Here is some information I've discovered through about 2 hours of testing with Wolf's Dsmash:
Start of 99 stock match Dsmash -> 14% damage.
14%
12%
11%
10%
9%
8%
7%
7%
6%
6%
6%
^ Above are the real numbers, I hit GaW, and then killed him after each time in order to insure that
no fractions were involved.
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ALrighty, I just did some testing as to the diminishing moves of Wolf's grab attack, only the first attack does 1.5%. The rest do less than that. The first time I did two in a row, it did 2 percent. Then I completely refreshed everything, did one grab attack, killed the character, and then jabbed again, it didn't do anything. So if only moves that do "1% or more" are ones that refresh attacks, only one grab attack actually refreshes the moves. The rest is just damage.
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Also just tested: Knockback. There is no difference between a Dsmash that has been refreshed by lost stock and a Dsmash that has been refreshed by 9 different moves. The way I tested: I got GaW up to a hundred percent by Fox's lasers, both times. Just to be sure the fractions were the same, and both times it went from a hundred to 115, so both were almost the same fractions. How I tested this: First made a custom stage with about 18 blocks. Take GaW to the second to last block, get him to a hundred via Fox's lasers, and then Dsmash him. For me GaW went 13 blocks. Also turns out Dsmash naturally has a diagonal vector, so the way to properly DI Wolf's Dsmash would be to have the control stick Up and towards Wolf.
Also, I tested this with a 12% Dsmash, and GaW only went 11 blocks, so the difference between a fully fresh Dsmash and an almost fresh Dsmash can mean the difference between your opponent living and dying.
Also, the blaster doesn't appear to do fractional damage. Damage without GaW dying -> 6, 5, 4
Damage with GaW dying -> 6,5,4. So yeah, hopefully it shouldn't be fractional damage. It does kinda make me wonder, but yeah, too lazy to test out anything other than Dsmash.
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Just tested: If you whiff an attack, hit a spotdodge, hit a shield, or hit invincibility frames. YOUR DSMASH WILL NOT DIMINISH. This is pretty awesome because now you don't have to be sure it hits, you still get a powerful Dsmash =)
THINGS TO TEST: Knockback on everything with GaW at 60%.
Refreshing moves with 5 regular attacks and 4 grab attacks.
Refreshing moves with 5 grab attacks and 4 regular moves.
That 15% Dsmash diminishing list again, I don't like the inconsistent percentages there.
Cap on the "Percentage at which you can get your opponent to and then die and get back your 15% Dsmash".
Whether or not getting KOed by your opponent or Suiciding has a difference on this >_>
I don't THINK it would be different from suicides to KOs, however I want to be sure of this >_> Too many variables...
Re-test the refreshing from the 15% thing.
Test if Whiffs, hit shields, hit spotdodges, and hit invincibility have any effect on Diminishing moves. Also test the idea of clashing moves/canceling moves.
Test if blasters have fractional damages.
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So, all in all, holy crap, I admit that I made a lot of assumptions and went by information that I had not originally tested, and yes, I'm wrong. Although, I did learn a WHOLE lot from this, such as grab attacks do not refresh the moves just as well as other moves, you don't get a 15% Dsmash at the beginning of the match, but after you lose a stock (Depending on the scenario) you do get a 15% Dsmash. And if you get a stock on them, and then do 10% you get a 15% Dsmash, but if you don't get in 10% you will only get a crappy 14% Dsmash. I'm going to have to go re-write my entire OP after school tomorrow.
Thank you Juggalo for challenging my evidence ^^ Kudos to you.