ForgottenLabRat
Smash Journeyman
So something that has always bothered me in games is luck. I hate games that rely too heavily on luck for someone to win, and I think Olimar has this problem and drives many players away from him because of that which is sad because of how cool and unique a character he is. Anyways I have been thinking of ways to remove the huge luck factor in Olimar, by Making Manadolimar (Name is subject to change)! Basically making all his pikmin the same type and using down B will change them all to another type. I will explain this more in depth below.
Note: Of course what I am describing won't be balanced if you take it word for word
Concept: Shulk (sort of) + Olimar
Changes:
Purple Pikmin: have increased damage, but attack slower (not move speed, just ending/starting lag)
Blue Pikmin: weaker damage overall, better grabs, but heals on hit (something along the lines of 20% of damage dealt)
Red Pikmin: Fire(more hitstun), more powerful aerials, but everything else is weakened
Yellow Pikmin: electric(more hitstun), weak aerials, smash attacks do less damage but stun like ZSS Dsmash
White Pikmin: Very weak everything, but causes your opponent to move slower than normal for small amount of time (I might change this as it could be very annoying to fight against)
Neutral B would only pick one kind of pikmin so they are all the same (ex: 4 red pikmin)
Down B will change the color of all the pikmin to another color
I was thinking about Olimar being able to cancel the ending lag of a move with DownB, but thought it too powerful.
Side B has more properties than just damage over time (They have cooler effects)
Purple: Normal, so just hitback
Blue: Does no damage but heals Olimar while attached to the opponent
Red: While the red pikmin are on the other person they receive more knock back and hitstun from attacks
Yellow: stun like ZSS Dsmash, but for not very long
White: do a lot of damage per second and make the opponent flinch.
Note: Pikmin on the opponent will stay their type of pikmin until released or just get killed
Tell me what you guys think. This concept was me just having a lot of free time plus a love for Smash. This is in no way even intended to be put in the game or anything but more of ideas for unique character design.
Note: Of course what I am describing won't be balanced if you take it word for word
Concept: Shulk (sort of) + Olimar
Changes:
Purple Pikmin: have increased damage, but attack slower (not move speed, just ending/starting lag)
Blue Pikmin: weaker damage overall, better grabs, but heals on hit (something along the lines of 20% of damage dealt)
Red Pikmin: Fire(more hitstun), more powerful aerials, but everything else is weakened
Yellow Pikmin: electric(more hitstun), weak aerials, smash attacks do less damage but stun like ZSS Dsmash
White Pikmin: Very weak everything, but causes your opponent to move slower than normal for small amount of time (I might change this as it could be very annoying to fight against)
Neutral B would only pick one kind of pikmin so they are all the same (ex: 4 red pikmin)
Down B will change the color of all the pikmin to another color
I was thinking about Olimar being able to cancel the ending lag of a move with DownB, but thought it too powerful.
Side B has more properties than just damage over time (They have cooler effects)
Purple: Normal, so just hitback
Blue: Does no damage but heals Olimar while attached to the opponent
Red: While the red pikmin are on the other person they receive more knock back and hitstun from attacks
Yellow: stun like ZSS Dsmash, but for not very long
White: do a lot of damage per second and make the opponent flinch.
Note: Pikmin on the opponent will stay their type of pikmin until released or just get killed
Tell me what you guys think. This concept was me just having a lot of free time plus a love for Smash. This is in no way even intended to be put in the game or anything but more of ideas for unique character design.
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