Jacob the JesusFreak
Smash Rookie
lucario can down A and down B stall
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Zelda's side B also stops your vertical momentum, so you'd go back on the spring. However, the din's fire has a minumum distance that it travels before exploding, and thus stays on the screen even though Zelda's side B animation has been cancelled by the spring. Then you can do another din's fire before the first one even explodes. If done fast enough you can get a nearly continuous stream of Din's fires because each on will be exploding shortly after the last.Thank you very much, Doval, I get it now, except for one thing. How does this let you have multiple Din's Fires? Probably a stupid question, but oh well.
However, not to be the bubble-burster, but this is completely useless.
Useless? I think not.Sonic uses a spring on the ground, Zelda jumps onto it. Sonic then grabs their opponent while Zelda continuously pounds him/her with Din's Fire. Once the spring is gone and the opponent is in the air, Sonic hits the opponent with his f-air while Zelda finishes with a lightning kick.
And thanks to you, Sonic Wave. Apologies for my ignorance in this area; I'm not very well read on glitches like this.Zelda's side B also stops your vertical momentum, so you'd go back on the spring. However, the din's fire has a minumum distance that it travels before exploding, and thus stays on the screen even though Zelda's side B animation has been cancelled by the spring. Then you can do another din's fire before the first one even explodes. If done fast enough you can get a nearly continuous stream of Din's fires because each on will be exploding shortly after the last.