Conn1496
Smash Ace
I think I found a very situational KO confirm off a D-air on a grounded enemy, but I'm unsure if it's an actual confirm or not. It works insanely often for me (and early) when I hit the D-air, but it's not a combo, so it may be just because my opponents are bad. lol
You D-air the opponent backwards offstage with a fullhop, and follow with a (usually fast falled) N-air that stage spikes (You have to fall directly vertical off the stage then pull back so you knock them against the underside of the stage.). You can follow with a footstool, or in the rare case you need to, another D-air for an SD KO, but again, I have no idea how effective this actually is in the first place - or if it's just for style.
It doesn't work on stages with walled ledges like Omega Boxing Ring since there needs to be a stage spike, that should be clarified. I think it may also be possible to tech most of the time, which is another reason I worry if this works well or not.
There's some %s and distances that I kept getting though that looked like they forced a 2-frame unless my opponent did specific get-out options, which makes me wonder if there's a confirmable version at very specific %s.
Can someone maybe back up my labbing a bit to see if this is a legit thing? It can work on Mario and Cloud at ~40% and ZSS and Sheik at ~30% (You might have to D-air Sheik again though at certain %s, or she can recover.).
You D-air the opponent backwards offstage with a fullhop, and follow with a (usually fast falled) N-air that stage spikes (You have to fall directly vertical off the stage then pull back so you knock them against the underside of the stage.). You can follow with a footstool, or in the rare case you need to, another D-air for an SD KO, but again, I have no idea how effective this actually is in the first place - or if it's just for style.
It doesn't work on stages with walled ledges like Omega Boxing Ring since there needs to be a stage spike, that should be clarified. I think it may also be possible to tech most of the time, which is another reason I worry if this works well or not.
There's some %s and distances that I kept getting though that looked like they forced a 2-frame unless my opponent did specific get-out options, which makes me wonder if there's a confirmable version at very specific %s.
Can someone maybe back up my labbing a bit to see if this is a legit thing? It can work on Mario and Cloud at ~40% and ZSS and Sheik at ~30% (You might have to D-air Sheik again though at certain %s, or she can recover.).