I agree. There's no such thing as overrepping. Honestly, they could add a minimum of four characters per franchise(save R.O.B., Pikmin, and that's it) and nobody would be overrepped.
At least it isn't ten
@Diddy If they do, it better resemble GC controller-comfortable controls.
Anyways, new moveset idea for Victini.
[COLLAPSE="Victini Moveset V2"]
(B): Searing Shot: He brings both hands up, and charges a huge fire ball above himself. It takes 1 second longer to charge then Lucario's Aura Sphere. When released, and fire ball with fiery rings surrounding it will be shot straight forward. It's one click slower than Lucario's Aura Sphere, and goes 3 character spaces forward. When it hits someone, it explodes 1 1/2 character spaces around it, and does higher damage than a Bob-omb, but less knockback than a Bob-Omb. If it goes 3 character spaces, and hits no one, it'll do the effect stated above, except it'll do half of what it usually does.
(B)>: Zen Headbutt: Victini dashes forward in quick succession. If opponent is near, he'll grab them, then headbutt them forward. If you use this in the air, it'll be like Jigglypuff's (B)>. If he grabs someone in the air, he'll put them under him, and he'll fly straight down, with his head to the victim. A mix of Lucario, Jigglypuff, and Ganondorf's (B)>.
(B)v: Work Up
He holds the ground with both hands, and then starts to glow orange and blue. Anyone who attacks him does damage, but no knockback. They might wanna step off, because when attacked, he'll grab the opponent, and do double the damage they did to him. So, if Ike does around 30% DMG, Victini does 60% DMG. The opponent will also be shot upwards, but always 2 character spaces upwards. Sheilds will shatter if they do try to sheild. Takes 2 seconds for Victini to recover from it.
(B)^: Flame Charge:
He shoots himself upwards, then press the analog stick in any direction, and he'll be shot that direction as well. Much like Pikachu's, but does Fire damage, and has a sweet spot on the 2nd dash, which is at the tip end of his dash (Like Wolf's (B)>).
FS: V-Create:
He'll dash straight forward, as fast as Marth's (FS) dash. If anyone's hit, they get shot upwards. Then, a citimatic shows all of them in space, then in the distance, Victini comes, and hits them with V-Create, doing exactly 180% DMG. He'll always land in the middle on the stage, and his landing is super godly: He'll hit everyone, then slam onto the ground, and then explode. How the explosion works involves his new Victory Star Trait.
Victory Star: When Victini KO’s an opponent, his forehead will glow a tiny bit. After three kills, his forehead will be shiny orange. For every kill, Victini’s fire moves gain power, doing 0.5x more than they did before. The maximum number of kill-charge is 3, meaning 1.5x the charge. Now, when he dies, he loses this boost, and will have to regain. The special part about this is that when Victini uses his FS, the energy is taken, and used for an explosive landing. If there are three kills x V-Create, Victini will land, blowing up 2.5 character spaces around him, auto KO everyone nearby with 100% DMG.[/COLLAPSE]
Please rate!