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Official Melee Texture Hack Thread

RushSSBM

Smash Cadet
Joined
Jan 8, 2014
Messages
46
Location
Germantown, Maryland
I mean having one spoiler per character, the thread would look exactly the same and be just as organized, it would just be over 4x easier to look through. You know what i mean, it would make it a whole lot easier in general.
 

Veggies

Smash Journeyman
Joined
Mar 9, 2014
Messages
367
Location
Gunsan-Si, South Korea
I mean having one spoiler per character, the thread would look exactly the same and be just as organized, it would just be over 4x easier to look through. You know what i mean, it would make it a whole lot easier in general.
I like having the spoilers per costume because it can heavily speedup the search process. When people come back to the thread after first implementing their custom costumes, they probably dislike some of the ones they installed. With the spoilers, they can instantly locate the character and color. I will not support the removal of them
 

CowlScatman

Smash Apprentice
Joined
Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
Just a little update: I am still working on a complete vault hunter pack for all characters {and possibly a few stages} but progress is slow. Just a little fyi it will take a little while.
 

Mingo

Smash Cadet
Joined
Sep 26, 2014
Messages
67
Location
Morgan, Utah
blue, white & black are my guidelines :falconmelee:

This stage gives me a strange feeling tho', I can't put my finger on it. I think it's the emptiness of outer space, that feeling that makes you feel alone, small and miserable. Deep stuff.

I mean look at this & think about it.



Besides that I think it's ready to be imported. I just need to get rid of that rod the pak E.Derm has
Hey, @ krvntn krvntn I don't know if you just wanted to keep this one as a just a personal one, but this is by far my favorite yoshi's texture that i've seen!!! ;)


Just a little update: I am still working on a complete vault hunter pack for all characters {and possibly a few stages} but progress is slow. Just a little fyi it will take a little while.
....dude.... you're literally the best!!! Vault Hunter stages!?!?!?!?!? Kreygasm!
 

CowlScatman

Smash Apprentice
Joined
Sep 27, 2014
Messages
138
Location
Madison Alabama
3DS FC
4699-7805-1507
Hey, @ krvntn krvntn I don't know if you just wanted to keep this one as a just a personal one, but this is by far my favorite yoshi's texture that i've seen!!! ;)


....dude.... you're literally the best!!! Vault Hunter stages!?!?!?!?!? Kreygasm!
Main stage in particular i want to do is yoshi story. I feel like i could get pretty creative there.
 

krvntn

Smash Apprentice
Joined
Aug 9, 2014
Messages
154
Location
Lyon, France
NNID
Cyke_g
You would need to find a way to replace mip maps textures, I haven't and simply abandonned my stage hack.
 

Saxon116

Smash Journeyman
Joined
Apr 9, 2015
Messages
215
Location
Paris Melee Workshop
Just a little update: I am still working on a complete vault hunter pack for all characters {and possibly a few stages} but progress is slow. Just a little fyi it will take a little while.
Take your time, I'm sure it'll turn out great! And Yoshi's vault hunter style?! Definitely Kreygasm.
 

DJLO

Smash Journeyman
Joined
Jun 26, 2006
Messages
355
Location
Tallahassee

Name: Falcox v1.0 (replaces Blue/Lavender)
Made By: DJLO
Download Link Here: http://www.mediafire.com/download/3a2df87nj2ij326/PlFxLa(Blue_Fox,_Falcox).dat

A skin for Fox that makes him look like Falco. still need to match the color better, maybe give fox a yellow muzzle. If someone else wants to take a crack at it I would be very happy(here are the edited textures: https://www.mediafire.com/#7enssfp8dapv1), i cant seem to get the blue the same color as falcos blue. reposted because it wasn't in the main post, probably because i didnt say what color it replaced.)


Name: Foxco v1.0 (replaces Red)
Made By: DJLO
Download Link Here: http://www.mediafire.com/download/538ux1hrvag2a3u/PlFcRe(orangeFOX,_Foxco).dat

And here is Foxco, the inverse of Falcox. Again it isnt the best, I know that. But I really like the idea of swapping skins for clones, so this is a proof of concept. Feel free to make a better version, maybe without the anime eyes lol. here is the edited textures( https://www.mediafire.com/folder/qgpdk4gfjetnc//Foxcov1)
 
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Deleted member 212841

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Deleted member 212841

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zankyou

Smash Lord
Joined
Sep 12, 2014
Messages
1,055
The majority of Purin's bandana is one square. There may be adverse results by attempting this. Do you still want this?
In cases like this you can control the texture flag to control what it does once it reaches the edge like mirror/repeat. Assuming its not stretched across the entire thing
 

zankyou

Smash Lord
Joined
Sep 12, 2014
Messages
1,055
do you have any info on texture flags like that?
http://wiki.tockdom.com/wiki/HAL_DAT_(File_Format)#----_Color_Structures
Its been a while since Ive looked at texture flags but if its stretched then you should be able to unstretch it with the scale flags and from there either create an image of your desired size (rebuild iso) or set it to repeat on edge (which is what most small textures do across a mesh). If its a solid color then its probably repeating instead of being stretched.
 
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DJLO

Smash Journeyman
Joined
Jun 26, 2006
Messages
355
Location
Tallahassee
also regarding the gengar reskin for jiggly puff: i made a pretty badass one but it suffers from the "blinking" problem that kirby has (i.e. the unedited face will occasionally pop up when she blinks)

what is the fix for this? last time someone asked about @ Veggies Veggies just said "dont use melee toolkit". so we know how /not/ to do it; how /do/ we do it?

thanks
 

zankyou

Smash Lord
Joined
Sep 12, 2014
Messages
1,055
also regarding the gengar reskin for jiggly puff: i made a pretty badass one but it suffers from the "blinking" problem that kirby has (i.e. the unedited face will occasionally pop up when she blinks)

what is the fix for this? last time someone asked about @ Veggies Veggies just said "dont use melee toolkit". so we know how /not/ to do it; how /do/ we do it?

thanks
dump with dolphin and use the texture finder to figure out where it is to edit it. Or use steelias character offsets floating around the hacks thread somewhere.
 

Heketzu

Smash Rookie
Joined
Aug 12, 2014
Messages
13
NNID
Heketzu
3DS FC
0619-3983-6093
Hey guys. So I have a little problem with my texture hack for headband puff. When the character blinks or sings theres this really weird texture bug http://i.imgur.com/vnEriAy.png that appears. The character is supposed to look like this http://i.imgur.com/0ccNbDf.png except eyes closed when rest, blinking etc etc. What is causing it? I edited the textures using paint.net and used dat texture wizard to put them into the dat file. Here http://www.mediafire.com/download/y911g33dyngi3so/puff.zip are all the png files I used and the .dat file itself. Hope someone can help me with this. Thanks.
 
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SnG | Skin

Smash Apprentice
Joined
Mar 25, 2015
Messages
144
Location
College Station, TX
Hey guys. So I have a little problem with my texture hack for headband puff. When the character blinks or sings theres this really weird texture bug http://i.imgur.com/vnEriAy.png that appears. The character is supposed to look like this http://i.imgur.com/0ccNbDf.png except eyes closed when rest, blinking etc etc. What is causing it? I edited the textures using paint.net and used dat texture wizard to put them into the dat file. Here http://www.mediafire.com/download/y911g33dyngi3so/puff.zip are all the png files I used and the .dat file itself. Hope someone can help me with this. Thanks.
This is caused by the palette data not following directly after the image data like in 95% of cases. Its a long and arduous process to find them but lucky for you I already did that for puff a month or so ago, just put these offsets after your regular image offset in DTW seperated by a colon ( : ).

Alright so im following for the most part, starting with the image data for her left eye closed which is at offset 0x1dea0. Then i move upward from there by subtracting 0x20 from the offset and searching for those hex values, which lands me at offset 0x19AB8, presumably the image header as it follows the format. From there i take that offset and subtract 0x20 and search for that to hopefully find the texture header, which lands me at offset 0x19B20. This should be the texture header if im correct so far, but im not really sure what im looking for. There is an offset immediately following the one that leads back to the image header that i would assume is the palette header, so i followed that to offset 0x19ad0 and this is where i got stuck. Landing here is just another texture header, so im not quite sure how to transition from the texture header to the palette header, if what im doing so far is correct.

EDIT: OH GOD i just completely disregarded the part in your post about the 8 offsets and the first 4 being image headers. God that was a bonehead mistake, i think i found the palettes now.

Got everything completed. I took some notes alone the way as to where the palettes were so some other people may find this useful. I think i'm going to write a guide on working on this type of palette though since this was the only thing that really stumped me so far, so i'll put the data there too.

Palette offsets:
0x2dea0 - 8EyeHalfL
0x2e000 - 9EyeClose-L
0x2e420 - 10EyeHurtL

0x3a580 - 11EyeHalfR
0x3a6e0 - 12EyeClose-R
0x3a820 - EyeHurtR
 

Heketzu

Smash Rookie
Joined
Aug 12, 2014
Messages
13
NNID
Heketzu
3DS FC
0619-3983-6093
This is caused by the palette data not following directly after the image data like in 95% of cases. Its a long and arduous process to find them but lucky for you I already did that for puff a month or so ago, just put these offsets after your regular image offset in DTW seperated by a colon ( : ).
Uhh. The texture seems to work but this http://imgur.com/a/VKPyJ happens. What do?
 

Doq

Smash Lord
Joined
Dec 28, 2012
Messages
1,037
Location
The Lab, Sweet Home, OR
Hey guys. So I have a little problem with my texture hack for headband puff. When the character blinks or sings theres this really weird texture bug http://i.imgur.com/vnEriAy.png that appears. The character is supposed to look like this http://i.imgur.com/0ccNbDf.png except eyes closed when rest, blinking etc etc. What is causing it? I edited the textures using paint.net and used dat texture wizard to put them into the dat file. Here http://www.mediafire.com/download/y911g33dyngi3so/puff.zip are all the png files I used and the .dat file itself. Hope someone can help me with this. Thanks.
Nice. Texture.
Was it inspired from somewhere?
 

Heketzu

Smash Rookie
Joined
Aug 12, 2014
Messages
13
NNID
Heketzu
3DS FC
0619-3983-6093
Nice. Texture.
Was it inspired from somewhere?
I saw the half closed eyes silver crown puff that's on the main post and thought it looked really nice so I made this one for myself. I was thinking about colors but nothing else than red and black really looks nice for me. I did some testing and it looks really nice. I really hope I could somehow fix this soon.
 
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