BrotherAddison
Smash Rookie
Jacksonville Mario main here. Recently played around with Up-B as an attack and realized that the knock back can be controlled somewhat, I've never seen this discussed and don't know how much the rest of you know about this. Taking a lower angle just below a neutral Up-B causes your opponent to be knocked back strongly behind you which can be very useful but it's finicky and hard to perform, while a neutral Up-B causes a strong knock back in front of you, though I've found that one can only do this consistently if you start the attack basically inside of your opponent (nair range). At the same time I've gotten strong knock back in both directions while recovering and not starting the attack inside my opponent so I don't really know. Also I haven't been able to get the strong behind knock back on Jiggs, I don't know what the deal is there. Now, if you take a low angle, closer to 45 degrees it'll give a weak knock back behind you, if done to none floaty characters on the ground its basically an auto punish on you, though doing it to recover is useful, sending opponents off stage. Taking the high angle, closer to 90 degrees gives a weak knock back in front of you, I haven't found a use for this, nor have I ever really found a use for that angle which is hard to perform and dangerous, which some of you probably already know.
does anyone know anything more about this?
does anyone know anything more about this?