Jack Kieser
Smash Champion
Welcome to the official project thread for 'Item Standard play'!
This is a moderator-approved tournament discussion thread.
IMPORTANT NOTICE:
It turns out that ISP is getting some big-name use! Houston area TO extraordinaire DugFinn is hosting two ISP tournaments in Q1 this year. The first one is actually coming up pretty quickly: an Austin, TX area 2-day featuring 1v1 AND 2v2 Brawl ISP (the link to which is here). The second tournament featuring ISP... will be WHOBO @ Anime Matsuri! WHOBO will be featuring 1v1 and 2v2 ISP as well, but will be much larger scale. MUCH larger. DugFinn has already pulled in some sponsorship for vanilla Brawl 1v1 (1000$ + player entry pot, wow) and is working on getting ISP 1v1 sponsored, as well. WHOBO looks like it will rock hardcore style, so don't miss it. (Here is a link to the AiB thread with WHOBO's schedule, and here is a link to the AM site. Enjoy.
IMPORTANT NOTICE 2:
We have a request aimed at anyone with a USB Gecko and coding/Brawl+ knowledge. We need someone to figure out a way to control item spawns. As of now, we don't know exactly how the game spawns items. Some think it is closest to the loser, some think according to hard-coded spawn points, some think it is proceedurally determined, and some think that it's purely random. Someone please figure out a way to hack the game to do the following:
*spawn items as close to the horizontal center of each map as possible, about 2/3s the distance above the ground (possibly next to the spawn platforms?)
*spawn items every 25-30 sec., regardless of spawn rate
If you can figure it out, I'll, I don't know, send you some cookies or PayPal you 5$ or something. I'll figure out a good reward. Someone please get on this!
[NOTE: This thread concerns offical rulesets and playstyle discussion for the creation of a unified approved item listing for item-based tournament play. This thread is NOT for:
*flaming
*discussion of whether items (in general) are tournament viable
*discussion concerning the 'randomness' of items
*trying to replace any form or facet of current, established tournament play
*etc.
All of the above will not be tolerated. If you are looking to discuss whether items should be allowed in tournaments, you have come to the wrong place.]
Mission Statement:
This mission of the 'Item Standard Play' project is :
A ) To experiment to find a unified list of items that are 'approved' for item-based tournament play, as well as 'approved' playstyles and rulesets for the creation of item-based tournaments. As in any tournament format, final discretion is always in the hands of the tournament organizer.
B ) To create a scene that can/will act as a stepping stone for the introduction of casual players into the traditional tournament scene without forcing them to 'abandon' all of the conventions of casual play.
C ) To create a scene that current tournament players can go to, if they so choose, that has an alternate style of play than what they are used to.
D ) To create a unified place that tournament organizers can come to discuss, create, and advertise item-based tournament events.
Plans:
This thread's purpose is to give members of the ISP project a place to where they can discuss item-based tournament play, but first a standard for item-based play must be created. Thus, ISP's first goal is the creation and implementation of a standard for item-based tournaments.
In order to be as open-minded and thorough as possible, all items must be tested in a range of various circumstances (1v1, 2v2, and FFA; all of which Online and Offline). Prior knowledge from Melee must, for the sake of accuracy and true balance, must be discarded, especially in light of the inclusion of a new physics engine (Havok). To accomplish this, we ask that those who would like to contribute to the project post in this thread details pertaining to item experimentation; the results of numerous experiments will ultimately determine the final item list.
[NOTE: Simply stating that Item A is broken is not enough; sufficient testing must occur.]
We ask that your post include:
*Number of rounds (the more rounds played, the more accuracy; note that each round must be identical, i.e., the same players, the same items, the same stage, the same characters, etc.)
*Stage played on
*Rules of match (Time/amount, stock/amount, special rules, etc.)
*Characters played
*Number of wins for each player/character
*Number of kills for each player/character
*Any other information you deem important
Also, if possible, note the relative skill of all players; for instance, if P1 is much more skilled than P2 and P3, make note.
If you have any questions/concerns/requests for the project, please contact me (JackKieser) either by PM or by AIM. Your support and encouragement is appreciated, and we look forward to the creation of a tournament item standard!
This is a moderator-approved tournament discussion thread.
IMPORTANT NOTICE:
It turns out that ISP is getting some big-name use! Houston area TO extraordinaire DugFinn is hosting two ISP tournaments in Q1 this year. The first one is actually coming up pretty quickly: an Austin, TX area 2-day featuring 1v1 AND 2v2 Brawl ISP (the link to which is here). The second tournament featuring ISP... will be WHOBO @ Anime Matsuri! WHOBO will be featuring 1v1 and 2v2 ISP as well, but will be much larger scale. MUCH larger. DugFinn has already pulled in some sponsorship for vanilla Brawl 1v1 (1000$ + player entry pot, wow) and is working on getting ISP 1v1 sponsored, as well. WHOBO looks like it will rock hardcore style, so don't miss it. (Here is a link to the AiB thread with WHOBO's schedule, and here is a link to the AM site. Enjoy.
IMPORTANT NOTICE 2:
We have a request aimed at anyone with a USB Gecko and coding/Brawl+ knowledge. We need someone to figure out a way to control item spawns. As of now, we don't know exactly how the game spawns items. Some think it is closest to the loser, some think according to hard-coded spawn points, some think it is proceedurally determined, and some think that it's purely random. Someone please figure out a way to hack the game to do the following:
*spawn items as close to the horizontal center of each map as possible, about 2/3s the distance above the ground (possibly next to the spawn platforms?)
*spawn items every 25-30 sec., regardless of spawn rate
If you can figure it out, I'll, I don't know, send you some cookies or PayPal you 5$ or something. I'll figure out a good reward. Someone please get on this!
[NOTE: This thread concerns offical rulesets and playstyle discussion for the creation of a unified approved item listing for item-based tournament play. This thread is NOT for:
*flaming
*discussion of whether items (in general) are tournament viable
*discussion concerning the 'randomness' of items
*trying to replace any form or facet of current, established tournament play
*etc.
All of the above will not be tolerated. If you are looking to discuss whether items should be allowed in tournaments, you have come to the wrong place.]
Mission Statement:
This mission of the 'Item Standard Play' project is :
A ) To experiment to find a unified list of items that are 'approved' for item-based tournament play, as well as 'approved' playstyles and rulesets for the creation of item-based tournaments. As in any tournament format, final discretion is always in the hands of the tournament organizer.
B ) To create a scene that can/will act as a stepping stone for the introduction of casual players into the traditional tournament scene without forcing them to 'abandon' all of the conventions of casual play.
C ) To create a scene that current tournament players can go to, if they so choose, that has an alternate style of play than what they are used to.
D ) To create a unified place that tournament organizers can come to discuss, create, and advertise item-based tournament events.
Plans:
This thread's purpose is to give members of the ISP project a place to where they can discuss item-based tournament play, but first a standard for item-based play must be created. Thus, ISP's first goal is the creation and implementation of a standard for item-based tournaments.
In order to be as open-minded and thorough as possible, all items must be tested in a range of various circumstances (1v1, 2v2, and FFA; all of which Online and Offline). Prior knowledge from Melee must, for the sake of accuracy and true balance, must be discarded, especially in light of the inclusion of a new physics engine (Havok). To accomplish this, we ask that those who would like to contribute to the project post in this thread details pertaining to item experimentation; the results of numerous experiments will ultimately determine the final item list.
[NOTE: Simply stating that Item A is broken is not enough; sufficient testing must occur.]
We ask that your post include:
*Number of rounds (the more rounds played, the more accuracy; note that each round must be identical, i.e., the same players, the same items, the same stage, the same characters, etc.)
*Stage played on
*Rules of match (Time/amount, stock/amount, special rules, etc.)
*Characters played
*Number of wins for each player/character
*Number of kills for each player/character
*Any other information you deem important
Also, if possible, note the relative skill of all players; for instance, if P1 is much more skilled than P2 and P3, make note.
If you have any questions/concerns/requests for the project, please contact me (JackKieser) either by PM or by AIM. Your support and encouragement is appreciated, and we look forward to the creation of a tournament item standard!