspot of the second hit isn't safe on block against Little Mac since he can just run up & punish you.
  • A poorly spaced Bair from the front isn't safe on block against Little Mac shield dropping into Rising Uppercut. However, a spaced Bair in stationary motion airborne from the front or behind & then fast falling becomes safe on block against Little Mac's Jolt Haymaker after shield drop.
  • I wanna say that a sourspot Bair from behind is safe on block against Little Mac. It probably is.
  • A spaced Beam Fair retreated or not seems safe on block against Little Mac. A Blade Fair not so much, but can be if retreated while fast falling.
  • A spaced Beam Nair is relatively safe on block. Blade Nair not so much.
  • A maximum spaced tipper landing back hit from Back Slash is safe on block against Little Mac.
 
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