Delta-cod
Smash Hero
Samus got some discussion on a Discord chat earlier, and cataloging what was said would be helpful for everyone.
Discussion Topic: Samus' Projectile Wall (Neutral Game).
Frame Data
http://kuroganehammer.com/Smash4/Samus
Charge Shot -- Can Shoot From: 15 FAF: 54
Homing Missile -- Hitbox Active: 18 FAF: 57
Super Missile -- Hitbox Active: 18 FAF: 59
Zair -- Hitbox Active 8-17 Landing Lag: 8
Jumpsquat -- 4
Analysis
After each projectile becomes active, we have roughly 40 frames to deal with the situation before Samus can take another action. This is plenty of time to dodge and punish, or even just to dodge and not get punished. Thus, projectile walls don't force an approach. Zair is pretty tough, but it's much less of a problem when we aren't forced airborne. We should have time to dodge a projectile and get grounded again before she can follow up with Zair. Or we can just shield and she can't follow up in time. Earliest possible Zair is frame 12, given the jumpsquat, which isn't great for Samus.
Charged shot can be scary, but again she has no setups into it through projectiles. We just need to be more careful. She DOES have shieldbreaker combos with bombs > Full Charge Shot. But that doesn't really affect neutral. Also, homing missile to charge shot has the shot being released 72 frames after the initial missile input. The charge shot becomes active 54 frames after the missile is active, which isn't especially fast, plenty of time to avoid things. Assuming a perfectly timed landing Zair, you get 23 frames before Charge Shot becomes active, which should again by plenty of time to not get creamed.
Basically, we should be controlling neutral. Which is great, Yoshi doesn't get to do that too often and that should mean we have a good match up here.
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Anyhow, give more thoughts on the match up here. There's plenty left that hasn't been discussed (edge guarding, advantage, disadvantage, etc.), so if you've got some insight, add it! Also, if the above just seems totally off, tell us why! Neutral is pretty important, so we should take care to have an accurate picture of how it works and how to deal with it.
Discussion Topic: Samus' Projectile Wall (Neutral Game).
Frame Data
http://kuroganehammer.com/Smash4/Samus
Charge Shot -- Can Shoot From: 15 FAF: 54
Homing Missile -- Hitbox Active: 18 FAF: 57
Super Missile -- Hitbox Active: 18 FAF: 59
Zair -- Hitbox Active 8-17 Landing Lag: 8
Jumpsquat -- 4
Analysis
After each projectile becomes active, we have roughly 40 frames to deal with the situation before Samus can take another action. This is plenty of time to dodge and punish, or even just to dodge and not get punished. Thus, projectile walls don't force an approach. Zair is pretty tough, but it's much less of a problem when we aren't forced airborne. We should have time to dodge a projectile and get grounded again before she can follow up with Zair. Or we can just shield and she can't follow up in time. Earliest possible Zair is frame 12, given the jumpsquat, which isn't great for Samus.
Charged shot can be scary, but again she has no setups into it through projectiles. We just need to be more careful. She DOES have shieldbreaker combos with bombs > Full Charge Shot. But that doesn't really affect neutral. Also, homing missile to charge shot has the shot being released 72 frames after the initial missile input. The charge shot becomes active 54 frames after the missile is active, which isn't especially fast, plenty of time to avoid things. Assuming a perfectly timed landing Zair, you get 23 frames before Charge Shot becomes active, which should again by plenty of time to not get creamed.
Basically, we should be controlling neutral. Which is great, Yoshi doesn't get to do that too often and that should mean we have a good match up here.
_________________________________________________________________________________________________
Anyhow, give more thoughts on the match up here. There's plenty left that hasn't been discussed (edge guarding, advantage, disadvantage, etc.), so if you've got some insight, add it! Also, if the above just seems totally off, tell us why! Neutral is pretty important, so we should take care to have an accurate picture of how it works and how to deal with it.