No, I'm not saying he's cheap. I'm saying that his character design is broken and that there are several flaws that make him too powerful, especially against certain characters. All of these issues involve Pikmin.
The main issue is that Pikmin can take damage. Yes, this is a huge issue. Now, you may just say 'Hit through them!' or 'Make sure they're never in your way!' Well, the issue isn't dodging them or hitting through them. It's about one-charge attacks, or attacks that stop at impact.
A simple test is all you need to prove that Pikmin are broken. Charge a blast with Samus. Throw a Pikmin onto the Samus with a side-B. When Samus attempts to fire the charged blast, it will hit the Pikmin on her and stop. This is true of any Pikmin Olimar has thrown. This affects all projectile and ranged attacks, as well as moves like Skull Bash (Pikachu), Peach Bomber (Peach), and some Dairs like Toon Link's.
The issue with this, as one can easily see, is that many characters have moves made very useless by Pikmin - the moves that would allow a character to stay out of Olimar's close range moves, which have a decent range and great power themselves.
In conjunction with this, Pikmin are too easy to get. A Pikmin dies? Press B, and another little expendable soldier appears. Don't worry, the difference between a leaf and flower Pikmin is almost unnoticible, despite the fact that the difference in the actual game was huge.
When compared to his only real weakness - The fact that he can be easily edgehogged - this amazing defensive capacity coupled with the fact that losing a pikmin to a blocked ranged attack means squat the only conclusion I can come to is that Olimar needs retuning as far as the way Pikmin work. Don't get yourselves in a fuss - I love Olimar, and wanted him in Smash ever since I first played Pikmin. However, in his current state, Olimar has an unfair advantage over the majority of characters who could have possibly countered him.
The main issue is that Pikmin can take damage. Yes, this is a huge issue. Now, you may just say 'Hit through them!' or 'Make sure they're never in your way!' Well, the issue isn't dodging them or hitting through them. It's about one-charge attacks, or attacks that stop at impact.
A simple test is all you need to prove that Pikmin are broken. Charge a blast with Samus. Throw a Pikmin onto the Samus with a side-B. When Samus attempts to fire the charged blast, it will hit the Pikmin on her and stop. This is true of any Pikmin Olimar has thrown. This affects all projectile and ranged attacks, as well as moves like Skull Bash (Pikachu), Peach Bomber (Peach), and some Dairs like Toon Link's.
The issue with this, as one can easily see, is that many characters have moves made very useless by Pikmin - the moves that would allow a character to stay out of Olimar's close range moves, which have a decent range and great power themselves.
In conjunction with this, Pikmin are too easy to get. A Pikmin dies? Press B, and another little expendable soldier appears. Don't worry, the difference between a leaf and flower Pikmin is almost unnoticible, despite the fact that the difference in the actual game was huge.
When compared to his only real weakness - The fact that he can be easily edgehogged - this amazing defensive capacity coupled with the fact that losing a pikmin to a blocked ranged attack means squat the only conclusion I can come to is that Olimar needs retuning as far as the way Pikmin work. Don't get yourselves in a fuss - I love Olimar, and wanted him in Smash ever since I first played Pikmin. However, in his current state, Olimar has an unfair advantage over the majority of characters who could have possibly countered him.