Huh, I didn't know that. I wonder if you can use Gyro placement to continue combos a-la snake's C4. D-smash, short jump, Fair, Fair, Enemy pops off the Gyro, continue combo kind of thing. I will need to play with this...
Questions I will answer after I get some more training time in (unless someone answers first)
--does picking up the Gyro reset the spinning time?
--How long does the spin time last?
--How does charging the gyro affect the spin time/power?
--Can you control how the Gyro fires on the initial toss? If so, how easy is it to set someone up on top of a spinning gyro?
--How easy is it to pick someone off if they roll into a gyro, etc?
Depending on how the exparament goes, this might actually be a pretty neat find! Set up the Gyro to control how people tech, prevent people from dodging behind you, set up block strings into it so you can throw them while they shield the Gyro...
I love ROB so very, very much.