mini paincakes
Smash Journeyman
- Joined
- Apr 21, 2014
- Messages
- 256
This is my first time making a thread here, so forgive me if I do something wrong.
Also, one last SPOILER WARNING just in case you didn't see the caps lock title.
Mumkhar was once on of Dunban's allies the battle of sword valley, although he really only wanted the steal the steal the Monado from Dunban during the chaos of the battle. Once the going gets tough, Mumkhar abandons his comrades in order to save his own skin. Of course weak as Mumkhar was, he was inevitably killed by a group of Mechon since he didn't have Dickson or Dunban to protect him.
But if you played Xenoblade Chronicles to a certain point, you know that Mumkhar was not killed. He was, in fact, transformed into a faced Mechon-- Metal Face. This was one of the biggest plot twists in Xenoblade. The same Metal face that "killed" Fiora and made Shulk and Reyn embark on their journey to kill all Mechon. The same Metal face the killed Melia's father and the emperor of Alcamoth. Yeah, this was big. In fact, for the first half of the game, Metal Face is the primary antagonist until Egil is revealed to be the true leader of the Mechon.
I don't think Mumkhar deserves a spot on the roster over Shulk. I don't think he deserves a spot over more deserving characters from other franchises either. Hell, I'm not even sure if he deserves to be on the roster more than Fiora, Dunban, Reyn, Riki, Dickson, Zanza, or anyone else from Xenoblade. I just really like the Character and thought that if we got another Xenoblade rep after Shulk, we might as well make it another villain and a character with good moveset potential. The only problem with Mumkhar being on the roster would be the spoiler of him not being dead. (But spoilers never stopped Sheik/Zelda from happening either)
Example moveset forWolverine Mumkhar
Supporters
Um.... Not sure if this needs anything else, but I'll edit grammer and the support list later.
Cool pictures I guess.
\
Emergency Mii because he's probably not going to be in the game lol
Also, one last SPOILER WARNING just in case you didn't see the caps lock title.
Overview-- Why Mumkhar?
Mumkhar and his alias Metal face are the first major antagonists in the game Xenoblade Chronicles. He's not the most important bad guy in the game, nor is he the most evil or the most powerful. He is, however, one of the most well-written and has more personal connections to Shulk and his friends than any other villain in Xenoblade.
Mumkhar was once on of Dunban's allies the battle of sword valley, although he really only wanted the steal the steal the Monado from Dunban during the chaos of the battle. Once the going gets tough, Mumkhar abandons his comrades in order to save his own skin. Of course weak as Mumkhar was, he was inevitably killed by a group of Mechon since he didn't have Dickson or Dunban to protect him.
But if you played Xenoblade Chronicles to a certain point, you know that Mumkhar was not killed. He was, in fact, transformed into a faced Mechon-- Metal Face. This was one of the biggest plot twists in Xenoblade. The same Metal face that "killed" Fiora and made Shulk and Reyn embark on their journey to kill all Mechon. The same Metal face the killed Melia's father and the emperor of Alcamoth. Yeah, this was big. In fact, for the first half of the game, Metal Face is the primary antagonist until Egil is revealed to be the true leader of the Mechon.
I don't think Mumkhar deserves a spot on the roster over Shulk. I don't think he deserves a spot over more deserving characters from other franchises either. Hell, I'm not even sure if he deserves to be on the roster more than Fiora, Dunban, Reyn, Riki, Dickson, Zanza, or anyone else from Xenoblade. I just really like the Character and thought that if we got another Xenoblade rep after Shulk, we might as well make it another villain and a character with good moveset potential. The only problem with Mumkhar being on the roster would be the spoiler of him not being dead. (But spoilers never stopped Sheik/Zelda from happening either)
Example moveset for
Mumkhar is a close range figher who is pretty fast and does damage quickly. His claws lack KO power, so he might need high percents to get a kill but this isn't a problem since he can rack up damage pretty quickly. Since his body is made out of metal, he is heavyweight with a fast falling speed
Weight:9
Speed: 6
Jump:5
Power: 8
Fall Speed: 10
Crouch: Yes
Crawl: No
Wall Jump: Yes
Wall Cling: No
Entry animation: Metal Face flies from the sky and Mumkhar jumps out. Metal face then flies away.
Jab combo- Mumkhar Slashes once, then again with his other hand and then finishes with a powerful stab. Pretty simple. 2-6%
Dash attack- Mumkhar slashes in front of him. Relatively high knockback but hard to do followups with. 16%
F- tilit- quick slash to the front. decent stun. 7%
U tilt- Punches upwards- 10%
D tilt- Sweeps the floor with one arm. 8- 14%
Up Smash- Mumkhar slashes upwards for high damage and hit stun and low knockback. Can be used to combo in aerials.
Side Smash- Mumkhar does a mighty kick. Has a bit of starting lag, but can KO at low percents. Possibly Mumkhar's best KO move 27% uncharged 40% fully charged
Down Smash- Mumkhar spins around and slashes downwards in both directions. Multihit move. Basically Peach's down smash, but weaker. 10- 70% depending on how many hits are landed and how charged the move is.
F-Air- Mumkhar slashes foward quickly. Basically Megaman's f-air. Can KO opponents semi-reliably and can be used for combos. 16-19%
Down air- Mumkhar kicks downwards. Very strong spike. 14 %
Back Air- Sex kick behind Mumkhar. Good KO power. 11% then 10% afterwards
Nair- Mumkhar does a twirl with his claws. 2-22% damage
Pummel- Repeated stabs with his claws- 4-5%
Back Throw- Mumkhar spins then throws his foe far 5-7%
F Throw- Mumkhar throws his foe with one arm and kicks at the same time 4-6%
Up Throw- Holds foe with one arm then throws them up while delivering a slash- 6-10%
D Throw- Mumkhar puts in foe down, then stabs them right in the gut. very strong. 7-13%
Neutral Special: Super Spin- Basically a clone move of DK's spin or Meta Knight's tornado. The tornado has a bigger range and damage than both of those moves, but has less horizontal movement, so it is a worse recovery move. It also reflects all projectiles that hit it. Can do up to 60% if all hits connect (this might seem like a lot, but it has knockback so you'll probably take like 20%) Can be a deacly KO move when off stage but, it sends Mumkhar into a helpless state so it's best not to do this very often)
Side Special: Fiery Pain IV- Mumkhar's talent art. A chargeable projectile that has a fire effect. It's effect is similar to Robin's Thoron. It's very weak when uncharged but the range of the projectile is decent. (it can travel about 60% final destination when fully charged, 40% uncharged). It does have very high knockback on the tip of the beam when fully charged. Can be charged to full very quickly. (about 2 seconds) Good KO move when offstage and edge guarding tool. 2% uncharged 15% fully charged.
(Not sure if the neutral special should be the side special or vice versa)
Up Special: Eagle Slash- Mumkhar Yells "Die!" And a purple aura appears around him. He can can then launch himself in any direction. This move is similar to the Fire Fox special. When mumkhar launches himself, he will slash anyonehe comes in contact with. The move can be charged to improve the range and damage. low knockback. 9-18% percent
Down Special: Corner- Mumkhar becomes invisible for a brief second and is immune to all damage
Final Smash: Metal Face- The Metal Face Mechon suit flies down and Mumkhar jumps inside. While he's inside he's immune to all damage (unless he's toppled lol) and his recovery turns him into a jet engine which lets him fly anywhere on the stage. His Fiery pain special is changed into chargeable laser, similar to the landmaster's. Mumkhar's attacks are all more powerful in this form and his claws have more range. Since Metal Face can be remote controlled, Mumkar can jump out and the two entities can be controlled separately, either Ice Climbers style or by just having an unmanned Metal Face be AI controlled.(I'm not sure what would work better) By having Mumkhar separate from Metal face, you can so some sick combos to KO people quicker, but it will be harder to pull off than just using Metal Face and the Final Smash will expire faster.
Metal Face
Example of the Metal Face flying. Couldn't find a better picture.
Taunts:
1. Wags his finger, as Metal Face has been known to do to Shulk and company many times.
2. "Weak! Weak and pathetic!"
3. "What's it to be weaklings? Grovel at my feet and beg?"
Victory Animation: Mumkhar jumps out of Metal Face and Says "Look at you, worthless without the Monado"
Weight:9
Speed: 6
Jump:5
Power: 8
Fall Speed: 10
Crouch: Yes
Crawl: No
Wall Jump: Yes
Wall Cling: No
Entry animation: Metal Face flies from the sky and Mumkhar jumps out. Metal face then flies away.
Jab combo- Mumkhar Slashes once, then again with his other hand and then finishes with a powerful stab. Pretty simple. 2-6%
Dash attack- Mumkhar slashes in front of him. Relatively high knockback but hard to do followups with. 16%
F- tilit- quick slash to the front. decent stun. 7%
U tilt- Punches upwards- 10%
D tilt- Sweeps the floor with one arm. 8- 14%
Up Smash- Mumkhar slashes upwards for high damage and hit stun and low knockback. Can be used to combo in aerials.
Side Smash- Mumkhar does a mighty kick. Has a bit of starting lag, but can KO at low percents. Possibly Mumkhar's best KO move 27% uncharged 40% fully charged
Down Smash- Mumkhar spins around and slashes downwards in both directions. Multihit move. Basically Peach's down smash, but weaker. 10- 70% depending on how many hits are landed and how charged the move is.
F-Air- Mumkhar slashes foward quickly. Basically Megaman's f-air. Can KO opponents semi-reliably and can be used for combos. 16-19%
Down air- Mumkhar kicks downwards. Very strong spike. 14 %
Back Air- Sex kick behind Mumkhar. Good KO power. 11% then 10% afterwards
Nair- Mumkhar does a twirl with his claws. 2-22% damage
Pummel- Repeated stabs with his claws- 4-5%
Back Throw- Mumkhar spins then throws his foe far 5-7%
F Throw- Mumkhar throws his foe with one arm and kicks at the same time 4-6%
Up Throw- Holds foe with one arm then throws them up while delivering a slash- 6-10%
D Throw- Mumkhar puts in foe down, then stabs them right in the gut. very strong. 7-13%
Neutral Special: Super Spin- Basically a clone move of DK's spin or Meta Knight's tornado. The tornado has a bigger range and damage than both of those moves, but has less horizontal movement, so it is a worse recovery move. It also reflects all projectiles that hit it. Can do up to 60% if all hits connect (this might seem like a lot, but it has knockback so you'll probably take like 20%) Can be a deacly KO move when off stage but, it sends Mumkhar into a helpless state so it's best not to do this very often)
Side Special: Fiery Pain IV- Mumkhar's talent art. A chargeable projectile that has a fire effect. It's effect is similar to Robin's Thoron. It's very weak when uncharged but the range of the projectile is decent. (it can travel about 60% final destination when fully charged, 40% uncharged). It does have very high knockback on the tip of the beam when fully charged. Can be charged to full very quickly. (about 2 seconds) Good KO move when offstage and edge guarding tool. 2% uncharged 15% fully charged.
(Not sure if the neutral special should be the side special or vice versa)
Up Special: Eagle Slash- Mumkhar Yells "Die!" And a purple aura appears around him. He can can then launch himself in any direction. This move is similar to the Fire Fox special. When mumkhar launches himself, he will slash anyonehe comes in contact with. The move can be charged to improve the range and damage. low knockback. 9-18% percent
Down Special: Corner- Mumkhar becomes invisible for a brief second and is immune to all damage
Final Smash: Metal Face- The Metal Face Mechon suit flies down and Mumkhar jumps inside. While he's inside he's immune to all damage (unless he's toppled lol) and his recovery turns him into a jet engine which lets him fly anywhere on the stage. His Fiery pain special is changed into chargeable laser, similar to the landmaster's. Mumkhar's attacks are all more powerful in this form and his claws have more range. Since Metal Face can be remote controlled, Mumkar can jump out and the two entities can be controlled separately, either Ice Climbers style or by just having an unmanned Metal Face be AI controlled.(I'm not sure what would work better) By having Mumkhar separate from Metal face, you can so some sick combos to KO people quicker, but it will be harder to pull off than just using Metal Face and the Final Smash will expire faster.
Metal Face
Example of the Metal Face flying. Couldn't find a better picture.
Taunts:
1. Wags his finger, as Metal Face has been known to do to Shulk and company many times.
2. "Weak! Weak and pathetic!"
3. "What's it to be weaklings? Grovel at my feet and beg?"
Victory Animation: Mumkhar jumps out of Metal Face and Says "Look at you, worthless without the Monado"
Supporters
1. Me
2. @ TitanTeaTime
3. @ GuyWithTheFace
4. @ Altais
5. @ Dalek_Kolt
6. @ dezeray112
7. @ Spazzy_D
2. @ TitanTeaTime
3. @ GuyWithTheFace
4. @ Altais
5. @ Dalek_Kolt
6. @ dezeray112
7. @ Spazzy_D
Um.... Not sure if this needs anything else, but I'll edit grammer and the support list later.
Cool pictures I guess.
Emergency Mii because he's probably not going to be in the game lol
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