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- Aug 13, 2001
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- Irene4
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Black Shadow can work if loosely based upon the Smash 4/Brawl Ganondorf, but only to a certain degree. Like, he's a big burly guy(and actually fits Ganondorf's shape more than Falcon's), so him being slow isn't a big deal. He does deal in black magic too. Also, we don't see his actual physical speed, just his vehicle's. So him being slow or fast isn't really defined that well. That said, he works as some kind of clone(not an Echo, though).
Even then, you clearly can't slap Ganondorf's old moveset on as said above. You can still base it upon an older version, but not every move works. Dark Dive does, but anything sword-related doesn't. Flame Choke wouldn't make sense, but making it a black magic version or even reusing Gerudo Dragon is fitting enough to him. Besides that, Ganondorf most definitely punches in canon(and in official artwork too), so it's not like he shouldn't be doing that or kicking in general. These are actions he legitimately does.
Overall, the idea has to be done carefully, but it doesn't make sense to use it to try and replace Ganondorf's moveset at this point. Not when it was already updated to be even more close to his portrayals(at least the normal version of him. TOTK is quite clearly a different Ganondorf by that point, having zero ties to Demise. It does help that BOTW/TOTK is practically its own thing with at most a non-canon spin-off in a HW game created based upon it). At worst, his sword is a non-canon design... but still actually fits his more brutish nature(which was in OOT/WW/TP to begin with). He just needs better balance, since despite being made more unique, he's gotten worse balance-wise. But, you know, having zero ways to deal with a projectile... oof.
Even then, you clearly can't slap Ganondorf's old moveset on as said above. You can still base it upon an older version, but not every move works. Dark Dive does, but anything sword-related doesn't. Flame Choke wouldn't make sense, but making it a black magic version or even reusing Gerudo Dragon is fitting enough to him. Besides that, Ganondorf most definitely punches in canon(and in official artwork too), so it's not like he shouldn't be doing that or kicking in general. These are actions he legitimately does.
Overall, the idea has to be done carefully, but it doesn't make sense to use it to try and replace Ganondorf's moveset at this point. Not when it was already updated to be even more close to his portrayals(at least the normal version of him. TOTK is quite clearly a different Ganondorf by that point, having zero ties to Demise. It does help that BOTW/TOTK is practically its own thing with at most a non-canon spin-off in a HW game created based upon it). At worst, his sword is a non-canon design... but still actually fits his more brutish nature(which was in OOT/WW/TP to begin with). He just needs better balance, since despite being made more unique, he's gotten worse balance-wise. But, you know, having zero ways to deal with a projectile... oof.