Masondeanm
Smash Cadet
- Joined
- Mar 29, 2015
- Messages
- 64
I found this by accident. I have no idea if it's new or not, but I've never seen it before. I have not tested it extensively, but I would guess that it works on every edge.
How to execute it:
1. Position yourself such that fsmashing towards an edge will cause you to teeter.
2. Fsmash towards said edge.
3. While in the fsmash animation, press up on the control stick and either L, R, or Z. Do not let go of these until Jigglypuff begins to fall. Once she's falling you can let go of whatever button you pressed, but keep the control stick upwards.
4. Once Jigglypuff is falling, press B.
What's Happening:
Turns out when you buffer a shied during Jigglypuff's fsmash, and she goes up against an edge, instead of stopping and shielding, she just falls off. Because you buffer up on the control stick during the fsmash, it doesn't register as a jump, and when you press B, that executes an Up-B (sing). As you probably know, If you sing you can grab the edge regardless of the direction you were facing, so Jigglypuff grabs the edge.
Not sure how useful this is, or if there's any other applications of falling off an edge right after an fsmash (it works on platforms too).
Provided this is actually new, I honestly don't know what to name it, but that can be figured out later.
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