FireJuun
Juggles Fire
I'm curious if anyone else has been looking at the Bidou control scheme with Dr. Mario. While this control scheme certainly isn't for everyone, I've noticed it can be a nice buffer to some of the weaknesses in Dr. Mario’s kit. Notably:
Pros (in Bidou):
Pros (out of Bidou):
Cons:
Anyways, for those with the mind for it, I strongly recommend testing out Bidou with the doc. Since I focus must strongly on my aerials (R + L buttons), my control scheme is as follows:
R - jump
RZ - special
L - attack
LZ - shield
X - grab
Tap jump / rumble / AB smash off
(other inputs unchanged)
Pros (in Bidou):
- Turnaround Bairs, SHFF Bairs are easier to perform. RAR SH Bairs can be input more quickly
- Fast falls can be input without any loss in horizontal momentum
- TRC’s footstool combo is much easier to perfect. Especially the jab lock variation that uses sprint -> turnaround F-tilt -> F-tilt.
- You can mixup PP tilts and PP smashes to get a bit more reach
- You can instant dash attack at the ledge as a ledgeguard mixup
Pros (out of Bidou):
- Max height tornado requires ½ of the inputs vs usual (R stick down -> up -> down -> up -> down) and is now incredibly easy to master
- SH Wavebounce cape is a nice mixup that gives unexpected backwards momentum when approaching (SH -> L stick forward -> R stick back)
- You can also Wavebounce cape off the ledge (no SH) and immediately up special to get back. (still in testing...)
- Up special gives max height if you are pressing up with no side inputs. I find this is easier with R stick up
Cons:
- Different control scheme
- SH -> instant Uair requires timing to input (not hard to perfect) vs attack stick. Other Uairs are unaffected
- Retreating aerials are slightly harder
- While R stick can be used for aerials, this requires frame perfect inputs. I can't get these effectively enough to trust in game
Anyways, for those with the mind for it, I strongly recommend testing out Bidou with the doc. Since I focus must strongly on my aerials (R + L buttons), my control scheme is as follows:
R - jump
RZ - special
L - attack
LZ - shield
X - grab
Tap jump / rumble / AB smash off
(other inputs unchanged)