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Lucas cannot DJC. No one can.I heard Lucas can DJC, can you confirm this? Also heard that Ness can't.
Also wondering if you can still press A or B to attack while from a ledge, X/Y to jump higher from it, or L/R to roll immediately after getting off the ledge. I've seen people ledge hop, but was wondering if the other stuff is still there.
Can you also confirm if analog shielding is out too? (Holding L and R slightly harder in Melee was a stronger shield)
Not exactly.I think that's what pivoting is. It's the initial frames of the dash in which you can supposedly do any action.
I imagine you could still Jump Cancel? Or is that out, too?How quickly can you grab out of a fox trot (the standing grab not the dash grab.) Do you have to wait for the full animation to end or can you cancel you next dash with a grab (and get a standing grab)?
1. By grab desyncs, I mean grabbing or attacking during a grab and inputting a command for Nana right after the attack is done to desync. You know, like Nana's Down-B on a grabbed opponent, while Popo attacks.1. What do you mean?
2. You cannot waveland.
3. Haven't tried sonic too much, I'll have to test it.
1. Oh, yes, certainly. I have already come up with a Grab combo. D-throw, Nana Fair, Popo Fsmash. 31% damage, works on everyone I'll assume, since I tried it on half the cast.1. By grab desyncs, I mean grabbing or attacking during a grab and inputting a command for Nana right after the attack is done to desync. You know, like Nana's Down-B on a grabbed opponent, while Popo attacks.
2.Uh, let me phrase it better. If I'm understanding this right, you can attack in a direction right before you land and you'll gain some momentum right? So can you maybe miss an aerial, but then use its momentum to cover more space while charging a smash?
Also, if your going to test Sonic, can you tell me if his recovery goes up slanted ceilings? Thanks for the info.
Marth probably can use his fair.Since more everyone is floatier, I was wondering if more anymore characters can use rising aerials (from the ground and/or mid-air jumps) to achieve a similar effect tot Jigglypuff's Wall of Pain?
Thanks for all your info and work.
It'd be nice if you structured this more x__xWave land from E 4 All is not the air dodge land. it's stuff like Mario's b air when landing and it slides him back wards a bit. I think it was also mentions that boozer and peach could do it too. So if you could try that kind of stuff that would be nice and i like the jump backward forward thing. Think you could give some impressions on Mario though? I wanna hear some stuff on him havnt much about him past Gimpy's impressions or at least if he can still do up air blinds and a confirmation on whether or not you can do nuetral b turn around in the air.
I think so. I'll have to test it out more. EX: Shuffling Wolf's Fair gets him mean lag, but simply short hopping and doing the attack as soon as possible then regularly landing does not get him any landing lag.So it seems as though even with L-canceling out, auto-canceling is in. It's done by landing when there isn't a hit box for the move out (ie. the beginnng or end). You've confirmed that it works for the beginning of the move, does it work for the end as well?
That's one of my next theories to test, thank you for reminding me.Good job on finding this stuff.
As for suggestions:
Think you can give Edge Canceling some moves a shot? Like Lucario's Bv, or other slow moving attacks?
-DD
Certainly.can u explain glide mechanics.. is there glide canceling, can u attack while glinding.. and so on
Yes, it seems like the better characters are proficient at this, such as Metaknight, Toon Link's Bair(link:http://www.youtube.com/watch?v=5QdrdPYuKus), Wolf's Bair(with shuffles), ROB's Fair, DeDeDe's Bair, and more.Since everyone is floatier, I was wondering if any more characters can use rising aerials (from the ground and/or mid-air jumps) to achieve a similar effect tot Jigglypuff's Wall of Pain?
Thanks for all your info and work.
Really? I think JBT sounds more fluid. Jump Back Towards makes no sense whatsoever in any English grammar I'm familiar with, but in a way, that facet has endeared me to the name.Edit: I just realized you called it Jump Back Towards, but I dunno, I think Jump Towards Back makes a little more sense, plus JTB rolls off the tongue better than JBT Granted we're not coining terms at this point, but JTB seems like a fitting name.
Don't ask those kind of questions for a while.How are characters standing to you so far. Who's really good, who looks to be badish, etc?
Good so far:How are characters standing to you so far. Who's really good, who looks to be badish, etc?
Also Jump back towards makes more sense as it describes what to do, you jump > turn back(around) > hold foward again so you get the momentum of the dash.
(blah blah glide stuff, point down go faster).
To be honest, I have no clue. I'll have to test that out. The most downward gliding angle is at around a 20 degree angle.Would it be possible then to use gliding in order to fall faster than a normal fast fall? Can you glide straight down?
Just a thought.
I can tell you this much. The game is very floaty and involves lots of air to air combat, just as Sakurai wanted. But in all, I guess it just depends on how you want to play yourself.Part of the reason I think some characters are having harder times than others is that we may be having trouble transitioning out of the Melee play style for characters and adjusting to the possible new ones.
For example:
How high is the stun on a hit from Samus' new charge shot? The knock back is nearly gone from what I hear, so possibly could it be a finishing combo opener?
-DD
You forgot about Meta's fsmash. It is a decent kill move.Good so far:
Metaknight - Silly aerial priority, can literally throw random crap out, but lacks a killing move aside from UpB.
Squirtle - All aerials are very good(notably Bair/Fair), fast and floaty.
ROB - Strong and good range, Up B can be reused(to an extent), and during your Up B you can perferm aerial attacks. You can literally Fair someone out the stage. I'll put up a vid later.
Crappy so far:
Samus: Just junk... slower, bigger most moves lost lots of knockback(notably Nair, literally has no knockback), hard to cancel missiles to hit chest area, homing missiles blow up on platforms.
CF: Yes, very unfortunate. CF's game was all about Shuffles and juggling, but his aerials get very noticable landing lag, making a juggle across the screen almost impossible.
So far, that's my analysis.
Could you try out Yoshi's edge canceled egg throws when you do these tests?That's one of my next theories to test, thank you for reminding me.Good job on finding this stuff.
As for suggestions:
Think you can give Edge Canceling some moves a shot? Like Lucario's Bv, or other slow moving attacks?
-DD