Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
vs
Discuss
Discuss
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
From what I remember.....Also Berserker is quite well attuned to this MU because we talk about our characters to each other all the time so I have no doubt he has some really good stuff to contribute.
patience?From what I remember.....
Art usage
Speed art will always be the best art to use against Ness. It should always be used since you'll need the mobility to keep up or to run away from Ness if he ever gets close to you. Jump art has a similar purpose except you have the chance of landing an early KO on Ness if you manage to land n-air on him (from there, you can either go for u-tilt > f-air > f-air/air slash or just f-air > f-air. percentage dependent). Only problem with jump is that getting combo'd while you're in the art is quite painful, so take advantage of your mobility and jump height to be more evasive. Buster art is a risk here because on one hand, you can play against Ness at mid-range and harass his shield with your high-damaging attacks. On the flip side, messing up your spacing will result to you taking a lot of damage. Not much since buster only increases damage taken by +13% but additional damage is additional damage. Regardless, the reward from spacing with buster is too much to ignore (+40% damage dayum). As long as you're precise and on-point with your spacing, buster is another good option in the match up. Smash art is only good if you're not at percentage for Ness' b-throw to KO. If you are, DO NOT go on Smash art against Ness. You're better off landing a KO with speed or jump art even. I'd love to say shield art is useful for this match up because it is a good answer to Ness' insane b-throw but Ness players can simply camp Shield out or run away from it
Vision
A smart Ness will always be aware of the existence of Shulk's vision but if you ever see a moment where in that Ness player tries to use PKT2 on you, counter it. If they try to recover with PKT2, counter it. You're in smash art against Ness and he's at maybe ~70%? Counter anything as long as you're somewhere near the edge of the stage but don't be predictable with it.
Other notes to add
Outrange Ness with your aerials and u-tilt. That's a big advantage Shulk has over Ness. Ness combos Shulk hard though (thanks to Shulk being combo meat). Both characters have a good number of options against each other. My advice for this match up is to never go full-aggro with Shulk. Just space with the Monado boy. Take advantage of your range instead of actually leaping into Ness' range. I mean, yeah. Shulk's buster art becomes insane once you get in close but space first and learn how to transition from mid-range to close-range. You have moves like n-air or speed art boost pivot grab/dash grab for that. Or cross up n-air or RAR b-air.
How to beat my main (Shulk)
As for Ness mains, Shulk is combo meat so you guys should exploit that. Shulk has (the) worst frame data in the game so get up close to the Monado boy. Getting around his range will be an issue though especially his u-tilt. My advice is to bait Shulk players into committing to the wrong options. Watch out for the surprise pivot f-smashes or pivot f-tilts. Especially if Shulk is in smash or buster art.
I'd say this MU is even. Key word: imo.
Is Ness the new Diddy Kong nowBest thing I can say is "don't get grabbed".
Not really because at least you could DI Diddy's throws and not die at 110%Is Ness the new Diddy Kong now
Kill throws are only for psychics, duh.Not really because at least you could DI Diddy's throws and not die at 110%
Ness just grabs you and back throws
Fantastic display of skill