Ryobeat
Smash Ace
Tell me if I should add notes, take out notes, some things might not be true, but i typed this up about Sheik's moveset. Please critique. ^.^
Sheik vs Peach Matchup
Shiek’s Moveset
===============
Fair-Very effective vs Peach, stops most aerial approaches after about 40%, kills around 90%-110%, Almost EVERYTHING can be lead into a fair (Solution: Bairs have more priority than fairs, so try to be facing backwards, and remember that it isn’t just a fair, almost 90% of Sheiks moves lead to fairs, so it’s hard to avoid ALL fairs ALL the time. Also get under him with Uairs.)
Nair- Does good damages, gets you off the edge, pressure. (Solution: get under it, because the hitbox underneath him isn’t long-lasting. So when he nairs, try to Uair him.)
Bair-Long range, Outspaces a good amount of your moves, sends you out, can be used to edgeguard and used to put you INTO edgeguard position.(Solution: Stay on the ground, very easy to crouch-cancel it. And you can Uair under it. As for edgeguarding, you can’t really get under it, unless you parasol under it, but that is very difficult. Hard move)
Dair- Not used often nor is it a threat, but it sends you up, which can be followed up by Usmash, Uair, and even the Ever So Famous Fair.(Solution: Its very slowed, even when fastfalled, so just avoid it.)
Uair- Kills at mid-high percents like around 100%-150%. Not exactly sure, but getting down from Uairs are painful, and be changed up into Fairs.(Solution:Hard to avoid this, just try to get back on the floor as fast as you can, not really sure on any other ways)
Ftilt- Leads to fairs.(Solution:Stay out of range, and don’t float)
Dtilt- Leads to fairs and grabs.(Float and attack after.)
Utilt-Stops aerial approaches, but it’s not really painful or can lead into things. Unless after grabs.(Don’t be above him, use dash attack)
Jab-Leads to EVERYTHING, such as Grabs, Dtilt>Fair,Fair,Ftilt>Fair.(Solution: Just don’t be in that range. And also low bairs help a lot in this situation. It out-prioritizes the jab)
Dthrow-Chain grabs,Combos,Jabs to grab, pretty much leads to everything, can be combo-ed to about 70%, then edgeguarded, or can even mean death in the worst scenario.
Bthrow- Mainly used for edgeguard tactics, will try to use needs, Bairs, etc.
Fthrow- Not sure yet
Uthrow- Leads to Uair, Usmash, or Fair. But this grab is slower.(Solution:Stay out of range, and low bairs for ALL grabs,no matter what you get hit, you will be combo-ed really hard)
Fsmash- Easy to crouch cancel, not much threat, but if it goes over well, it sends you in the direction of the hit.(Crouch-Cancelled Dsmash, that is all I have to say)
Dsmash- Great range, can do around 20%, gets pressure off.(Solution:Float above it, fair after it.)
Usmash-Kills at 110%-130%(Solution:Don’t be directly above, be vertical and punish the lag.)
Dash Attack- Long range, sends you up, leads to fair.(Solution:Float above it, then fair afterwards)
Needles- ARE A *****. They edgeguard you well, part of Sheik’s camp game, fully charged needles do 20% of damage.(Solution: None yet.)
UpB Recovery-Hard to edgeguarded, when you mess up and get hit with it, it sends you up, then becomes hard to come down without taking some percent. (Edgeguard with turnips or grab the ledge. When he comes up with a fair, use low bairs)
Sheik vs Peach Matchup
Shiek’s Moveset
===============
Fair-Very effective vs Peach, stops most aerial approaches after about 40%, kills around 90%-110%, Almost EVERYTHING can be lead into a fair (Solution: Bairs have more priority than fairs, so try to be facing backwards, and remember that it isn’t just a fair, almost 90% of Sheiks moves lead to fairs, so it’s hard to avoid ALL fairs ALL the time. Also get under him with Uairs.)
Nair- Does good damages, gets you off the edge, pressure. (Solution: get under it, because the hitbox underneath him isn’t long-lasting. So when he nairs, try to Uair him.)
Bair-Long range, Outspaces a good amount of your moves, sends you out, can be used to edgeguard and used to put you INTO edgeguard position.(Solution: Stay on the ground, very easy to crouch-cancel it. And you can Uair under it. As for edgeguarding, you can’t really get under it, unless you parasol under it, but that is very difficult. Hard move)
Dair- Not used often nor is it a threat, but it sends you up, which can be followed up by Usmash, Uair, and even the Ever So Famous Fair.(Solution: Its very slowed, even when fastfalled, so just avoid it.)
Uair- Kills at mid-high percents like around 100%-150%. Not exactly sure, but getting down from Uairs are painful, and be changed up into Fairs.(Solution:Hard to avoid this, just try to get back on the floor as fast as you can, not really sure on any other ways)
Ftilt- Leads to fairs.(Solution:Stay out of range, and don’t float)
Dtilt- Leads to fairs and grabs.(Float and attack after.)
Utilt-Stops aerial approaches, but it’s not really painful or can lead into things. Unless after grabs.(Don’t be above him, use dash attack)
Jab-Leads to EVERYTHING, such as Grabs, Dtilt>Fair,Fair,Ftilt>Fair.(Solution: Just don’t be in that range. And also low bairs help a lot in this situation. It out-prioritizes the jab)
Dthrow-Chain grabs,Combos,Jabs to grab, pretty much leads to everything, can be combo-ed to about 70%, then edgeguarded, or can even mean death in the worst scenario.
Bthrow- Mainly used for edgeguard tactics, will try to use needs, Bairs, etc.
Fthrow- Not sure yet
Uthrow- Leads to Uair, Usmash, or Fair. But this grab is slower.(Solution:Stay out of range, and low bairs for ALL grabs,no matter what you get hit, you will be combo-ed really hard)
Fsmash- Easy to crouch cancel, not much threat, but if it goes over well, it sends you in the direction of the hit.(Crouch-Cancelled Dsmash, that is all I have to say)
Dsmash- Great range, can do around 20%, gets pressure off.(Solution:Float above it, fair after it.)
Usmash-Kills at 110%-130%(Solution:Don’t be directly above, be vertical and punish the lag.)
Dash Attack- Long range, sends you up, leads to fair.(Solution:Float above it, then fair afterwards)
Needles- ARE A *****. They edgeguard you well, part of Sheik’s camp game, fully charged needles do 20% of damage.(Solution: None yet.)
UpB Recovery-Hard to edgeguarded, when you mess up and get hit with it, it sends you up, then becomes hard to come down without taking some percent. (Edgeguard with turnips or grab the ledge. When he comes up with a fair, use low bairs)