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lulz, you win the internet.#1 reason tripping needs to be removed. Anyone who attempts to refute this hardcore evidence is an idiot.
http://www.youtube.com/watch?v=xk79pxArWD0
(skip to 1:03)
No they're still lame in casual play. You're still trying to win y'know, just not for money.Tripping is lame
Infinites are lame.
Chaingrabs are lame.
Unless you never play a tourney or seriously.
That's my pet peeve.i lol'd.
but i <3 the no tripping code.
Okay, cool.Well, I'm going to be going to a friend's house tomorrow with my Wii and we'll be playing with tripless Brawl all day while I'm there. If I get any replays (which I'm sure I will) I will gladly post how the matches turned out for those interested. Fair warning, they're probably gonna be FFA with no items on so, if FFA isn't your cup of tea you might not be interested. But, usually, our matches are pretty hilarious so they may be entertaining. We'll see, I may get a few 1v1s in if I ask one of them if they want to.
That being said, I'll be gone all day tomorrow and into Monday afternoon so, I wouldn't expect the replays until closer to Thursday or Friday if I get any.
I've explained it many times before so I just really didn't feel like re-explaining it.Ensuring that every Wii has the code on would take about five seconds. Either the TO has their own set of SD Cards to use, or they take everyone's SD Card, connects it to the computer and sets the code to the SD Card. You cannot change the codes without a computer, so as long as the TO supervises the SD Card it would be a cinch.
...It's called supervising the Wii's, smart one. I think it would be pretty ****ing obvious if characters were modded.i have a question about this tripping thing... i hear people asking for it to become tourny legal... but that makes me wonder... if one can stop tripping, how would we know what else they have changed? what if we went to a toruny and modded wii's had other things changed that made the win go more towards a certain character or something
This post was worth reading for 11 pages.Behind every word of praise for the no-tripping code is a John.
Pure and simple.
"Waaaah! I don't like it when my character trips!"
Rationalize it in any fashion that makes you feel good.
No Johns.
o-O;Alright cool, tripping can be removed, jesus has come and everyone's saved from a faceplant to the floor, and a unexpected loss from a n00b. I'd love to not trip and all, but at the same time I dont care because I rarely trip anyway. So, lets leave at the removal of the tripping part, and forget about the wavedashing and all that, since that had disappeared for awhile, and if you've played since 64 you really shouldnt care since it wasn't in it as well, no matter how much of a break through in ssb series it was. Make a video of how the hit-stun will effect characters(which it really shouldnt effect them by much of anything) and I'll see about my opinion on that when ever you figure that out. On regards to other game mechanics, just leave them be for now, and just make special tourney rules later on for those that wish to have those mods in or not.
Second of all, if you really want to make it competitively, try enhancing already implemented game mechanic's(besides tripping since it is very dumb) and such to produce "NEW" things, that can still make this an competitive game (not as if though it already is, but who cares).
Ex. If you wanted to place wavedashing back in, really doesnt matter to me, then just find an easy way to make such a mechanic without trying to duplicate the original.
And to everyone in this thread that has complained about tripping AND to those that havent:
WTF STOP ARGUING AND COMPLAINING! IN THE LONG RUN, ITS NOT GOING TO MAKE A DIFFERENCE IF YOU TAKE IT OUT OR NOT!!! BRING YOUR OWN **** SYSTEM TO THE TOURNEY IF YOU HAVE TO IF YOUR GOING TO BE SO **** ANAL ABOUT IT! AND FOR THOSE THAT WANT IT OUT, STFU ALREADY!! WE ALL KNOW YOU HATE IT, IN FACT, I HATE IT, BUT IF YOU WANT SOMETHING OUT THAT BADLY THEN ****ING USE THIS CODE, OR IN FACT, COME UP WITH ONE YOUR OWN **** SELF IF YOU HATE IT SO MUCH!!!
Alright im through. Kudo's to the guy that made this. Nice find, and I hope to see what your later accomplishments are on mods to Brawl.
BEsides people, we've been modding ssb since 64. So STFU...
Nice. Just to make sure, it eliminates the random tripping but keeps the slippery traction, right?Zero tripping save for attack-caused tripping (e.g. ROB dtilt, Diddy's Bananas), so it would be no tripping on ice stages unless a trip-inducing attack is used.
...Oh man. What have you done!? Mere mortals cannot weild such power! It's an insult to God himself! Anywhom on a more serious note, was tripping that bad? And I got a feeling people won't stop there. Not until this is Melee 2.0... with Geno too.
Geez... I wonder If I ought to consider this code a blessing. But tripping compared to infinites is like peanut butter to Henry Lacodaball. Bad analogy, yes. Valid Point, Uhuh a guh yah duh haw! Even teirtards (Maybe tierturds? Did I just invent 2 new suggestive insults?) can agree that infinites and wall combos border on the unfair.
There's a lot of things in this post I agree with, but there are also a few things I disagree with (naturally I will be focusing more on my disagreements). This is my reaction to the thread as a whole, but this post of yours (GofG) hits on most of the topics I want to talk about, which is why I'm responding to it specifically.Ignoring Foxy's analogies, tripping cannot possibly make the game better, and has a chance of making the game worse, and can be eliminated (fixed) with relative ease in about 8 minutes.
This is a minor quibble in terms, but, well, definitively speaking, you are indeed resorting to hacks to fix the game. Installing the Homebrew Channel and booting up Brawl through Ocarina such that you can fix a certain value in RAM to 0? That, my friend, is a hack. It's a great hack, though -- the only minor problem I have with it is that it's fairly involved, and that's because Nintendo did something approximating a decent job with locking down the Wii so you can't do stuff like this. I love the fact that it's possible to remove the random initial-dash-replacing trips. As a matter of terms, however, it is truly a hack.We aren't "resorting to hacks" to fix the game, hacks are the easiest way of modifying the game (the alternative being sneaking into Nintendo's base of operations and, like the ninja, swiftly thieving a copy of the source code of Brawl and recompiling from source after making the (un?)necessary modifications). If we can do something that does nothing but improve the game with no side effects but sheer improvement, why wouldn't we do it?
Also, if you think that Brawl is no more broken then Melee, I'm forced to conclude that you don't have much experience with Melee. Prove me wrong, please.
There is competitive difficulty, and there is execution difficulty. Competitive difficulty comes from two players fighting, predicting, and tricking each other; execution difficulty comes from bad controls or bad control mechanics. Some equivalent terms for "execution" in this context are "artificial", "fake", and "bull****". Removing L-canceling and relaxing the timing on short-hops are two GOOD design decisions that Sakurai made. Melee was a great competitive game at the highest levels of play, yes? Since L-canceling had no downside, there was no strategic tradeoff between "to L-cancel or not to L-cancel" -- instead, every non-L-canceled aerial was a sub-optimal choice. Yes, L-canceling every aerial takes more technical skill than the alternative, but it more technical skill would also be required if every special move were performed by pressing B after a double-full-circle joystick motion, instead of the more sensible single-direction+B we have now. The premise of Smash is that technical skill should not be a barrier to playing well, performing brilliant strategies, or competing against another player.In response to your "Sakurai doesn't hate the competitive scene", you might have put up an argument against the quotes, but... the removal of hitstun, the removal of l-canceling, the easier-to-perform and taller shorthops, the incredible recovery given to every character, the addition of tripping, the p2p online system, the overall gravity decrease making for a floatier game... All are things which Sakurai directly implemented in the game and have made the game have a much shorter learning curve and a much lower skill ceiling, not to mention shrinking the gap between the scrub and the pro to almost nothing.
I really wish you weren't right about Sakurai being against competitive Smash, but alas, it certainly seems that way. Assuming correct translations (which itself is a bit of a dicey proposition, but probably holds), yeah... Sakurai appears to prefer that people don't get good at Smash, instead accepting wins and losses as they are doled out by the Random Number Gods rather than as they are earned through strategy and playing. And hey, people do play games based entirely on luck, but a fighting video game should not be such a game.You MIGHT be able to argue that all of these things don't affect competitive gameplay as much as we think they do, but if Sakurai truly understands that the competitive gamers kept Melee alive for as long as it was alive, why wouldn't he be making additions to the game that blatantly obviously appealed to the competitive scene?
I, along with people who understand this game much better than you do (Gimpyfish, Scar, M2K to name a few) propose that Sakurai's goal was to make a game where everyone wins.
A party game, not a fighter.
The quotes do nothing but corroborate with this.
Read the first post, I posted a tutorial on how it is done and what you use.This is pretty revolutionary to be quite honest >_>
I have a question though, is it hard/long/tedious task to install "no tripping"?
Perhaps this could be tournament standard for every tournament if its easy to do ^_^
yaaaaaaaaaay
I know, but I'm not asking how to do it I'm asking is it easy/quick to install?Read the first post, I posted a tutorial on how it is done and what you use.
It's quick if you know what you're doing (as in, you've done it once already and have the steps memorized) at most, it can take 10 minutes if you know what you're doing and have all the files already on your SD Card. If you don't, it's about 30 minutes and if you follow the tutorial on the first page, it's also pretty quick to do.I know, but I'm not asking how to do it I'm asking is it easy/quick to install?
xD
...
We're not changing the game to Melee 2.0, and even if we did, how in anyway would this affect you?
I just wanted to remind people that while no Smash was made to be competitive, Brawl was made specifically to be undermine competitive play.64 and melee weren't ment to be competative fighting game the community made it that way and i want to see what they do with brawl
Then why does stale moves affect knockback as well as damage?I just wanted to remind people that while no Smash was made to be competitive, Brawl was made specifically to be undermine competitive play.
The revamped Stale Moves system was made just to discourage spamming a few moves repeatedly (though it inadvertedly encourages people to spam projectiles and weak moves to keep finishers fresh).Then why does stale moves affect knockback as well as damage?
If you had read the thread, I have said this more than once now. The code doesn't work on WiFi unless your friend has the code too. If he lacks it, the minute someone trips on their screen (you won't see it because of no tripping being on for only you) you will desync and of course disconnect.No tiripping code is working great! Except the code doesn't seem to be working online whether I host or not. Is there something wrong with my connection or does this just not work online?
No. And, you mean to tell me you can't buy stuff that's under $10? You're that broke? :SIs there a way to implement the code without an SD card or SD card reader? I have neither and am too broke to buy either...
i'm not talking about a huge change >.> i'm speaking about something undetectable to the human eye.. maybe something like making hitbox for a tipper slightly larger then its meant to be,something this small could decide a 50% kill opposed to a 100% + kill...It's called supervising the Wii's, smart one. I think it would be pretty ****ing obvious if characters were modded.
BTW, there's no way to magically make wins go to a certain character, actually type coherent sentences, good God. People can not go to "tourunys" and make "wins go to another character".