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That's a thing?aggressive Robin.
No - more like Robin's customs are simply awful.Can't say the results of this poll so far are surprising. Our defaults really do seem to be our best overall choices. This is perhaps just as well, since Customs seem to be falling out of favor in tournament rules?
I think the main issue with the Elwind options is that neither really improves your recovery or makes it, for instance, less easy to punish/edgeguard. They change its direction/timing, and as a result, offer extremely little that the default doesn't (there are a handful of situations in which Elwind won't get you back to stage but Gliding would, for instance). Nosferatu is similar. Goetia is alright if you don't value the recovery (which, I don't know a Robin who doesn't value the recovery), but to my knowledge there's still no real reason to use Distant Nosferatu over default unless you just design some weird Doubles setup around that idea. Contrast other moves, even in cases where the default is preferred about 80% of the time, that other 20% is probably matchup-relevant or strategically useful, instead of a negligible change.As discussed in a similar topic, most of Robin's customs are too situational to feel like an upgrade compared to the defaults - trading strengths and weaknesses. While Smash 4's new custom special feature spans across so many different types of fighters, they usually follow a formula, but some fighters get customs that are more directly an upgrade such as Villager's Up B custom. If anything, it's just another example of bad balancing.
I also love playing with customs, and run a build specifically around certain match-ups(Thunder+ for teams or FFA, speed thunder/default for 1v1), and customs like Firewall is a good example of a trade-off ability. Everything else though doesn't offer much and again, feel more situational. I'm mostly referring to Nosferatu and Elwind customs of course.