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Ganon could do that before?So I boot up smash this morning and go to test Ganon for updates. Ganon's Dair seems faster I said, it never used to combo into Fair I said.
Then I realized I was still using 1.07.
Remember kids: placebo is a hell of a drug.
Yes, as long as you fastfall the Dair from a shorthop. It's probably Weight/Fall Speed dependent though, and it only works at pretty specific %'s; Still, 36% damage true combo.Ganon could do that before?
Testing on Mario, I reproduced the knock-away behavior by landing Dsmash in very close range as he fell down from the air, so that can still happen. Landing Dsmash from farther away in the same manner properly knocks him behind Ganon, but he doesn't fall quick enough to get hit by the second kick. This happens even if Dsmash is charged.Ooh, I just thought of something to check that I can't check right now.
Can someone test Ganon's d-smash and see if both hits always connect now? Sometimes, the opponent gets knocked away on the first hit, so the second hit doesn't connect.
I find it hard to believe his ledge grab range has been buffed. It was already insane. If only he could grab other people as well as he could grab the ledge.Didn't experience alot of difference. However, i do have the feeling that his ledge grab range has been buffed.
His u-air hitbox feels as if it has been slightly increased. If not true, then let the placebo bring Ganon to the top!
Sucks in about 2 full Bowser's away. Dunno if this means anything. Probably not.Been messing around with Ganon in training mode for a bit here. I noticed that the range for the vacuum pull on his u-tilt may have been extended, but I can't be certain. Can anyone confirm this?
You don't need to hit lag cancel to combo into Fair. Ganon can probably combo into every single move except WP and U-tilt off a hit lag cancel since Dair has so much hitlag.That's the landing lag cancel, sounds like. With the high hitstun on Dair Ganon can do some terrifying things if he pulls that off.
Oh, silly me, I misread the first post as Ftilt.You don't need to hit lag cancel to combo into Fair. Ganon can probably combo into every single move except WP and U-tilt off a hit lag cancel since Dair has so much hitlag.
Sorry, nope.This is probably super placebo here but it feels like his jab was sped up.
Only normal warlock punch on the ground has super armour.i'm under the impression that U-air's hitbox has been increased too (seems easier to do a tippman uair) but other than that haven't find anything else...
I really hope they buff Down smash one day and add FULL super armor during warlock punch, i swear as it is now it NEVER work for me... in fact i have a question about that, does even super armor work if you use WP in the air?
Yep, it's always had vacuum properties.Question about Ganondorf: I've played him for fun when I want to pound someone's face in and I can't believe I've never noticed this before. But, has Ganondorf's up-tilt always been able to suck people in? I did an up-tilt against a Ryu and he started getting sucked in.
According to RAW FILE DATA compiled by @Thinkaman we don't seem to have any changes.Guys! I just arrived home from work, played a cuple matches. One of them was Vs another Ganon.
I have to leave home now so I don't have time to test this myself, but... I think Ganon might have gotten some Shield Damage Buffs!
Can somebody test this out?
You sure the Ganon didn't suck and just eat your attacks? Pretty sure Ganon didn't get anything period. All shield damage from attacks seems the same to me.Guys! I just arrived home from work, played a cuple matches. One of them was Vs another Ganon.
I have to leave home now so I don't have time to test this myself, but... I think Ganon might have gotten some Shield Damage Buffs!
Can somebody test this out?
Good Point, but I'm done testing.Bowser has the biggest shield so you should use him for testing that stuff.