Some 1.03 damages for comparison.
All results are against another Mario. Stage is FD. Data is in training mode, with no vectoring. Add a few percent to kill ranges to allow for vectoring.
MARIO 1.03 INFO:
Neutrals
Jab: 2%, 2%, 4%, kills @>300%
Dash: 8% clean, 6% late. Kills @>300%
Tilts
Ftilt: 7% all directions. Kills @275%.
Utilt: 6%, kills @181%.
Dtilt: 7% sweet, 5% sour. Kills @280% sweet.
Smashes
Fsmash: 17% uncharged sweet, 14% uncharged sour. Kills 104% sweet. 23% charged sweet, __% sour. Kills 66% sweet, __% sour.
Usmash: 14% uncharged, 19% charged. Kills 123% uncharged, 82% charged.
Dsmash: 10% uncharged, 14% charged. 12% uncharged, 16% charged on back of swing. Kills 95% charged sweetspot.
Aerials
Nair: 8% clean, 5% late. Kills ~250% sweet, kills past 300% late.
Fair: METEORS on sweetspot, 14%. Kills at 214% grounded. 12% sourspot. Kills at ___%.
Bair: 10% sweet, 7% sour. Kills 175% from centre, 140% at edge. Both sweet.
Uair: 7%. Kills grounded opponents at 184%.
Dair: Six hits. First five deal 1%, final does 5%. 10% if all hits connect.
Throws
Pummel: 3%.
Fthrow: 8%.
Bthrow: 11%, kills ~200% at centre, 140% at edge.
Uthrow: 7%. Kills at 228%.
Dthrow: 5%. Combos into Utilt until 48%.
Specials
Fireball: 5% up close. 4% at distance. B-REVERSABLE. Can't kill, even at 999%.
Cape: 7%. FLIPS opponents. REFLECTOR.
Super Jump Punch: 12% if all hits connect. Kills <250%.
FLUDD: 0%. Pushes back, but does not force helpness. Can't B-reverse.
Floor 'n Edge Attacks
Edge: 7%.
Floor: 7%.
EDIT: I put the wrong Nair figures in. There was no buff, it was always 8% sweet, sorry about that. I fixed them there.