Zauron
Smash Journeyman
Back in February I asked on this board if any hackers could make a code for my Smash group that allowed us to have 2 1v1 fights at the same time. No one volunteered, so, for the last month I've spent all of my free time researching how to hack GameCube games myself and actually doing the hacking to make the code I wanted, and I did it! It is now posted on my web site here along with details on how it works.
I also went ahead and created some more codes to do stuff like disabling annoying stage features and using the c-stick for smash attacks in single-player modes like training mode.
NOTE: These codes are mostly for version USA 1.0 of SSBM since that is the version I use, though for some I have also found a version for USA 1.2 since I was able to find a copy of that version. I do not have any way to hack these for PAL or version 1.1 US - sorry!
If you don't want to go to my site, here is the codes and how to use them:
Dual 1v1 Mode:
This code allows this by letting all 4 players play at once, but each "set" of 1v1 players can't directly interfere with the other fight (beyond things like messing with the camera or edge hogging). Once each pair has a winner, the two winners can battle it out for the overall winner of the match! It also as a side effect disables any attacks from "neutral" team doing anything (i.e. stage hazards). There is an alternate version on my web site that lets neutral attacks still work if you really want that.
The only downside is that you can no longer play team matches with Friendly Fire turned off - but no one worth their salt plays Teams without Friendly Fire turned on anyway.
To use:
Shuffle teams based on rank in Dual 1v1 mode:
The Dual 1v1 mode is pretty cool, but having to switch teams around after every match can be tedious. This code gets rid of that step by automating the shuffling of team assignments based on the rankings from the previous match. With it, there is no need to switch to Teams mode at all, unless you just want to check as a reminder of who is fighting whom.
The players that recieved 1st or 2nd place will be set to fight each other for the next match, and the players that got 3rd and 4th place will fight each other. When the game is first booted everyone can fight everyone, so you can treat the first match as a FFA "placements" match that determines the pairings for the first paired-off match.
Of course, even with this code enabled, you can still at any time manually switch to Teams mode and change around the pairings before starting the next match. Also, this code will not interfere with normal Teams matches when you have Friendly Fire turned ON.
Note: In the unlikely event of a tie, this code will not compensate and will still assign directly based on rank. You will want to manually go into Teams mode and fix the color assignments in this case.
Disable some stage features:
Many stages have annoying features that interfere with a straight skill-based fight. Argue fairness as you will, but we would rather not have stages do some of this stuff. This code disables the following stage features:
C-stick smashes in single player:
I can't believe I didn't think of doing this code earlier - its always bugged me that you can't use the c-stick for smash attacks in things like training mode.
If you want more details on how to modify these codes or how they work, it is all spelled out on my web site at http://www.zauron.net/smashmeleecodes.php. Hopefully some other smash group out there will find these codes enhance their play. Enjoy!
I also went ahead and created some more codes to do stuff like disabling annoying stage features and using the c-stick for smash attacks in single-player modes like training mode.
NOTE: These codes are mostly for version USA 1.0 of SSBM since that is the version I use, though for some I have also found a version for USA 1.2 since I was able to find a copy of that version. I do not have any way to hack these for PAL or version 1.1 US - sorry!
If you don't want to go to my site, here is the codes and how to use them:
Dual 1v1 Mode:
This code allows this by letting all 4 players play at once, but each "set" of 1v1 players can't directly interfere with the other fight (beyond things like messing with the camera or edge hogging). Once each pair has a winner, the two winners can battle it out for the overall winner of the match! It also as a side effect disables any attacks from "neutral" team doing anything (i.e. stage hazards). There is an alternate version on my web site that lets neutral attacks still work if you really want that.
The only downside is that you can no longer play team matches with Friendly Fire turned off - but no one worth their salt plays Teams without Friendly Fire turned on anyway.
To use:
- Turn Friendly Fire to OFF.
- Switch to Team mode and set the team colors so that each set of players that should fight each other are the same color. Players will only be able to hurt other players set to the same team color.
- (Optional) Switch Team mode back off so players can switch to whatever costume they want.
- Start the match
- When the match is over, re-shuffle team colors as desired (this step can be skipped using another code further down!).
Code:
For US v1.0:
7XBM-UEQM-ABZVX
A6CE-M7QR-BFYE0
JQ55-16XM-MJ1QH
V0VW-V6HU-BA5M1
VV4N-V7KU-9KZ0D
JVWV-TCNZ-EBQ0J
3XUP-9HV3-19VGM
A5EJ-Z01W-QV6AC
GKNJ-R1D0-RN06Q
0R9K-5803-72TV2
QAW8-Q6HD-GA4BQ
7QCH-W9J8-AC728
W8G7-QB4W-E2Y79
UZG9-JHF8-7RQBV
23N4-M3MQ-86ECP
VTWP-83ZW-EXH80
U8WR-KB0Y-ZTV3P
6UZU-R4FT-8T5PC
8G9U-HHQQ-HXPUP
GT3X-5BCU-2V8GB
4HGF-F6KY-UCMYR
0GJ2-K81G-4ZF8P
3Z08-2UJG-T6F03
011B-0E8W-YMFRM
X3BD-K9K4-8UG4E
The Dual 1v1 mode is pretty cool, but having to switch teams around after every match can be tedious. This code gets rid of that step by automating the shuffling of team assignments based on the rankings from the previous match. With it, there is no need to switch to Teams mode at all, unless you just want to check as a reminder of who is fighting whom.
The players that recieved 1st or 2nd place will be set to fight each other for the next match, and the players that got 3rd and 4th place will fight each other. When the game is first booted everyone can fight everyone, so you can treat the first match as a FFA "placements" match that determines the pairings for the first paired-off match.
Of course, even with this code enabled, you can still at any time manually switch to Teams mode and change around the pairings before starting the next match. Also, this code will not interfere with normal Teams matches when you have Friendly Fire turned ON.
Note: In the unlikely event of a tie, this code will not compensate and will still assign directly based on rank. You will want to manually go into Teams mode and fix the color assignments in this case.
Code:
For US v1.0:
9C4P-UPXK-6M6HW
KXA2-GHYB-YBXU3
ZK06-1YTD-9H46A
3CCZ-VRD6-P1A14
52WJ-9W0E-ANW0A
KKRF-4KAY-DT3FX
A88D-RTXA-B6GF3
9V4P-CT75-FVM7U
H378-K5Z5-C9YXH
8W1X-M0N5-PJTDU
TUF3-DFTP-CXVTQ
PA3J-UNHD-NPAG8
BDNM-ETD8-41EQ3
DE05-Z4H6-6DQHG
QF4R-***K-MMDE2
HDX9-U3DM-JBRV6
GGXC-RE77-TTYR2
BYPU-CMM2-81RYF
D82N-CQ7G-DEWRZ
Z639-H6A4-GGTJ2
1TQB-W6YX-QQWRW
TAHU-FMJF-BVHM2
83BK-451R-TK4D7
PQ9B-Q9ZB-MRXMC
3FV1-Z9K0-4PNQ6
28XW-RBC5-TFCVZ
VHDR-UM94-BT76H
KH5F-385R-AR6YC
GJ24-6AC6-UVZQB
E9FZ-A3QA-YCERP
Many stages have annoying features that interfere with a straight skill-based fight. Argue fairness as you will, but we would rather not have stages do some of this stuff. This code disables the following stage features:
- Brinstar: Rising lava
- Corneria: Attacking ships and Great Fox gun
- Dreamland 64: Wind
- Fountain of Dreams: Moving platforms
- Green Greens: Wind, apples, and falling blocks
- Peach's Castle: Switches and Bullet Bills
- Pokemon Stadium: Transformations
- Yoshi's Story: Shy guys
Code:
For US v1.0:
12GV-JMV8-Z38E8
PC0M-DD84-KDEN8
8N46-M6MR-3FF6D
CR16-BE3A-E5ZQT
N0A2-0X7Z-K4QXV
JFY3-RBX4-E6X32
7KPA-W91E-EM8MJ
K0UD-W4V9-4HGK5
Z04D-ZEZ4-Q7GT5
69R5-52CR-98W45
43FJ-MTHU-MDNA4
RHMY-M2YG-QRGD5
7BRE-D2BT-GPR8A
For US v1.2:
6T0A-WDQF-0VKYH
7JTX-VHU4-MGJB3
2FHH-YQVJ-VHURQ
UGKQ-J86T-UFVUG
NZ3D-0PMJ-82ZR8
AWZJ-KGVD-0QU2B
MXFF-8BZP-EMKHV
E7DG-9ZWR-TMVPX
RRRK-4TUJ-WUH42
65QK-PYD4-UBRUK
9173-32QY-F3J4H
GWCD-JNK3-66A0E
A74R-ZAWC-CWE72
I can't believe I didn't think of doing this code earlier - its always bugged me that you can't use the c-stick for smash attacks in things like training mode.
Code:
For US v1.0:
T1PY-QR55-E4EWG
GCH0-5WBT-26FY8
For US v1.2:
JN4B-39JC-U0HP1
6WQH-WZFF-RRCAG
If you want more details on how to modify these codes or how they work, it is all spelled out on my web site at http://www.zauron.net/smashmeleecodes.php. Hopefully some other smash group out there will find these codes enhance their play. Enjoy!
Last edited: