Gavazzi
Smash Rookie
I am curious how deeply puff's punish game has been developed when rest is not a viable option, i.e. puff is down on stocks and at high percent. Near the edge, throwing them offstage would obviously be optimal, but suppose one is near center stage. I imagine up-air chains would optimize damage output, but it's hard to kill spacies unless they are either at high percents or grounded. Any thoughts?