The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
Hey guys,
I'm a big melee player (Ness for life) and I played Brawl for a couple years before growing disillusioned before finding PM. But i"ve noticed a key difference in how Ness plays in the two games.
In Melee, I often felt it was a game of perfect spacing with Ness. throwing out fairs and dash attacks, catching people until you could put them in a position to grab or juggle with DJC uairs. Killing with back throws or Bairs, and edgeguarding with Nairs.
So far in Project M, I've had a real difficult time replicating that kind of delicate up close outspacing game. In fact, Ness has always been criticized for a lack of range, but in Melee I only felt that way against Marth. In Project M, I feel like I have to struggle to get in close enough to do damage (especially against enemies like Lucario). Instead, i'm resorting to just getting close and doing DJC and short hopped dairs, more similar to 64 style of play.
So I guess my question is, have any of you successfully replicated that more melee style of play, and if not why? Is it because Fair is bad now, or useful in other ways? Is it because DJCing is just really hard with the current mechanics in play? And what playstyles have you had more success with?
Thanks.
I'm a big melee player (Ness for life) and I played Brawl for a couple years before growing disillusioned before finding PM. But i"ve noticed a key difference in how Ness plays in the two games.
In Melee, I often felt it was a game of perfect spacing with Ness. throwing out fairs and dash attacks, catching people until you could put them in a position to grab or juggle with DJC uairs. Killing with back throws or Bairs, and edgeguarding with Nairs.
So far in Project M, I've had a real difficult time replicating that kind of delicate up close outspacing game. In fact, Ness has always been criticized for a lack of range, but in Melee I only felt that way against Marth. In Project M, I feel like I have to struggle to get in close enough to do damage (especially against enemies like Lucario). Instead, i'm resorting to just getting close and doing DJC and short hopped dairs, more similar to 64 style of play.
So I guess my question is, have any of you successfully replicated that more melee style of play, and if not why? Is it because Fair is bad now, or useful in other ways? Is it because DJCing is just really hard with the current mechanics in play? And what playstyles have you had more success with?
Thanks.