Retalvio
Smash Rookie
- Joined
- Oct 23, 2014
- Messages
- 2
New Technique:
First off IAP stands for Instant Air Phantasm. In Sm4sh Falco's Phantasm has longer start up and recovery when used on the ground compared to his air Phantasm. Here is a link to a video demonstrating the difference (attach this to youtube url since I have not yet posted 10 posts) /watch?v=6Ks4NtR2ydU&list=WL (sorry for lack of capture card or too much of an in depth video analysis of this hopefully with one of you guys out there we can get a video to better explain it than I can.) I have tried IAP with Fox but unfortunately the recovery/start up time on it is still the same as the ground version as far as I can tell, and not as significant as Falco's use for this technique.
Personal Assessment:
Falco in this iteration of the Smash Bros. series had his play style changed from rush down character to a patient punisher and more analytical. I would dare say a semi-zoner. I say this cause my general play style whilst playing Falco in this game usually consists of keeping my enemy within a space that is about the range of a single fox trot, and/or the length of a full range D-Tilt (Down Tilt).
Things to keep in mind while playing (Sm4sh) Falco:
Kill potential moves - Last hit of F-Air (Foward Air)
Sweet Spot of Down Tilt
B-Air (Back Air)
B-Throw (Back Throw), this one has a special requirement of having the follow up hit (blaster) having to make contact also only works if the initial throw sends the enemy off screen without the follow up hit
Tilts - Use your tilts constantly, they are Falco's best friend(s)
It is also OKAY to use your reflector as an attack in this game as actually a means of spacing. It has knock back on hit, and shield, although it takes time to get used to when it's a safe option to use against the character match up so use it situationally.
Hope you guys find this any bit useful.
First off IAP stands for Instant Air Phantasm. In Sm4sh Falco's Phantasm has longer start up and recovery when used on the ground compared to his air Phantasm. Here is a link to a video demonstrating the difference (attach this to youtube url since I have not yet posted 10 posts) /watch?v=6Ks4NtR2ydU&list=WL (sorry for lack of capture card or too much of an in depth video analysis of this hopefully with one of you guys out there we can get a video to better explain it than I can.) I have tried IAP with Fox but unfortunately the recovery/start up time on it is still the same as the ground version as far as I can tell, and not as significant as Falco's use for this technique.
Personal Assessment:
Falco in this iteration of the Smash Bros. series had his play style changed from rush down character to a patient punisher and more analytical. I would dare say a semi-zoner. I say this cause my general play style whilst playing Falco in this game usually consists of keeping my enemy within a space that is about the range of a single fox trot, and/or the length of a full range D-Tilt (Down Tilt).
Things to keep in mind while playing (Sm4sh) Falco:
Kill potential moves - Last hit of F-Air (Foward Air)
Sweet Spot of Down Tilt
B-Air (Back Air)
B-Throw (Back Throw), this one has a special requirement of having the follow up hit (blaster) having to make contact also only works if the initial throw sends the enemy off screen without the follow up hit
Tilts - Use your tilts constantly, they are Falco's best friend(s)
It is also OKAY to use your reflector as an attack in this game as actually a means of spacing. It has knock back on hit, and shield, although it takes time to get used to when it's a safe option to use against the character match up so use it situationally.
Hope you guys find this any bit useful.