Basically just a compilation of things that get asked ALL the time and I'm tired of answering/things I think of and want to test but forget/things I've tested but forget to tell people/etc.
I'll update the OP whenever something worth updating it for comes along. Feel free to do.. whatever here in regards to having a "guide" we can reference/ideas you want tested/you tested ideas for me and want to let me know/someone wants to format this for me.
Punish more things w/ usmash/usmash OoS
Powershield more things. Marth has infinitely versatile punishing tools so you can always have an awesome punish out of PS.
Vs Snake at 0%:
Fthrow-> stutterstep fsmash
Fthrow-> Fthrow-> stutterstep fsmash
(both require 1-2 frame stuttersteps, any longer and they can PS)
Fthrow-> DB
Fthrow-> Fthrow-> DB
Fthrow-> Fthrow-> Fthrow-> DB
Fthrow-> aerial
Fthrow-> Fthrow-> aerial
Fthrow-> Fthrow-> Fthrow-> aerial
Fthrow-> walk forward dtilt
Fthrow-> Fthrow-> walk forward dtilt
Fthrow-> dair
Fthrow-> Fthrow-> dair (frame perfect- it's really awkward)
Vs Falco at 0%
Fthrow-> dair
Fthrow-> Fthrow-> dair
Fthrow-> fsmash
Fthrow-> Fthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> dthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> dthrow-> dthrow-> fsmash
dthrow-> dthrow-> dthrow-> dthrow-> dthrow-> fsmash
dthrow-> fthrow-> fsmash
dthrow-> fthrow-> dair (someone double check this one please? I can never remember if this one is guaranteed- it might only be if fthrow is already staled once.)
(you get the idea)
vs Falco up to 7%:
dthrow-> dthrow-> dthrow-> fsmash
vs Falco up to 10%:
dthrow-> dthrow-> fsmash
vs Falco up to 14%:
dthrow-> fsmash
vs Falco at 0%:
FF tipper uair-> wait a moment-> grab-> dthrow-> fsmash
If you DS out of his CG because he messed up, that puts him at 13% which lets you dthrow-> fsmash
Tipper fair does 13% which lets you dthrow-> fsmash
Non-tipper DB stuff does <=13% which lets you dthrow-> fsmash
Vs both Snake and Falco:
Both of them are too tall to force an air release. If they do mash jump however:
DB on both
DA on both (if Falco is released offstage)
Fair on Snake (maayybbeeee on Falco too. I don't typically use it)
Probably nair on Snake
If it works on Falco, it also works on Diddy Kong (yay more information!)
Marth's grab game is absurd in almost every MU, especially Snake/DDD. Shield is the strongest option in the game and grab beats shield. You have good frame advantage vs the cast out of throws so you can apply pressure and create traps very easily out of grabs. You can also set up for juggles/platform pressure easily. DI required to avoid follow-ups for dthrow and fthrow are exact opposite so you can get super hard punishes off of mixing the two up. Throwing them towards the ledge creates ledge traps. I can't stress how good uthrow actually is and how much I hate everyone for not using it more.
SB is amazing vs Snake/DDD since they sit in shield forever.
Diddy/Snake/DDD/others can all get fthrowx2-> dair @ 0% which results in a 50/50 read for a kill (DDD can be fthrowx3)
You can fthrow->dair the entire cast at 0 for a potential gimp/infinite damage.
*Disclaimer- I can't seem to get dair to tipper on DK for some reason*
Yes, you can GR Squirtle into your entire moveset more-or-less
Can't play w/ people offline?
Spacing spacing spacing is the most important thing you can practice alone. Secondary to that, more spacing.
Movement/character control is also top tier in things to punish. Outside of that, get your auto-pilot/follow-ups down perfectly Have your low % grab options + GR options down perfectly as well.
On wifi, focus on MUs and how to beat options. Winning/losing doesn't matter.
Vs Waro:
0-4% you can still fthrow-> fsmash
At lowish %s I like GR-> nair since it starts combos.
I never GR-> utilt until it will kill- it doesn't set anything up and it doesn't do much damage
Mid %s I mix-up between dair and usmash based on 2 things (and it depends entirely on your opponent):
1) If your opponent can consistently tech the dair, they can usually avoid follow-ups/it'll happen quickly enough that you can't tech chase so you should usmash. if they can't tech the dair consistently, and you feel confident in your ability to tech chase, go for dair.
2) If you notice the Wario SDIing your moves well (SDIing down ofc), then run past them pivot grab as they FF dair into the ground and get grabbed by you again. Naturally, this works better at high %s since they're more focused on staying alive than they are your non-lethal follow-ups
vs MK:
FF tipper uair-> dtilt-> DB/maybe dash grab depending on DI/dsmash/fsmash works really well at super low %s like 0-4 range(shoutouts to MN for teaching me this)
FF tipper uair-> wait a moment-> grab-> dthrow fsmash works on Falco. Probably on Fox too (someone test that?)
Someone should also test, at super low %s, GR Wario into FF uair to regrab. That'd be awesome if it works- have Wario mash jump or AD or something.
Lots and lots more to come over time I'm sure.
I'll update the OP whenever something worth updating it for comes along. Feel free to do.. whatever here in regards to having a "guide" we can reference/ideas you want tested/you tested ideas for me and want to let me know/someone wants to format this for me.
Punish more things w/ usmash/usmash OoS
Powershield more things. Marth has infinitely versatile punishing tools so you can always have an awesome punish out of PS.
Vs Snake at 0%:
Fthrow-> stutterstep fsmash
Fthrow-> Fthrow-> stutterstep fsmash
(both require 1-2 frame stuttersteps, any longer and they can PS)
Fthrow-> DB
Fthrow-> Fthrow-> DB
Fthrow-> Fthrow-> Fthrow-> DB
Fthrow-> aerial
Fthrow-> Fthrow-> aerial
Fthrow-> Fthrow-> Fthrow-> aerial
Fthrow-> walk forward dtilt
Fthrow-> Fthrow-> walk forward dtilt
Fthrow-> dair
Fthrow-> Fthrow-> dair (frame perfect- it's really awkward)
Vs Falco at 0%
Fthrow-> dair
Fthrow-> Fthrow-> dair
Fthrow-> fsmash
Fthrow-> Fthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> dthrow-> fsmash
Fthrow-> Fthrow-> dthrow-> dthrow-> dthrow-> fsmash
dthrow-> dthrow-> dthrow-> dthrow-> dthrow-> fsmash
dthrow-> fthrow-> fsmash
dthrow-> fthrow-> dair (someone double check this one please? I can never remember if this one is guaranteed- it might only be if fthrow is already staled once.)
(you get the idea)
vs Falco up to 7%:
dthrow-> dthrow-> dthrow-> fsmash
vs Falco up to 10%:
dthrow-> dthrow-> fsmash
vs Falco up to 14%:
dthrow-> fsmash
vs Falco at 0%:
FF tipper uair-> wait a moment-> grab-> dthrow-> fsmash
If you DS out of his CG because he messed up, that puts him at 13% which lets you dthrow-> fsmash
Tipper fair does 13% which lets you dthrow-> fsmash
Non-tipper DB stuff does <=13% which lets you dthrow-> fsmash
Vs both Snake and Falco:
Both of them are too tall to force an air release. If they do mash jump however:
DB on both
DA on both (if Falco is released offstage)
Fair on Snake (maayybbeeee on Falco too. I don't typically use it)
Probably nair on Snake
If it works on Falco, it also works on Diddy Kong (yay more information!)
Marth's grab game is absurd in almost every MU, especially Snake/DDD. Shield is the strongest option in the game and grab beats shield. You have good frame advantage vs the cast out of throws so you can apply pressure and create traps very easily out of grabs. You can also set up for juggles/platform pressure easily. DI required to avoid follow-ups for dthrow and fthrow are exact opposite so you can get super hard punishes off of mixing the two up. Throwing them towards the ledge creates ledge traps. I can't stress how good uthrow actually is and how much I hate everyone for not using it more.
SB is amazing vs Snake/DDD since they sit in shield forever.
Diddy/Snake/DDD/others can all get fthrowx2-> dair @ 0% which results in a 50/50 read for a kill (DDD can be fthrowx3)
You can fthrow->dair the entire cast at 0 for a potential gimp/infinite damage.
*Disclaimer- I can't seem to get dair to tipper on DK for some reason*
Yes, you can GR Squirtle into your entire moveset more-or-less
Can't play w/ people offline?
Spacing spacing spacing is the most important thing you can practice alone. Secondary to that, more spacing.
Movement/character control is also top tier in things to punish. Outside of that, get your auto-pilot/follow-ups down perfectly Have your low % grab options + GR options down perfectly as well.
On wifi, focus on MUs and how to beat options. Winning/losing doesn't matter.
Vs Waro:
0-4% you can still fthrow-> fsmash
At lowish %s I like GR-> nair since it starts combos.
I never GR-> utilt until it will kill- it doesn't set anything up and it doesn't do much damage
Mid %s I mix-up between dair and usmash based on 2 things (and it depends entirely on your opponent):
1) If your opponent can consistently tech the dair, they can usually avoid follow-ups/it'll happen quickly enough that you can't tech chase so you should usmash. if they can't tech the dair consistently, and you feel confident in your ability to tech chase, go for dair.
2) If you notice the Wario SDIing your moves well (SDIing down ofc), then run past them pivot grab as they FF dair into the ground and get grabbed by you again. Naturally, this works better at high %s since they're more focused on staying alive than they are your non-lethal follow-ups
vs MK:
FF tipper uair-> dtilt-> DB/maybe dash grab depending on DI/dsmash/fsmash works really well at super low %s like 0-4 range(shoutouts to MN for teaching me this)
FF tipper uair-> wait a moment-> grab-> dthrow fsmash works on Falco. Probably on Fox too (someone test that?)
Someone should also test, at super low %s, GR Wario into FF uair to regrab. That'd be awesome if it works- have Wario mash jump or AD or something.
Lots and lots more to come over time I'm sure.