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[Oct 18, 2014] IT HAS BEGUN sm4sh/64/brawl/DDR. First Open sm4sh tourney (Bellevue, NE)

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE






Presents



IT HAS BEGUN!!

Venue: 12642 S 9th St. Bellevue, NE, 70MGame Center
This place is huge and ready for The first huge NE sm4sh tournament along with a regional level 64/Brawl and DDR tournament

More space if we need it

Lots of Space outside to possibly grill?

October 18th, 2014
IT HAS BEGUN!!!!!!!!!!!!


Please Bring System/Game Please, especially if you want these 64/Brawl tournaments to run more efficiently. We can't do this proper without your help!

AT THIS POINT I DO NOT PLAN ON HAVING 3DS'S FOR TOURNEY USE, IF YOU PLAN TO ENTER SM4SH PLEASE BRING YOUR OWN 3DS AND COPY OF SM4SH FOR THE 3DS, I CAN'T GUARANTEE YOU WILL BE ABLE TO BORROW SOMEONES!

Streams (MORE ON THIS!): http://www.twitch.tv/camtendo ran by @CommonRockRacer
http://www.twitch.tv/satisfyler/ ran by team Tyler

There will be a full team of TOs to bring you the best experience Nebraska has to offer.


Facebook:
https://www.facebook.com/events/1453310801604341/?ref=70

Sponsors List:
70MGame
Little Caesars Pizza

There will be water and other drinks available along with snacks for purchase. (more on this later)

NO VENUE FEE BUT PLEASE BRING SET UPS!


ALL AGES EVENT!

Smash Games:

Super Smash Brothers Brawl Singles $10
Super Smash Brothers Brawl Doubles $10 per team

Super Smash Brothers 64 Singles $10
Super Smash Brothers 64 Doubles per team $10

Super Smash Brothers 4 3DS Singles $10
Super Smash Brothers 4 3DS Doubles $10


Revolution:

DDR Version : In The Groove-$5

Time Frame: Note: Please try and finish the matches from 64 before you finish your brawl matches. Please try and finish your matches from brawl before you finish your sm4sh matches. This is to help the flow of the tournament.

12 p.m. arrival

12 p.m.-1:30 p.m.
Friendlies/Money Matches
Registration for all games

1:45 p.m
Registration for 64 Doubles ends

2:00 p.m.
Smash 64 Doubles begins

2:15 p.m.
Registration for Brawl doubles ends

2:30 p.m.
Brawl Doubles begins

2:45 p.m.
Registration for Sm4sh Doubles ends

3:00 p.m.
DDR Registration ends
Sm4sh Doubles

3:15 p.m.
DDR Begins

*4:00 p.m.-5:30 P.M.
Break
Friendlies/Money Matches
Registration for Smash Singles

5:30 p.m.
Registration for 64 Singles ends

5:45 p.m.
64 Singles Starts

6:00 p.m.
Registration for Brawl Singles ends

6:15 p.m.
Brawl Singles

6:45 p.m.
Registration for Sm4sh Singles Ends

7 p.m.
Sm4sh Singles

8:30 p.m.- 11:30 p.m.
Friendlies
Money Matches
Crew Battles
Other Games

Prizes:

Entry Pot Cuts based on attendance, payouts will be rounded off, usually in favor of the 3rd and 2nd place players.

Payouts

If >23 attend
1st ~60%
2nd ~30%
3rd ~10%

If 24-31 attend
1st ~52%
2nd ~26%
3rd ~14%
4th ~8%

If 32-63 people attend
1st~50%
2nd~23%
3rd~15%
4th~7%
5th~2.5%(paid out twice, will not be paid out much more than entry fee)


Payout for 64+ people
1st~50%
2nd~25%
3rd~15%
4th~10%
5th-$50
5th-$50
7th-$20
7th-$20
Housing

Nebraska has tons of housing, and we will gladly house OOS.

Full list of people who can house and how many people is TBA


If you like, there are tons of hotels around as well if you feel better at those.

General Rules

#0-Don't be a jerk
#1-No stealing
#2-Don't trip over hippies
#3-Be respectful of other peoples property and person
#4-Be on time for your matches, let the TO know if you are going for a smoke break or food break.
#5-Coaching allowed between matches, not during
#6-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
HOWEVER
I understand that people play pranks. Joker doesn't know this but on someones wii all of his inputs are set to shield and taunt, so if something like this occurs, I will laugh at you, but your match will be restarted with the understanding that you must change your controls afterwards.
#7--Intentional forfeiting, match fixing and any other forms of bracket manipulation are not allowed and punishable by the TO. Splitting is a touchy subject, but so long as you play your set out, I don't care what you do with your $ or who you share it with.
#8-All hacks must be approved by the TO, specifically stage/character textures. Music is usually fine but I may request that you turn off some specific songs, and you must oblige.


Pools specific rules

Total Sets(wins+losses)>Total Games(wins+losses)>Head 2 Head

* In the event of a X-way tie in Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings


Brawl Rules


* 2 stock, 6:00 minutes
* Items are set to "OFF" and "NONE"
* Pause is set to "OFF" if players agree
* Metaknights infinite dimensional cape and extended dimesional cape are banned.
* 32 Ledge Grab Limit for Low Tier characters [16 for 1 stock in the event of a timeout]
* 26 Ledge Grab Limit for Mid Tier characters (Borderline) [13 for 1 stock in the event of a timeout]
* 20 Ledge Grab Limit for High Tier characters (S tier) [10 for 1 stock in the event of a timeout]
-If a player goes over the ledge grab limit and the game goes to time, the opponent will be declared the winner. If both players exceed the ledge grab limit, normal win conditions apply.
* See Stage Striking for more information on how stages are selected and banned.
* Ties after the time limit are determined by stocks, then by percentage.
* No player may choose a stage they have already won on in that set unless agreed upon by all players.
* In teams matches, ports will be determined in a 1221 fashion; whoever wins G&W Judgement will choose first, then the opposing team will get their ports, and then the teammate of the G&W Judgement winner will get the last port. If there is a conflict in singles, G&W Judgment will determine who chooses port/stage striking first.
* Stalling is banned. Stalling is defined as the act of deliberately avoiding any and all conflict. Running away from an opponent to reach a better position is not stalling, while endlessly grabbing the ledge or flying underneath the stage is. Any infinite chain grabs must end immediately after 200% has been reached so as to prevent excessive stalling. If stalling is confirmed by the tournament organizer, the offending player will forfeit the match.
* In the event of a Bowser/Ganon/Dedede/Kirbycide
#1-If the game goes to sudden death, sudden death is played out
#2-If the game goes to the winner screen, the one who did the suicide move wins.
* If a sudden death is initiated by both players dying at the exact same time or a tie in both stock count and percentage, sudden death will be played out
*In the event pause is left on and is pressed, immediately call over the TO. Based upon the TO's judgment, the situation will be resolved. Punishment may range from nothing, a warning, free attack (will be chosen by the TO and will be character specific), loss of stock/match/set or ejection from venue.
*Any additional disputes will be up to determination by the tournament organizer.

Stage Striking:

1-1-1-1

-In the event of a dispute, G&W Judgement will be used to determine who strikes first.

After each match:
1. Winner announces stage ban
2. Loser chooses counter-pick stage
3. Winner chooses their character
4. Loser chooses their character

Doubles-Specific Rules:
* Life stealing is allowed
* Team Attack is turned ON
* Double Metaknight is banned unless agreed upon by all FOUR players
* If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.


TLDR; 2 stocks, 6 minutes, WF/LF/GF b/o 5, Double MK banned doubles

Stages

Starters: Battlefield, Final Destination, Smashville, Lylat Cruise, Yoshis Brawl,
Counter Picks: Delfino Plaza, Pictochat
Smash 64

Singles Rules
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available

Doubles specific Rules
Stocks:2
Peaches Castle and Planet Zebes are CP's
1 Stage Ban
All sets are 3/5

All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.

To decide the stage for the first game of the set, stage strike from the Stagelist in "12" fashion:
1. First player strikes one stage.
2. Second player strikes one stage.

After each game:
1. Loser chooses counterpick stage
2. Winner chooses their character
3. Loser chooses their character

Characters:
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player has the right to request a color change in the event of a counterpick to Congo Jungle.


TLDR; (note differnet rules for Singles and Doubles)

Singles: 5 Stocks, B/o 3 except for WF/LF/GF then it's b/o 5

Stagelist:
Congo Jungle
Hyrule Castle
Dream Land

Doubles: 2 Stocks, b/o 5. 1 Stage Ban

Starters
Congo Jungle
Hyrule Castle
Dreamland

Counterpicks
Peaches Castle
Planet Zebes

Dance Dance Revolution RULES


TG Tournament Rules The Tournament will be best 2 out of 3, except for Grand Finals, which will be best 3 out of 5. Each player will pick any song of their choising from the tournament pack. The first player to choose their song will be determined by a coin flip, with the loser choising the side of the machine they want to play on. Each subsequent song will be chosen by the loser of the previous song. The tournament will be going based on score, meaning whoever has the higher percent at the end of the song, is the winner. Players are expected to play on whatever difficulty they normally play on. In the event of each player winning 1 round. The final song will be selected by the TO. The tournament will be double elimination, meaning that each player will need to lose twice before being eliminated. The song pack will consist of Every DDR + ITG official. As well as multiple customs that will be anounced within the next couple of hours. All mods will be allowed except for Rate mods.

ITG Tournament Song List All DDR + ITG Officials Easy as Pie 1, 2, and 3 Tachyon Alpha I Am Chris 1-4

Sm4sh 3DS

there are no official rules, see TLDR;


TLDR;
2 stock 6 min bo3 until wf/lf/gf then b/o 5

starters
final destination
battlefield
yoshis island brawl

cp Lumiose City

Please read the above information carefully. By participating, you are agreeing to follow all rules. Any failure to do so can and will result in you being asked to leave (no refund). Also by participating you are agreeing not to hold us, the venue, or any parties involved responsible for any property or personal loss or damage.

Contact MegaRobMan via PM or @ 402-305-5522
For DDR, Contact Staphf via PM or @ 308-750-3411
 
Last edited:

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE
Thread updated for now.

Lets see if we can't get ourselves a little $ for a pot bonus for brawl/64 for this to get some attention for these also glorious smash games!

Also please note the 64 doubles rules.
 
Last edited:

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE
I am bumping this!

Thread updated.

Sm4sh rules added.

Also there might be a pot bonus for brawl and 64. More on this later!
 

MegaRobMan

Smash Hero
Joined
Dec 5, 2009
Messages
7,638
Location
Omaha, NE
Roll Tier is back for our fifth event, Roll Tier V: Legacy.

(Insert Roll Tier V image)

Hosted again at The 70MGame in Bellevue, Nebraska. (12642 S 9th St. Bellevue, NE, 70MGame Center)

Featuring $2,000 in pot bonuses!

Part of the Midwest North 2015 Smash Circuits

All entries for are $10/person, double elimination.

Games: Saturday Main Events

Melee (Singles and Teams)
Project M (Singles and Teams)
Smash 4 (Singles and Teams)

Sunday Side Tournaments
Brawl Singles
Smash 64 Singles

Tentative Schedule:
Friday Evening :: Set up party and friendlies
Saturday Day :: Singles pools until top 32 (bracket style)
Saturday Afternoon :: Teams (hopefully finish, or top 3)
Saturday Night :: Top 32 bracket
Sunday Day :: Top ~8 for Main Events (if necessary) and Brawl and 64 singles

Important notes:
NO registration day of!
Drinks, snacks, and pizza will be available for purchase at the venue.

We need setups! Game + system. We have TV's covered. Bring a setup for:
Free snacks (drink + chips) PLUS a chance for a random prize give away
Aiming for roughly 15 per game, first come first serve.
More details to come.

Registration details:
$5 venue fee until March 11
$10 venue fee from March 12-25
March 25 registration closes
$15 last-chance in-person registration on Friday March 27th during the set up party

Pot bonus distribution:
PM: Singles $200, Doubles $300
Melee: Singles $350, Doubles $400
Smash 4: Singles $350, Doubles $400

Sponsors, Streams and Shout Outs:
The 70MGame - venue and pot bonus! Big thanks! https://www.facebook.com/The70MGame
The Velvet Room - primary stream, top notch local group! https://www.facebook.com/thevelvetroomsmash
Next Level Streaming - guest stream. https://www.facebook.com/NextLevelStreaming
Little Caesars Pizza - great pizza we bring in http://littlecaesars.com/
Thirst-Tea - best boba teas and snacks. https://www.facebook.com/thirstteacafe
Hopefully more to come. Reach out on Facebook or e-mail nerdylovers402@gmail.com

Prizes:

Entry Pot Cuts based on attendance, payouts will be rounded off, usually in favor of the 3rd and 2nd place players.

Payouts

If >23 attend
1st ~60%
2nd ~30%
3rd ~10%

If 24-31 attend
1st ~52%
2nd ~26%
3rd ~14%
4th ~8%

If 32-63 people attend
1st~50%
2nd~23%
3rd~15%
4th~7%
5th~2.5%(paid out twice, will not be paid out much more than entry fee)


Payout for 64+ people
1st~50%
2nd~25%
3rd~15%
4th~10%
5th-$50
5th-$50
7th-$20
7th-$20
Housing

Nebraska has tons of housing, and we will gladly house OOS.

Full list of people who can house and how many people is TBA


If you like, there are tons of hotels around as well if you feel better at those.

General Rules

#0-Don't be a jerk
#1-No stealing
#2-Don't trip over hippies
#3-Be respectful of other peoples property and person
#4-Be on time for your matches, let the TO know if you are going for a smoke break or food break.
#5-Coaching allowed between matches, not during
#6-You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
HOWEVER
I understand that people play pranks. Joker doesn't know this but on someones wii all of his inputs are set to shield and taunt, so if something like this occurs, I will laugh at you, but your match will be restarted with the understanding that you must change your controls afterwards.
#7--Intentional forfeiting, match fixing and any other forms of bracket manipulation are not allowed and punishable by the TO. Splitting is a touchy subject, but so long as you play your set out, I don't care what you do with your $ or who you share it with.
#8-All hacks must be approved by the TO, specifically stage/character textures. Music is usually fine but I may request that you turn off some specific songs, and you must oblige.



Project M

* 4 stock, 8:00 minute timer

* Items OFF and set to NONE
* Buffer OFF
* Ties after the time limit are determined by stocks, then by percentage.
* If the match goes to Sudden Death due to a suicide move (Ganon's side-B, DDD's swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the player who initiated the move wins.
* DSR Modified: You cannot counterpick the stage you last won on in a set unless agreed upon by the opponent.
* All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.
*Giga Bowser is banned

To decide the stage for the first game of the set, stage strike from the Starters stagelist in "121" fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.

After each game:
1. Winner announces 2 stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character


TLDR; 4 stocks, 8 minutes, no buffer, no items, 2 stage bans

Starters:

Battlefield
Smashville
Pokemon Stadium 2
Dreamland (64)
Yoshi’s Story (Melee)

Counterpicks:

Final Destination
Wario Ware
Green Hill Zone
Fountain of Dreams


Sm4sh 3DS


-2 stocks, 6 minute timer
-Items are banned
-Custom moves are banned
-Each player or team may ban 2 stages per set.


TLDR;
2 stock 6 min bo3 until wf/lf/gf then b/o 5

Starters
Battlefield
Final Destination
Town and City
Lylat Cruise
Smashville

Counterpick
Kongo Jungle 64
Duck Hunt
Delfino Plaza
Halberd
Big Battlefield (Doubles Only)


Melee Rules


* 4 stock, 8:00 minute timer
* Items OFF
* Ties after the time limit are determined by stocks, then by percentage.
* Best of 3 until Winners/Losers/Grand Finals, then it becomes best of 5
* 1 stage ban until best of 5 then no stage bans.
* Wobbling is LEGAL
* Stalling with Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
* Glitches such as Ice Climbers' Freeze Glitch, Mewtwo's Soul Stunner, and using Master Hand are banned.
* You May not pick a stage you have already played on unless all players agree.
* In teams matches, ports will be determined in a 1221 fashion; whoever wins G&W Judgement will choose first, then the opposing team will get their ports, and then the teammate of the G&W Judgement winner will get the last port. If there is a conflict in singles, G&W Judgment will determine who chooses port/stage striking first.
* Stalling is banned. Stalling is defined as the act of deliberately avoiding any and all conflict. Running away from an opponent to reach a better position is not stalling, while endlessly grabbing the ledge or flying underneath the stage is.
*In the event pause is left on and is pressed, immediately call over the TO. Based upon the TO's judgment, the situation will be resolved. Punishment may range from nothing, a warning, free attack (will be chosen by the TO and will be character specific), loss of stock/match/set or ejection from venue

Doubles-Specific Rules:
* Life stealing is allowed
* Team Attack is turned ON
* If a player is using the character Falco, Captain Falcon, Sheik, Marth or Mario, either team may request that team colors be changed to make it easier to tell the difference between team players.

*Any additional disputes will be up to determination by the tournament organizer.


TLDR; 4 stocks, 8 minutes, WF/LF/GF b/o 5, 1 stage ban until b/o 5 then none, Wobbling is LEGAL

Stages

Singles: Battlefield, Final Destination, Dreamland 64, Fountain of Dreams, Yoshis Island
CP: Pokemon Stadium

Doubles: Battlefield, Final Destination, Dreamland 64, Fountain of Dreams, Yoshis Island
CP: :Kongo Jungle 64

Brawl Rules



* 2 stock, 6:00 minutes
* Items are set to "OFF" and "NONE"
* Pause is set to "OFF" if players agree
* Metaknights infinite dimensional cape and extended dimesional cape are banned.
* 32 Ledge Grab Limit for Low Tier characters [16 for 1 stock in the event of a timeout]
* 26 Ledge Grab Limit for Mid Tier characters (Borderline) [13 for 1 stock in the event of a timeout]
* 20 Ledge Grab Limit for High Tier characters (S tier) [10 for 1 stock in the event of a timeout]
-If a player goes over the ledge grab limit and the game goes to time, the opponent will be declared the winner. If both players exceed the ledge grab limit, normal win conditions apply.
* See Stage Striking for more information on how stages are selected and banned.
* Ties after the time limit are determined by stocks, then by percentage.
* No player may choose a stage they have already won on in that set unless agreed upon by all players.
* In teams matches, ports will be determined in a 1221 fashion; whoever wins G&W Judgement will choose first, then the opposing team will get their ports, and then the teammate of the G&W Judgement winner will get the last port. If there is a conflict in singles, G&W Judgment will determine who chooses port/stage striking first.
* Stalling is banned. Stalling is defined as the act of deliberately avoiding any and all conflict. Running away from an opponent to reach a better position is not stalling, while endlessly grabbing the ledge or flying underneath the stage is. Any infinite chain grabs must end immediately after 200% has been reached so as to prevent excessive stalling. If stalling is confirmed by the tournament organizer, the offending player will forfeit the match.
* In the event of a Bowser/Ganon/Dedede/Kirbycide
#1-If the game goes to sudden death, sudden death is played out
#2-If the game goes to the winner screen, the one who did the suicide move wins.
* If a sudden death is initiated by both players dying at the exact same time or a tie in both stock count and percentage, sudden death will be played out
*In the event pause is left on and is pressed, immediately call over the TO. Based upon the TO's judgment, the situation will be resolved. Punishment may range from nothing, a warning, free attack (will be chosen by the TO and will be character specific), loss of stock/match/set or ejection from venue.
*Any additional disputes will be up to determination by the tournament organizer.

Stage Striking:

1-1-1-1

-In the event of a dispute, G&W Judgement will be used to determine who strikes first.

After each match:
1. Winner announces stage ban
2. Loser chooses counter-pick stage
3. Winner chooses their character
4. Loser chooses their character

Doubles-Specific Rules:
* Life stealing is allowed
* Team Attack is turned ON
* Double Metaknight is banned unless agreed upon by all FOUR players
* If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.


TLDR; 2 stocks, 6 minutes, WF/LF/GF b/o 5

Stages

Starters: Battlefield, Final Destination, Smashville, Lylat Cruise, Yoshis Brawl,
Counter Picks: Delfino Plaza, Pictochat
Smash 64

Singles Rules
Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available

All tournament sets will be best-of-3 except the following, which will be best-of-5: Winners Finals, Losers Finals, and Grand Finals.

To decide the stage for the first game of the set, stage strike from the Stagelist in "12" fashion:
1. First player strikes one stage.
2. Second player strikes one stage.

After each game:
1. Loser chooses counterpick stage
2. Winner chooses their character
3. Loser chooses their character

Characters:
Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon (Right-C) are discouraged if Congo Jungle is the stage for visibility reasons. The opposing player has the right to request a color change in the event of a counterpick to Congo Jungle.


Singles: 5 Stocks, B/o 3 except for WF/LF/GF then it's b/o 5

Stagelist:
Congo Jungle
Hyrule Castle
Dream Land

Please read the above information carefully. By participating, you are agreeing to follow all rules. Any failure to do so can and will result in you being asked to leave (no refund). Also by participating you are agreeing not to hold us, the venue, or any parties involved responsible for any property or personal loss or damage.

Contact MegaRobMan via PM or @ 402-305-5522
 
Last edited:
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