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...I don't know if this is trollingit just requieres timing. just like wavedash.
you cant explain how to wavedash.
welcome to smashboards and remember that turning off tap jump will instantaneously make you a top pro...I don't know if this is trolling
You mean it doesn't?welcome to smashboards and remember that turning off tap jump will instantaneously make you a top pro
Lol... sorry, but this is great. Definitely trolling. Anyways...I Anyways know if this is trolling
The issue is getting it to work consistently with vanilla Gordos. It depends on the spacing and trajectory of the launch, how you angled it, the shape of the stage, and probably some other things. I've not been able to do it at 100% consistency, not even on the same stage, sticking them feels very random.land the gordo on the hitbox for the handhold of the edge at a horizontal or upwards trajectory, I was able to reproduce this 100% on Wily's castle and FD, it was a little more difficult on omega green hill zone
I also later found that this could be done on non-fall-through ledges that don't have handholds, such as the blocks on Mario's scrolling stages.The issue is getting it to work consistently with vanilla Gordos. It depends on the spacing and trajectory of the launch, how you angled it, the shape of the stage, and probably some other things. I've not been able to do it at 100% consistency, not even on the same stage, sticking them feels very random.
However, the Bouncing Gordo custom move almost guarantees that you stick them to the wall. They also have some other uses different from the default type, in exchange for the utility that vanilla Gordo provides. It's hard to say which type of Gordo is better, I like both options but currently use the Bouncing variety on my custom D3 set. That may change in the future though.