Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Probably not as much as people think. Olimar is made generic. Alph is in the same boat. While new Pikmin exist, they're more important to newer Captains. We're probably more likely to get a Captain from 4 than Alph separated.Y'know, all this talk of Echoes and their personalities makes me realize how low Alph must be on the ladder, so to speak.
I’ve got no problem with that. Whatever gets me the highest number of characters works for me. Although, in Dry Bowser’s case, I’d like to see them bring back Bowser’s Melee moveset and give that to him instead.Alph has no reason to be separated. The moveset is basically Pikmin & Captain, he fits perfectly in it.
Also, as much hate as Daisy gets, I'd like to see more echoes like her. Characters who only drastically change the base's personality. Funky Kong or Dry Bowser could work.
Interestingly, this shouldn't require the character to be a "clone", as the moveset isn't much different from Bowser's. Though it's clear that just number of moves isn't an exact science of how they're separated. Ken has quite a lot for an Echo, though there's a factor of how many total changes in the data(Ken is also higher, but isn't as high as Dr. Mario).I’ve got no problem with that. Whatever gets me the highest number of characters works for me. Although, in Dry Bowser’s case, I’d like to see them bring back Bowser’s Melee moveset and give that to him instead.
I liked the concept, and even how some worked... but you could still get them after having said move(it's one thing to get them while in a full session of Classic, but after that? It should've been removed from the unlock list). The Custom Equipment is naturally one that has multiple variations of the same item, so that's not a big deal(plus, you can sell it for easy coins to buy Trophies).Part of this comes from not being as concerned about balance, but I loved custom moves. Putting aside the frankly awful way to unlock them and they actually got me playing numerous fighters I wasn't really into otherwise. Scalding FLUDD alone finally get me to enjoy Mario after Brawl really turned me off in some respects. They're likely not coming back given the sheer amount of work to make them practical for every fighter, but it is the thing that still has me occasionally going back to Smash 4 on occasion.
It's actually interesting to me to imagine the variations the newcomers in Ultimate would have had the concept continued. Banjo Kazooie especially intrigues as to how they would have changed up their specials.
Ditto. 5 or 6 Pikmin can definitely be balanced; Olimar just needs to be penalized for losing them, instead of him being able to pluck them whenever. Something like him earning lost Pikmin back through KO's.I just want Olimar to go back to having 5 Pikmin out at a time. I thought he was a lot more fun to play in Brawl than he is now. Probably another unpopular opinion because I admittedly know little about game balance.
I thought that it was because of the 3DS's limitations. They had to make other compromises due to the 3DS's limitations. ZSS, Sheik, and Charizard were separated, the Ice Climbers were outright cut, and King Dedede's side special now tosses only Gordos instead of having a random chance to throw a Waddle Dee, a Waddle Doo, or a Gordo. Olimar also got another change in Smash 4, in that he now plucks his Pikmin in a set order instead of a random order.I wouldn't be surprised if 8-Player Smash demanded them lower the final count, in both For Wii U and Ultimate. 3DS was one thing.
They only minorly changed other characters to use slightly less materials to work in 8-Player Smash, but a full out model? Yeah, that's definitely a bigger deal. They also have some kind of A.I. so that might add to it too.
It'd be great, but might not be feasible. However, the next Smash is a whole nother kettle of fish. Maybe the Pikmin & Captain can be unnerfed. Though there's no denying that having 5-6 is stronger, yeah. But I don't remember it being an issue during Brawl? Lag factors aside, of course.
I was talking about beyond the 3DS. Please read the entire thing again. I already directly acknowledge that the 3DS having a part. Just that it was probably not the entire factor for why it's still like that.I thought that it was because of the 3DS's limitations. They had to make other compromises due to the 3DS's limitations. ZSS, Sheik, and Charizard were separated, the Ice Climbers were outright cut, and King Dedede's side special now tosses only Gordos instead of having a random chance to throw a Waddle Dee, a Waddle Doo, or a Gordo.
My argument against it is that making that many alternate moves is a ton of effort I'd prefer went into making more new characters instead.As someone who despised how custom moves were implemented and balanced, I don't think "They're unbalanced" is really a good argument against it.
Completely agreed. I'd rather we get more of any other kind of content than "Hey guys here's two worse variations of Sing (literally how did you guys manage to do that) you'll never get to use in 90% of matches anyway! :D "My argument against it is that making that many alternate moves is a ton of effort I'd prefer went into making more new characters instead.
When it comes to custom moves, the juice wasn't worth the squeeze.
Give Mega Man's customs to a Bass echo.If they want to recycle some of the better customs like Palutena's and Mega Man's, I'd rather they go to new characters rather than restoring a custom option for just a handful of fighters.
For the most part, I think Bass should have Treble involved as his Up-B, if not his Final Smash, since Treble is a big part of Bass. Tornado Hold and Beat could go to Proto Man and/or Roll if either of them were made a Mega Man Echo.Give Mega Man's customs to a Bass echo.
Custom Moves can still be Unlockable, just make them purchasable instead of them appearing randomly when they feel like it. It be an extra thing to spend the In game currency onI recall the best set of custom specials beyond Palutena and the Miis were Mega Man's. I think it'd have been cool, or would be cool in the future, to revisit some of those and apply them to a semicloned Proto Man or something. Shadow Blade and Skull Barrier particularly stand out.
Honestly I always thought it was a little odd Palutena got favored for unique custom specials. I get the sentiment behind it since she utilized the powers from Uprising and they probably just threw every idea they had in there to show off customs - particularly after the Miis. But in a game where it felt like everyone had some "hook" or gimmick that made them stand out, the customs struck me a bit as trying too hard to give Palutena a similar gameplay hook. Which I don't think suited her all that well, and I'm glad that they moved away from it even if they made some flawed moveset choices. And because as Dinoman just said I do think it kinda hurt her potential in the long run, and now she's quite a good character after shedding them.
I don't think we need custom moves back, but it might not be such a bad idea if they want next game to stand out a little more. I agree that Smash 4 doesn't really sell the idea properly, but given a retailored focus and learning from previous mistakes perhaps they could find a way to make them a little more compelling and balanced. I want to mention the fact that they needed to be unlocked in Smash 4 definitely hurt their utility also, it pretty much discouraged me from even bothering because I didn't want to put in all that work. Make them all available from the beginning and put a little more focus on them than "fireball becomes big slow fireball" 20 times and maybe we can work with it this time.
The problem with Final Smashes is that they're in this awkward middle ground where they're no longer the varied, chaotic, casual mode wild cards but still aren't good as traditional fighting game supers which Ultimate tried to lean towards.Custom Moves can still be Unlockable, just make them purchasable instead of them appearing randomly when they feel like it. It be an extra thing to spend the In game currency on
In any Case, While I'm not sure if Custom Moves themselves will return in Smash 4, It would be Cool if Characters did get Extra moves to play around with. Something like EX Moves, or Super Moves. I actually think they should get rid of Final Smashes how they are right now, I personally think at this stage in the game they might be more limiting personally.
THIIIIIIISA really big issue with Custom Moves’ implementation in Smash 4 that people keep forgetting to mention (unless I just overlooked it) is the fact that you have to go to the customization menu and assign them there before using them, which is a massive hassle for both casual and competitive play. They’d be far, far more usable if you could select them directly from the character select screen. You can’t even just mess around with random special move picks casually, you have to set them beforehand.
I'd want an Oatchi moveset to use Pikmin for (mostly) non-combat purposes to:When it comes to Pikmin i still think Oatchi would be the best option should they chose to put another Pikmin character into Smash.
Oatchi plays just like the captains in Pikmin 4 but they can also fight themselves. You could even use things like Ice Pikmin and Rock Pikmin to differentiate them from Olimar/Alph
See this is where we differ.Alph has no reason to be separated. The moveset is basically Pikmin & Captain, he fits perfectly in it.
Also, as much hate as Daisy gets, I'd like to see more echoes like her. Characters who only drastically change the base's personality. Funky Kong or Dry Bowser could work.
tbh like I said before, Palutena was already pretty nuts with Super Speed and Lightweight back in Smash 4, the one thing that kept her in check and prevented her from being totally broken was how still pretty slow and crappy a lot of her normals were, which all obviously got heavily buffed in Ultimate. So I could see why the devs prolly thought bringing back SS and Lightweight on top of that would have been overkill. Sakurai even noted back in 2015 how busted the former move was lolI didn't love the implementation of custom moves in Smash 4. Most of them felt very bland and uninspired, basically boiling down to "fast but weak" or "slow but strong" variants. There was the occasional elemental change, like Link's electric spin attack and Mario's burning hot F.L.U.D.D water, but even those didn't leave a lasting impression.
Megaman and Palutena were obviously the stars of the show when it came to custom moves. Megaman felt like he could work without them, but for Palutena? They were her entire claim to fame, even being highlighted in her trailer.
Which is why I'm disappointed Ultimate completely dumped them from her kit specifically. I don't mind, like, Wario losing the Flowery Fart... but Palutena losing Celestial Fireworks? Super Speed? Jumpglide? It makes her feel so much more boring in Ultimate. She's so... standard.
So I propose... being a goddess should naturally give Palutena some inherent advantages, right? If she's a being of higher power, I think she can afford to have a higher number of moves than every other fighter. So what if her specials all had tap/hold variants that give different results? I feel like it's straightforward enough and a good solution that includes her lost specials but doesn't require customization from a menu.
Obviously she'd need rebalancing to make this work.
Palutena’s custom moves were the most difficult for me. On a basic level, Palutena has 3 times as many special moves as the other characters do. Creating her was very hard (laughs). There were also times where Palutena’s Super Speed and Shulk’s Monado Arts broke the balance of the game, so dealing with those problems was tough as well.
I don't expect Mega Man will get multiple Echoes. So I'd prefer the one that's a villain.For the most part, I think Bass should have Treble involved as his Up-B, if not his Final Smash, since Treble is a big part of Bass. Tornado Hold and Beat could go to Proto Man and/or Roll if either of them were made a Mega Man Echo.
If the shotos and Kazuya can have double the amount of moves of everybody else, I think Palutena can afford to have double the amount of specials. She could be balanced around it, it'd require work, but I think it'd be worth it. Her current kit is just so flat, and she doesn't sell the power fantasy of playing as a godsess at all.tbh like I said before, Palutena was already pretty nuts with Super Speed and Lightweight back in Smash 4, the one thing that kept her in check and prevented her from being totally broken was how still pretty slow and crappy a lot of her normals were, which all obviously got heavily buffed in Ultimate. So I could see why the devs prolly thought bringing back SS and Lightweight on top of that would have been overkill. Sakurai even noted back in 2015 how busted the former move was lol
Semi-old Sakurai interview, covering custom moves, version differences, balancing, and more!
A year-old Sakurai interview from Dengeki Nintendo’s February 2015 issue. Sakurai talks about customs, version differences, the fun of Smash, balancing, and more.sourcegaming.info