standardtoaster
Tubacabra
Well, there isn't one for that and I'm not making one. Sorry.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't suppose you have any method of showing people how to make one, either, then? I mean it'd be pretty cool if everything about brawl hacking was a bit more well-documented...Well, there isn't one for that and I'm not making one. Sorry.
Can someone link me to the "Unlock everything" code for unlocking all the songs. I know there was an item that did it, but I don't have the code anymore and I have a new Wii now without all songs...
Unlock Everything. (Except for Subspace Emissary) [WiiMaster]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
42000000 90000000
0417B658 FFFFFFFF
42000000 90000000
0817BE80 80638063
21100004 00000000
42000000 90000000
0817C398 80638063
215D0004 00000000
42000000 90000000
0817CB68 02020202
201F0004 00000000
E0000000 80008000
RSBE01
Super Smash Bros Brawl(US)
Troll Brawl XL
--Mechanic of the Game---
Unlimited items [standardtoaster]
049B16F8 38000000
049B2368 38000000
049B2354 38000000
049B196C 38000000
--- Eff on All Players---
Infinite Footstools [standardtoaster]
04FB62F4 00020000
No Ledge Grabbing
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
Respawn Invinc Mod [Standardtoaster]
04B88F80 00000000
No respawn invinc
Taunt(any direction) to die (PikachuMan)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000
Tripping Rate Modifier (Creator Y.S., Ported by Kirby is cool)
0481CB34 C0220020
045A9340 42800000
64% chance
Hitstun, originally by Phantom Wings [spunit262]
02B88F48 00030001
04B87AA8 00000000
--- Effectiv Players ---
Infinite Jumps (Must be on) [James0x57]
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!
P1 Infinite Jumps [James0x57]
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!
---Double Gravity (P2) ---
4A000000 90180F7C
140000E0 40000000
E0000000 80008000
--- Items ---
Motion Sensor Bomb Trips [Standardtoaster]
4A000000 91057900
140007AC 00031688
140009E0 0000003D
E0000000 80008000
Poison Mushrooms Kill you
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C00F3 40820008
3B8000BD 60000000
939E0038 00000000
---Game & Watch---
Judgement Always 9
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
---Snake---
Grenades->Pokeballs
4A000000 8098D528
D2000000 00000003
2C060059 40820008
38C0002A 60000000
90DD08C0 00000000
---Peach---
Peach Turnip > Bob-Omb
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C00006 60000000
90DD08C0 00000000
---Extra Codes---
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000
where can i find it? And what I have to change in it?You need to have gameconfig.txt in the root of your sd card in order to use more than 255 lines of codes.
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
Thank you very much for your support. Could it be that i have to change that in the PSA? Or is that only possible above Codes-Data?The snake grenade -> pokeball and peach turnip -> bobomb codes interfere with each other. They both write to the same address. You can only use one or the other.
Disable Time Limit On VC Games (Only Works With Rebooter) by brkirch
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000
I'm fairly certain that's all in PSA. That sounds like catch collision stuff to me.Would it be possible to create a code that allows all characters to grab/throw while in air? Or a code that allows all characters to grab/throw opponents that are knocked down?
I fixed it for project mHi, I was wondering if anyone has created a code for infinite jumps that works with Project M?
I did a quick experiment and appended the PM codes with the infinite jump codes right before the footer of the PM codes. That enabled the infinite jumps just fine and dandy, but if the player gets hit while in the air or hits someone else while in the air, the player can then only perform one more double jump before falling back to the ground. After landing, the infinite jumps are restored, but so does the giving/receiving an attack problem.
Could the infinite jumps code be conflicting with the PM codes somewhere? Is this just a common error for people trying to use the infinite jumps code? Does anyone have a better method for going about this already completed?
My overall goal is just to be able to have aerial battles with PM physics and gameplay.
Any help/advice is greatly appreciated.