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Need a little help from my fellow smash customizers

Loker

Smash Rookie
Joined
Feb 10, 2014
Messages
3
I would greatly appreciate some good directions to completely remove the black name bars from the CSS tiles , I am pretty new to customizing so feel free to talk to me like I am a 5 year old. Thanks guys.
 

210stuna

Smash Lord
Joined
May 3, 2013
Messages
1,244
Location
The Lone Star State
I recently PM'd a couple of serious talented modders about this very question (Shun_one, Mewtwo2000, Taiko, Royal Syrup, etc; )

I've had different responses and have not had enough time to try the various amount on top of others not responding yet.
Here is what I have been told thus far when asking this question.

210stuna said
Hey man, how do I get rid of the character titles above their icon on the CSS?
Shun_one said
MiscData30/AnmChr/MenselchrFaceI
MiscData30/Models/MenselchrFaceI

Move the bone really high up. Or make it really small. Repeat this for Face G and H too.
Mewtwo2000 said
The textures for the character names are stored in pf/system/common5.pac/sc_selcharacter_en/miscdata[30]. Replace them with black textures and you're done.

A black pixel will do it, yeah.
Patt Anderson said
I believe this is how I do it.

Common 5

sc_selcharacter_en

MiscData[30]

AnmChr(NW4R)

MenSelchrFaceI_TopN_0

nameEA7

Change Translation Y to 100
So there you have it, I don't know what else to do unless I find out or have to test them ouit myself when I can
 
Last edited:

Xenozoa425

Smash Ace
Joined
Jun 6, 2012
Messages
917
Location
Palm Beach Gardens, FL
NNID
tehross425
3DS FC
3754-7153-5146
Open common5 in BrawlBox.

sc_selcharacter -> MiscData[30] -> AnmChr[NW4R] -> MenSelchrFaceA_TopN__0 -> nameEA0

Click on nameEA0 and you'll see a box with some scale/rotation/translation and X/Y/Z coordinates towards the bottom.
Edit the scale of the X, Y, and Z axis coordinates all to 0.

Repeat this for MenSelchrFaceB_TopN__0 to MenSelchrFaceI_TopN__0.
Note that it won't have a "nameEA0", it will probably have a different number for each one. MenSelchrFaceB_TopN__0 for example has nameEA8. Once you've edited the scale of all the X/Y/Z axis coordinates, save it. Load up Project M and you should have a CSS without the names.

It's not very hard or complex at all, this process should only take you a couple minutes.
 
Last edited:

Loker

Smash Rookie
Joined
Feb 10, 2014
Messages
3
Alright thank you guys, I managed to get it to work with the changing the Y directions.
 
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