Absol
Sucker Punch
Whats up Smore Sheik mains. I'm sure by now you have gotten punched in the mouth at least once while using Sheiks burst grenade and notice it pelting the ground. While we may cry tears of being knocked away from the blow, the applications of picking that nade back up as an item is insane. With Sheiks incredible speed, combos, and edge guarding she already is a big threat in the competitive scene. Give her an item and this extends her limits even more. Within this thread I will showcase a few nade shell techs and tricks with Wasserwipf's lovely home made .gifs.
Nade Jump Cancel Toss
While Glide tossing from previous smash games is absent in smore which could lead into long slides, Jump Cancel Toss is here to mend our wounds with a small consultation. In order to perform this tech simply fox trot left or right, jump, and throw the nade down very swiftly. For example my Y is set to jump, and my A is attack (or throw in this case). So I would fox trot right, slide my thumb from Y to A while holding down during the fox trot, resulting in tossing the nade straight down while getting a decent slide. You can even alternate between Dthrow and strong Dthrow to make the nade bounce according to your preference. Here's an example of using this tech as an anti air
Nade Shell Set Ups
While the nade is on the field you only get four seconds of life from it before it dies away, so picking it back up before it settles on the ground is a must if you plan to use it further. The nade can be used in two ways; extending strings and pressure, or adding coverage. In almost all scenarios when momentum is on your side pelting the opponent with the nade to hone back in is acceptable as long as you dont get it reflected, or throw it off the stage by mistake.
However while adding an extra 8% and knock back from attacks is nice, the real application of this nade rests in kill set ups, and amazing edge guarding. The shell does diagonal knock back dependent on which side of the character it hits. Whats fortunate is that this does the perfect knock back to get a tipper usmash, AT KILL PERCENT
In order to do this you have drop the grenade on the opposite side your want your opponent to go. The problem is that because the item is so small, precision is key. Because Sheik does a flip during her jump this make this even trickier. When attempting to perform this remember that Sheik is right handed as getting this to work consistently
Now for my personal favorite part. Sheik can cover all get up options on the ledge. Needless to say it is character dependent on how fluent works, but it still dirty nonetheless. In this video I showcase the edge guard, with Mario being roll get up distance.
Sorry for the 3DS quality, but its in 2160p so hopefully that makes up for it
If I did Strong Dthrow the nade bounce would've hit mario in time to pinball him into the charged Fsmash
The edge guard covers Attack, Neutral, and Jump get ups with the nade bounce, while the vanish covers both drop down and roll options.
In order to perform this you must use the left over glide from the jump cancel toss to vanish glide. The close you are to the edge while performing this, the better.
Needless to say there are tons of applications to utilize the nade shell. While it is debatable if Sheik truly is the best character in smore or not this item makes a world of difference. To a point where I will even say Sheik is the best character in the game without a doubt so long as this nade is in her hands. The sad part is that you had to get punch in the jaw to have the nade in the first place.
Nade Jump Cancel Toss
While Glide tossing from previous smash games is absent in smore which could lead into long slides, Jump Cancel Toss is here to mend our wounds with a small consultation. In order to perform this tech simply fox trot left or right, jump, and throw the nade down very swiftly. For example my Y is set to jump, and my A is attack (or throw in this case). So I would fox trot right, slide my thumb from Y to A while holding down during the fox trot, resulting in tossing the nade straight down while getting a decent slide. You can even alternate between Dthrow and strong Dthrow to make the nade bounce according to your preference. Here's an example of using this tech as an anti air
Nade Shell Set Ups
While the nade is on the field you only get four seconds of life from it before it dies away, so picking it back up before it settles on the ground is a must if you plan to use it further. The nade can be used in two ways; extending strings and pressure, or adding coverage. In almost all scenarios when momentum is on your side pelting the opponent with the nade to hone back in is acceptable as long as you dont get it reflected, or throw it off the stage by mistake.
However while adding an extra 8% and knock back from attacks is nice, the real application of this nade rests in kill set ups, and amazing edge guarding. The shell does diagonal knock back dependent on which side of the character it hits. Whats fortunate is that this does the perfect knock back to get a tipper usmash, AT KILL PERCENT
In order to do this you have drop the grenade on the opposite side your want your opponent to go. The problem is that because the item is so small, precision is key. Because Sheik does a flip during her jump this make this even trickier. When attempting to perform this remember that Sheik is right handed as getting this to work consistently
Now for my personal favorite part. Sheik can cover all get up options on the ledge. Needless to say it is character dependent on how fluent works, but it still dirty nonetheless. In this video I showcase the edge guard, with Mario being roll get up distance.
Sorry for the 3DS quality, but its in 2160p so hopefully that makes up for it
The edge guard covers Attack, Neutral, and Jump get ups with the nade bounce, while the vanish covers both drop down and roll options.
In order to perform this you must use the left over glide from the jump cancel toss to vanish glide. The close you are to the edge while performing this, the better.
Needless to say there are tons of applications to utilize the nade shell. While it is debatable if Sheik truly is the best character in smore or not this item makes a world of difference. To a point where I will even say Sheik is the best character in the game without a doubt so long as this nade is in her hands. The sad part is that you had to get punch in the jaw to have the nade in the first place.