OoS jab is simple, has more range, is faster than your aerials and can juggle you via a simple jab cancel.
Ganon is overall a sluggish and slow moving behemoth. You can power shield but he isn't fast enough where sprinting forward and shielding is faster than Link chucking another projectile, zairing or pulling another bomb that can be dropped for space control.
Link can't move while pulling out a projectile, and Link isn't very fast to begin with, especially not in the air.
You overstate just how easy it is for Link to camp Ganondorf. Arrows leave Link vulnerable to an aerial approach if he charges them too close, and it doesn't really matter how laggy Ganon's aerials are in that situation, Link is going to get hit, and possibly killed. Ganon's aerials all kill
onstage at kill percent. Bombs can be caught in midair or picked up off the ground
with a Dash Attack, so Ganon doesn't have to stop approaching if you leave bombs in his path
. Boomerang, as many have stated, is sometimes just as dangerous for Link as it is for Ganon. Link's projectiles also don't do very much damage, especially not bombs - Ganon's jab does more damage even at the sour spot - so Ganon evens it up or takes the lead with one hit, even if he had to get hit by several projectiles to get there.
Ganon doesn't fear hitting Link's shield, nor getting grabbed, because Link's throws are all awful. None of them kill until like 200% or more, and Link has no combos out of any of them. At best, they tack on a pittance worth of damage. Ganondorf's throws, meanwhile, do have combos, and often set up edgeguards, which is a very bad situation for Link. Link's up-B is very predictable, and is fodder for dair spikes with its transcendent priority. Link has a tether recovery, but tethers still leave you vulnerable until you reach the ledge. Ganondorf's edgeguard game is one of his primary strengths, and while Link is semi-protected during his up-B, his recovery is just as gimpable as Ganondorf's before Up-B becomes an option. Falling Fair to eat the double jump is sure death, and it hits from above at an angle, so Link has no answer to a properly spaced falling fair, and even on a trade, Link dies, while Ganon lives. Using bombs to reset the up-B only makes it easier for falling Fair to cleanly kill, as it does so offstage at only 70-80%.
Link's best attacks are exceptionally laggy. Disjointed, yes, but laggy enough that simply waiting out the hitboxes is a punish. His jab is disjointed and has good range, but punishable by just about anything on shield, even down-tilt. Using a full Fsmash as Link locks you in
a full second of ending lag. That's punishable with a Warlock Punch on read - and trust me, I've done it. Link's Dash Attack is also extremely laggy.
Link's edgeguarding game on Ganondorf is weak because his aerials have long animations. The best option he has is falling nair, which has a lingering hitbox that is easy to guide, but it can be punished with a Ganon up-air, which has a disjointed hitbox. Bombs aren't good for edgeguarding because they send Ganon upward, giving him more time to recover, and doing very little if it eats the double jump.
Link's only real advantage in this matchup is his Zair. It autocancels no matter what, can be used for zoning, and has good range. Damage is once again very weak, though. Both characters kill each other with tilts at roughly the same percents, Link kills at slightly higher percents, but Ganondorf's Smash attacks kill much earlier than Link's, and are less laggy to boot - up-smash in particular is very difficult to punish. The only real advantage of Link's Smash attacks is that they threaten a larger area for a long time. Ganondorf's tilts actually
outrange most of Link's attacks, so he can punish on shield or miss.
Link does have tools in this matchup, but Ganondorf's tools are more effective overall. 55:45 Ganondorf's favor.
Actually you're wrong. As DF said, Link doesn't have to approach since we have 3 projectiles and one huge disjoint (zair). Ganondorf has to approach or else he'll eat soft thrown bombs (which don't explode when they hit a shield, they just fall on the floor at your feet and tick away as Lawz said), gales, and arrows. You can't powershield everything, some will connect and will build damage. You will have to approach, not us.
I'm really sorry to say this, but from reading your posts I get the idea that none of you has any MU experience versus a decent Link. Please play any of us, let's get this Mu going with actual MU experience, not just theorycrafting of what you think would work, but what you know would work at a competitive level.
I'm down on 3DS. My FC is right there.