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There is a crown skin, but it replaces the awesome nightcap.Though I wish they'd patch in her crown skin from melee. But until then the nightcap is serving me well enough.
Lol. Upthrow->rest ONLY works on spacies (Fox, Falco, Wolf). Let me guess, all of this "testing" upthrow->rest on heavy characters was on CPU's. CPU doesn't always react immediately after the hit stun ends. It really annoys me because I go through my recorded videos to see where I need to improve. I see an awesome combo that I had done, but then notice stupid CPU could have done something right before the finisher connected. Then I'm just sadface. Now the CPU's are just less stupid.Wrong you're all wrong about jiggly. There is at least one major difference I've noticed so far. Jiggly's up throw goes much higher than it did before. Before I could up throw and rest heavier characters and there was nothing they could do to stop it, now they go extremely high and comboing/resting is much more difficult out of the up throw.
Grabbing the ledge backwards/edgeguarding.Does anyone actually use Sing? I only remember it being usable in SSB64, and in Melee it was a good way to give your opponent a free hit.
No yeah I know but the upthrow is for sure higher now. That's a fact.Lol. Upthrow->rest ONLY works on spacies (Fox, Falco, Wolf). Let me guess, all of this "testing" upthrow->rest on heavy characters was on CPU's. CPU doesn't always react immediately after the hit stun ends. It really annoys me because I go through my recorded videos to see where I need to improve. I see an awesome combo that I had done, but then notice stupid CPU could have done something right before the finisher connected. Then I'm just sadface. Now the CPU's are just less stupid.
I think at a certain % it's a true combo on CF (in Melee)Lol. Upthrow->rest ONLY works on spacies (Fox, Falco, Wolf).
I'm not sure I just started playing Project M. But it's currently much higher than Melee. I think every character goes the same height up now but idkI think at a certain % it's a true combo on CF (in Melee)
So we're saying 2.6 changed up-throw to go higher or P:M has always had it go higher than Melee?
Dude i'm sorry but you're wrong. The fast fallers are thrown much much higher now in the upthrow.Jigglypuff is the same, the difference is the characters you face, the surroundings, and the graphics. Going from melee to pm feels odd at first, but going from pm to melee doesn't feel any different ( given that you play as the top tiers)
Exactly. That's what I've been saying. Thank you.the distance they go on uthrow is a bit different (slightly higher) due to the way their hitstun animations work in relation to the current landing detection
Like I said, it's not jiggs who is different, it is the other characters -_-Exactly. That's what I've been saying. Thank you.
No. Every. Single. Character. Goes high.Like I said, it's not jiggs who is different, it is the other characters -_-
Because. Every. Single. Character. is different now.No. Every. Single. Character. Goes high.
the distance they go on uthrow is a bit different (slightly higher) due to the way their hitstun animations work in relation to the current landing detection
Bonkers.I feel like rest has less cool down now. Am I crazy?
you can download "Alm5252"s Melee jigglypuff costume set on brawlvault if you really want his/her costumes back before the 3.0 updateI'd have to agree. Everything feels pretty much the same. Though I wish they'd patch in her crown skin from melee. But until then the nightcap is serving me well enough.