Postan tiem.
I'd say throw in an extra W, "Reverse Aerial Winning Rush", so we could have a nice RAWR going on
I guess if RAR sounds better, then sure, but it sounds like guilty gear stuff haha.
Noir- Would you mind using Peach and trying to JBT (or RAR, w/e) into a float, then a Bair almost instantly...? Also, were you peach-literate in melee?
Yea, that works. And yes, I think I can use peach decently in melee. I could float cancel n' crap. Her Dsmash is definitely weaker now to no surprise.
BTW, in boss rush mode, use Peach. Float Dairs then use Peach Bomber x__x. (Peach bomber has much more range + rises her pretty high on a hit)
So wait, you're sure nobody can djc? I swear I've seen several movies where Ness and Peach used a DJC effectively. I was also told that Peach could still float cancel...
If this is true, then I apologise for what I said earlier.
Well, I have the game, and so far no DJCing for anyone. And peach can't float cancel. Maybe it just looks like it because her aerials have very little lag / auto-canceling(landing right when the aerial attack starts).
Great finds and great vids!
Im wondering what are your impressions so far on snake? He seems alot diffrent from most of the other characters so far. Any info would be great really.
I don't like him, but my friend seemed to fair pretty well with him against my ROB, and I think ROB is a good character. Maybe he just got lucky? I'm not sure, I have to test moar.
No djc is automatically a bad thing for Lucas and Ness...what actually happens instead? Do they just continue along their curved jump paths? It may be possible to turn this loss into a win if they can attack effectively this way.
Concerning Fox's up b. Does it start "burning" sooner? As in, if you activate it right next to an opponent, does it start doing damage sooner than it did in Melee?
On top of that, is it still possible to do the "levitating Firefox trick?"
1. Yea, the continue along their curved jump path. Watch :
http://www.youtube.com/watch?v=URRciCDt9dU
2. I think so. This is also true with Falco's.
So, how do you feel about Ike? It looks to me (from videos) that he's a tough customer in a 1 on 1 despite being one of the slower characters.
Moves come out very slow, but he's very strong and has very good range. Jab A combo is very crucial.
Does anyone know of a write up about the new air dodge? All I know is that it's different, and I'm super curious >.<
Maybe we can find some techniques that take advantage of it.
Go to GimpyFish's topic. He has lots of basic and interesting game mechanic explanations.
Can you please check the Sonic thing? I want to know how quickly Sonic can attack after his up B, since he was the only character described to have that feature. Can he attack right in the middle of it? Does he have to wait till the peak? Does the spring hold the same properties if other characters bounce on it?
Not sure. I think you can attack at the peak though.
*AWESOME IDEA INCOMING*
Does Ganondorf's Uair still reverse spike?
If so, try using it after a JBT/RAR
This will be so awesome if it works.
Yes, it does, I've tried it.
Hey Noir Can you PLEASE try to find a video of Samus Bomb Recovery...
I don't think I'll find one, but I'll make one.
Juicy, good stuff man.
Is that supposed to be an example of the backwards jumping (FTB, RAR) thing?
Is dash canceling still in?
Did the downward auto ledge grabs (Fox, Falco, Sheik, etc... recovery moves) get taken out?
1. Yes
2. No
3. No
With the "Jump back towards" tecnique
I dash towards opponent.
Quickly turn around and then hit the jump
And attack backwards?
Pretty much
hot
RAR + WoP = Pwnage?
Anyway, I'm especially curious about combos. Do standard Melee combos such as utilt chains, aerial chains, stupidly easy Sheik combos, etc. still work? Are there any new combos?
Uhhh, to an extent. It's a whole new game, so that's such a broad topic. And of course there are new combos!
I wonder, if you could dash, and then jump and airdodge at the same time. The momentum would send the airdodge in an upwards direction at an angle, and you could dodge straight through an oncoming attack, and then punish their whiff with an aerial
For the "Rising Dash" thread, I'm the one who even supplied pictures for that thread.
IMO it's not reliable. You can just regularly jump instead.
Is there any use for crawling in competitive play?
Probably not. I guess to go under SHLs, but... yea...