Shaaack
Smash Cadet
- Joined
- Jul 31, 2013
- Messages
- 34
Hey guys ! A friend of me discovered an advanced technique since the Demo with Pika, and started to speak about it to me when he discovered that this technique also works for Palutena ! Then I also tried it with Zelda, and it seems like it works too !
https://www.youtube.com/watch?v=tm2gxwvSbG8&feature=youtu.be
So let's speak about it. With these 3 characters, if you up B and land on the edge (you have to "slide" a bit, so don't land exactly on the edge otherwise you can SD, or just grab the ledge) you can cancel the lag of your UP B ! It really looks like the Quick Attack Cancel (QAC, for Pikachu) in Brawl, but now you only can do it on any edge. It's a bit tricky at first, but then it becomes easier. I tried it with many other characters, and it seemed like it didn't work, but maybe it's just super duper tricky. Also, I didn't try it with custom moves for some reasons
gfycat: Pikachu : http://gfycat.com/IncomparableFakeGrebe Palutena : http://gfycat.com/InformalSarcasticHuskyZelda : http://gfycat.com/FragrantDeliciousAbyssiniancat
Tell me if I'm totally wrong and we already now this, but I thought it would be useful to make a thread about this.
https://www.youtube.com/watch?v=tm2gxwvSbG8&feature=youtu.be
So let's speak about it. With these 3 characters, if you up B and land on the edge (you have to "slide" a bit, so don't land exactly on the edge otherwise you can SD, or just grab the ledge) you can cancel the lag of your UP B ! It really looks like the Quick Attack Cancel (QAC, for Pikachu) in Brawl, but now you only can do it on any edge. It's a bit tricky at first, but then it becomes easier. I tried it with many other characters, and it seemed like it didn't work, but maybe it's just super duper tricky. Also, I didn't try it with custom moves for some reasons
gfycat: Pikachu : http://gfycat.com/IncomparableFakeGrebe Palutena : http://gfycat.com/InformalSarcasticHuskyZelda : http://gfycat.com/FragrantDeliciousAbyssiniancat
Tell me if I'm totally wrong and we already now this, but I thought it would be useful to make a thread about this.