Metal Overlord
Smash Hero
I'm honestly not surprised no one else answered lol
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I never had a problem understanding the story without voices. One thing you mentioned is we don't know what the characters are doing this, but we don't need a huge back story to get the picture. Especially since the story is really just "Go beat up X." When you have 30+ characters and trying to get them to all have some spotlight, it's probably better to just get the point across and move on. Most of the time, they fight because they are good guys as is the case a lot of the time. I'll give you that some details will get missed, but it works for a game to just get a point across.My problem is that it leaves a lot to be desired in the story telling process. Can you imagine how Kid Icarus Uprising would've been told if we left it all to miming?
Non verbal cues aren't bad, but there were a number of times in the SSE where it seemed like it left way too much to the audience to understand the context. I mean, what the heck was Yoshi doing and why was he going with Link. What adventure was Link going on before the purple rejects started to show up? Why's Zelda with Peach? What's the context of the opening fight if being a trophy is worse than death?
1: Branching out endings probably isn't the best option.There are some basic, but dramatic changes that could make it a lot of better.
1. Break up the storyline into perspectives. Like in BlazBlue, you see only that character's side of the story. Maybe even include branches so you can get joke/bad endings.
2. Every character's storyline focuses on character interaction with action in between to keep the pacing up.
3. Let the storylines merge at a certain point and you obtain more freedom on who your "team" is at this point.
4. Let the characters talk, for God's sake. That's one of the biggest killers of the SSE.
5. Keep the levels interesting. SSE's levels were absolutely boring. There were no real puzzles and it wasn't really branching as it was ultimately about getting from point A to point B.
6. NO CRAPTASTIC ORIGINAL ENEMIES!
7. Put some freaking strategy into the bosses.
This. Some characters CAN talk in text boxes, but apparently not outside them, namely Zelda, Ganondorf, Dedede, Bowser (though he did talk once. Not pretty.), etc.No talking from those who don't normally.
Leave it to Text Boxes, please. They're far better and we don't have to worry about crappy voice acting(which is guaranteed).
I never said they had to have voice acting. Text boxes like Zelda would've been just fine. For me, "Go beat up X" does not suffice for me, not when Sakurai makes such a big deal about it and everyone hyping it as if it were the next Kingdom Hearts.I never had a problem understanding the story without voices. One thing you mentioned is we don't know what the characters are doing this, but we don't need a huge back story to get the picture. Especially since the story is really just "Go beat up X." When you have 30+ characters and trying to get them to all have some spotlight, it's probably better to just get the point across and move on. Most of the time, they fight because they are good guys as is the case a lot of the time. I'll give you that some details will get missed, but it works for a game to just get a point across.
I had a really good reason a while back and I forgot it. Dang it.
No. Never.@Starphoenix: If they go with simply expanding Melee's Adventure Mode, I would agree, but if we're getting another SSE, then I think some characters could do well with speaking lines.
Voice acting is fine, as long as the English voice acting isn't crap again. Mario, Luigi, Wario, Samus, Meta Knight, Falco (lol New Yowrk; I prefer his Star Fox 64 voice, though), The Pokémon Trainer (it's the actual voice actor for Ash), Lucario (epic), Captain Falcon, Marth, and Snake all had great voice actors, though.No voice acting. Period.
Only Mario, Luigi, Peach, Bowser, Toon Link, Samus, Meta Knight, Fox, Falco, Wolf, Mewtwo, Lucario, the Pokémon Trainer, Captain Falcon, Marth, Roy, Ike, Pit, Snake, and Sonic have talked much out of all of the playable characters in smash thus far. And even then, Mario, Luigi, Peach, Bowser, and Toon Link are unlikely to talk much, if even at all. Also, so far in smash Marth and Roy only speak Japanese.Too many talkies, that's their problem.
Not much. However, it showed a small window of the platform-styled feel of each franchise that could be built upon. More than anything, Melee's adventure mode shows potential for what could be an epic quest through all the franchises represented with characters in smash... and maybe a few more.How much of Melee's adventure mode was actually platforming?
*twitch* *twitch*Voice acting is fine, as long as the English voice acting isn't crap again. Mario, Luigi, Wario, Samus, Meta Knight, Falco (lol New Yowrk; I prefer his Star Fox 64 voice, though), The Pokémon Trainer (it's the actual voice actor for Ash), Lucario (epic), Captain Falcon, Marth, and Snake all had great voice actors, though.
Get the actual voice actors of the characters. Peach (get her Melee voice or canon Mario voice actress back), Ike (his PoR/RD voice actor is good), Pit (his Uprising voice), Fox (preferably his Star Fox 64 voice actor), Wolf (Star fox 64 voice; he can't let you do that whoever you are!), etc. By the way, I'm not counting playable characters that don't talk.
Obviously Sonic would get his new voice actor, which is a major improvement. I actually think it's Sonic's best voice actor yet. *inserts a sad yet epic Urkel reference*
Well it sounds like it. Ash's new anime voice actor sounds pretty generic.Michele Knotz, the voice actress for Pokemon Trainer, NEVER voiced Ash! Ash's actress is Sarah Natochenny!
She makes Peach sound like she's a Japanese person from Japan... at least in Brawl. In Galaxy 1 and 2, she sounds fine. Still, I thought Peach's Melee voice actress was the best.And Samantha Kelly, Peach's Brawl voice actor, has been voicing Peach since Mario Strikers Charged. She is the canon voice now.
Her Melee voice was her old actress, Jen Taylor.
Hence why many people here refer to some of these Pokémon/Pokémon transformations as "Digimon."Also, did I miss anything? I just checked up on Pokemon, and them new formes are ridiculus...
http://serebii.net/black2white2/forms.shtml <- Wtf?
Does that mean you like to ride motorcycles with your mistresses=??? Or are you not that Strong!It is Arkansas.
Pretty interesting, some of these things i've never known before. Anyone remember this stuff from Famitsu way back when to validate some of it?I can't remember if I posted this on NeoGAF, and it isn't really 100% on topic, but I made bullet points of the old 2002 Famitsu translations I found on my old computer pertaining to Melee. There's some good insight in here, I think. It's interesting that a lot of these concepts ended up making it into Brawl.
It was decided early on to separate the newcomers into two even groups for balance reasons: fan favorites (as determined by a survey) and unique, unexpected characters.
Bowser, Peach, Mewtwo, and Marth were culled from the fan survey.
Zelda, Sheik, Ice Climbers, and Mr. Game & Watch made up the other group.
Just in case Sakurai couldn't get approval to use Marth from Intelligent Systems, he had some King Dedede concepts ready as a backup.
Wario placed third in the poll, but with Bowser and Peach pencilled in, Sakurai didn't want to include 3 Mario newcomers.
Sakurai considered adding a character from Pokémon Gold/Silver during planning, but none of the popular options were feasible.
He thought about having a trainer summon the second generation starters, but there wasn't time/resources for such a labor-intensive character.
Pichu was promoted as the main Pokémon from those games, but it would have been too similar to Pikachu, so Sakurai passed on it.
Thinking back to Pichu is partly what made Sakurai want to include clones.
Clones were not included in Melee's planning documents.
Sakurai had a hard time deciding on all of the clones, though some choices came easy like Pichu and Young Link.
Sakurai says that he probably could have finished Dedede in the time it took to make the 6 clones, but he's glad he was able to beef the roster up a bit.
Wario was briefly considered as the Mario clone, with low speed and high attack power, but Sakurai felt that Wario deserved better.
Dr. Mario made sense for a few reasons: he's from a critically-acclaimed retro game, the team wanted to include his music, and because a doctor would probably be on hand at an event as violent as Smash Bros.
Wolf was considered as Fox's clone, but with shared animations Sakurai felt he would just be perceived as a gray-colored Fox, so he went with Falco for his drastically different appearance and excellent jumping capabilities.
Leaf was considered as Marth's clone, but when Sakurai went to Intelligent Systems for approval they gave him an early look at the GBA Fire Emblem, and he agreed that Roy would be a better fit. Sakurai mentions his fire properties as making him stand out.
Ganondorf was the last character added to the game. He was only included because he was popular, had a similar body type to Captain Falcon, and because Sakurai couldn't really think of any additional plausible clones.
I thought it was a plant and not a woman. Now all I see are women!I saw the giraffe before, but not the other thing. Can't unsee it.
Welcome to the internet!oh god, why? Cannot unsee!!
Never heard of that before. I doubt I will hear of it again!And don't forget Dino Crisis and Breath of Fire. They never had a sequel since their last games because they sucked so hard.
I don't think it really pertains to the Forbidden 7 per se as I believe, at least the impression I have gotten from Sakurai, is that there were quite a few characters not implemented apart from those.Does that make the Forbidden 7 much more feasable?
Or will there be some things not done, like Toon Sheik?
"Waits for Chrono to see Leaf and freak out in someway"
Some of that stuff holds up, such as Dr. Mario and the music, and Sakurai thinking about the PT concept.
That Wolf and Dedede stuff, kinda goes back to that other post from a while back. I'll have to dig it up in the info thread if anyone wants.
Story: Sonic and Mario. Teaming. Together. Admit it; all of you who were Sonic and Mario fans in the 90's torn by being torn between two lovers just had a fangasm.I could care less about the story for a Smash Bros game.
Well, other than you.You'd be surprised who cares.
Agreed... I guess.Like noted, it only counts on a technicality. I barely count it.
That's an odd way to save things. lolHere you go.
If we need proof for this, we need the Famitsu that states that Dixie was originally a tag-team for Diddy but couldn't work, as well as the Famitsu that says Animal Crosser was planned.While I agree with your point Triple Dash, this all just seems like a rumor that just hangs around without any proof. I want proof of this, not chit chat chatter.
Seriously one of us needs to google every issue of Famitsu from 2002! It gets referenced too much for it's own good... unless it really is true!
All anyone ever does on these boards is site Sakurai's words with almost no back up. Usually we don't argue because half the time we know what interviews were being discussed.I've never seen that before, and it does not include a link. Besides, I'm sure someone has a copy of such an Famitsu from 2002 that we would have read before. I'm calling "fake."
This is so crazy I want it to be real, just for kicks and giggles.I've posted a lot of rumors over the years. Some of them are outrageous while others are definitely plausible. Every once in awhile there's a rumor that I can't decide on posting or not. This is one of those rumors...and I figure I'll give it a post. Wait until you hear this one.
- a marketing agency in Sacramento, California teamed with Nintendo for an E3 video
- the video features rapper Eminem
- post production work on the video will be going on this week
- video includes footage of a Nintendo-published Wii U title called "Acid Ghost", which is aimed at older gamers
- Eminem will play the game in this video
Yeah, I told you it was a crazy one. Now who wants to take a bet that this is the real deal!? Thanks to our anonymous source for the heads up.
See, I've actually been linked the sources, and they are legitimate.If we need proof for this, we need the Famitsu that states that Dixie was originally a tag-team for Diddy but couldn't work, as well as the Famitsu that says Animal Crosser was planned.
Otherwise, those two are just "rumors that just hang around without proof", and no, word of mouth from anyone here doesn't count.
Yes. However, I want the story in Brawl destroyed, and I just want it to be all about the playable characters and universes they are from, as well as many a few other universes from series without playable characters. Maybe have a "smash world" at the end of the story like in previous classic/adventure modes.@johnknight1: Isn't the fact you're fighting to make a better story means you care about it?
Yep. Dixie is a great choice. Without Diddy Kong overshadowing her (well, K. Rool kinda is), she will definitely get a few good looks from the smash bros developers.As for Dixie, it's the one I expect the most(that hasn't been confirmed). The others are all very good choices, IMO.