Hyrus
Smash Journeyman
Day 1
"Wow, Bowser is fast! Omg, drop kicks are the most fun thing ever! Holy crap, firebreath!... is smaller than it appears... Disjointed hitboxes, hell yeah!"
Day 2
Right, well...
Forward smash is very unsafe on shield :^\. I love this move, but... DownB feels like it has a better risk/reward ratio; it'll at least break a shield and catch people trying to zone Bowser's 45 degree vulnerable zone (trying to aerial his nose, basically). Klaw's range is shorter and delegated to a punish option. I think the suicide thing is a glitch with the "whywouldtheydothis?" vectoring/DI removal. Fortress is weaker, but still very useful.
So you have to be defensive, but the defensive options are weaker. His pokes are good, but, have short hitbox frames and are iffy on certain projectiles. Clash frames make me sad. Most characters will just avoid the front of Bowser and roll through or go to the air. All his aerials are unsafe on shield (unless you count a sweetspotted DownB). Klaw from the air doesn't seem to have enough range. His grab range is smaller, or maybe everyone's faster to the point where it feels like I can't space it right.
He can do some fun things against people on the ledge.
Getting back to the ground is some kind of a nightmare. Most people realize that you can do anything to a person just before they touch the ground and they're just gonna eat it. While DAir is really improved, it's also very readable and unsafe on shield. FAir has barely any reach, Nair hits primarily above Bowser, and people stand just far enough they will see a telegraphed firebreath and roll into Bowser to punish as he lands. I mean, they can literally stand where FAir won't hit or punish it out of shield, roll under firebreath, avoid the slam hitbox of DAir... I don't know.
- Mashing "B" during his recovery has caused me to accidentally go into an automatic get up attack, making for an easy read. Maybe I just need to be more precise.
- I've been grabbed out of fortress.
- I have a hard time down smashing out of shield on the WiiU pad.
- C.Falcon's dash grab slides me over to over the ledge. I frantically mash the buttons to get out before he can throw, buffering me into a suicidal DAir.
- I played against a Sonic spamming Spin Dash. In hind sight, I probably should have just waited for as long as the player was willing to troll me, but there didn't seem to be anything I could do to approach it. He could jump over my shield, crash through my approach, or just rush away and reset. Maybe I just need more time with the game, but that and his Diddy was just, ugh.
The character can be a lot of fun, but, it just feels like his weaknesses are very glaring in certain matchups to the point where it just isn't fun to play him. In no matchup does Bowser feel like he's got a clear advantage. But again, this is just my initial reaction... the game is still very fresh and maybe I just havn't acclimated to the roll-spammy safe-on-shield iteration of this game.
"Wow, Bowser is fast! Omg, drop kicks are the most fun thing ever! Holy crap, firebreath!... is smaller than it appears... Disjointed hitboxes, hell yeah!"
Day 2
Right, well...
Forward smash is very unsafe on shield :^\. I love this move, but... DownB feels like it has a better risk/reward ratio; it'll at least break a shield and catch people trying to zone Bowser's 45 degree vulnerable zone (trying to aerial his nose, basically). Klaw's range is shorter and delegated to a punish option. I think the suicide thing is a glitch with the "whywouldtheydothis?" vectoring/DI removal. Fortress is weaker, but still very useful.
So you have to be defensive, but the defensive options are weaker. His pokes are good, but, have short hitbox frames and are iffy on certain projectiles. Clash frames make me sad. Most characters will just avoid the front of Bowser and roll through or go to the air. All his aerials are unsafe on shield (unless you count a sweetspotted DownB). Klaw from the air doesn't seem to have enough range. His grab range is smaller, or maybe everyone's faster to the point where it feels like I can't space it right.
He can do some fun things against people on the ledge.
Getting back to the ground is some kind of a nightmare. Most people realize that you can do anything to a person just before they touch the ground and they're just gonna eat it. While DAir is really improved, it's also very readable and unsafe on shield. FAir has barely any reach, Nair hits primarily above Bowser, and people stand just far enough they will see a telegraphed firebreath and roll into Bowser to punish as he lands. I mean, they can literally stand where FAir won't hit or punish it out of shield, roll under firebreath, avoid the slam hitbox of DAir... I don't know.
- Mashing "B" during his recovery has caused me to accidentally go into an automatic get up attack, making for an easy read. Maybe I just need to be more precise.
- I've been grabbed out of fortress.
- I have a hard time down smashing out of shield on the WiiU pad.
- C.Falcon's dash grab slides me over to over the ledge. I frantically mash the buttons to get out before he can throw, buffering me into a suicidal DAir.
- I played against a Sonic spamming Spin Dash. In hind sight, I probably should have just waited for as long as the player was willing to troll me, but there didn't seem to be anything I could do to approach it. He could jump over my shield, crash through my approach, or just rush away and reset. Maybe I just need more time with the game, but that and his Diddy was just, ugh.
The character can be a lot of fun, but, it just feels like his weaknesses are very glaring in certain matchups to the point where it just isn't fun to play him. In no matchup does Bowser feel like he's got a clear advantage. But again, this is just my initial reaction... the game is still very fresh and maybe I just havn't acclimated to the roll-spammy safe-on-shield iteration of this game.